Modern Warfare 2 Airport Scene
#1
Posté 17 novembre 2009 - 03:52
#2
Posté 17 novembre 2009 - 04:12
#3
Posté 17 novembre 2009 - 06:10
#4
Posté 17 novembre 2009 - 07:21
MAJOR SPOILERS
As for the above poster? You don't get to kill Mokotov or whatever his name is. In fact you get help from the civilian-killing terrorists. Emotional stage ey?
Modifié par GhoXen, 17 novembre 2009 - 07:22 .
#5
Posté 17 novembre 2009 - 08:25
#6
Posté 17 novembre 2009 - 09:18
Jonp382 wrote...
Why is it unneeded? I think it sounds like an interesting way to involve the player emotionally too. Good work on IW's part!
Because your slaughtering unarmed innocent people. Yes they are fake but it's still unsettling.
#7
Posté 17 novembre 2009 - 09:27
Modifié par dragero, 17 novembre 2009 - 09:37 .
#8
Posté 17 novembre 2009 - 09:31
#9
Posté 17 novembre 2009 - 09:37
#10
Posté 17 novembre 2009 - 10:19
#11
Posté 18 novembre 2009 - 12:43
#12
Posté 18 novembre 2009 - 01:01
DigitalOrigami wrote...
How do you kill people tastefully?
I believe a filmmaker named John Woo made a documentary on the subject.
#13
Posté 18 novembre 2009 - 02:42
The level is narratively suspect, but that arises mostly from the way IW decided to tell the story MW2 throughout the game rather than from the level in particular. That is, important plot points are played through rather than related in cutscenes (save one) or the disorienting narrative voice overs between levels. Having decided to tell their story through gameplay (though inexpertly executed), IW pretty much had to include this for the game's B-movie plot to make a modicum of sense.
Outrage over this level is confusing to me - in GTAIV you can wantonly murder the denizens of NYC (in the guise of liberty city), in civilization you can nuke innocents whenever you please. Why is it that the act of murder and mayhem endemic to modern video games is so terrible when its rendered naked? I think disgust is better reserved for those who enjoy the boring level than IW for including the option.
#14
Posté 18 novembre 2009 - 02:47
GhoXen wrote...
The game was completely banned in Russia for that reason. To me that feels like a reasonable ban compared to the rest of the game bans in the year.
MAJOR SPOILERS
As for the above poster? You don't get to kill Mokotov or whatever his name is. In fact you get help from the civilian-killing terrorists. Emotional stage ey?
If you finish the game.... spoilers follow, by the way....
If you finish the game it becomes clear that Shepard was just fine with this, and may have compromised the agent in question, to get the war with Russia he so wanted. He is a B-movie madman.
#15
Posté 18 novembre 2009 - 12:23
1. It's horrible, how can we let players kill civilians who are trying to run away?! This game should be censored!
2. It's for the story, it provides motivation for getting Makarov as well as a cause for the future events of the game.
3. It's nothing, it's just polygons and nothing else.
I share the opinion of number 2. It's for the story and for people who view Video games as the future art form, it should be allowed to do this. However, after playing it I was disappointed. It didn't have any emotional effect on me neither did it motivate me to get Makarov. It could have been done better, but it's a step into the right direction of video game narrative.
#16
Posté 18 novembre 2009 - 01:57
#17
Posté 18 novembre 2009 - 02:20
This airport scene creates the motivation - as mentioned - for the whole storyline. It is a key situation and shouldn't be censored. It is a little shocking at first, perhaps but when you look at it it's only bad. The whole speed is off, it goes incredibly slow and after the initial surprise I just wanted to get it over with quickly. It was boring, frankly, from an artistic point of view.
The most shocking about the whole level was that you get shot at the end and take the blame for it. And also the best part of the whole scene. So far I am not even slightly impressed by the Modern Warfare 2 campaign, sadly. (I'm at the level right after the Airport scene)
Modifié par Haasth, 18 novembre 2009 - 02:21 .
#18
Posté 18 novembre 2009 - 03:31
Haasth wrote...
It was bad. But I do not get why people are overreacting about it. You can even turn it off if you want, it says so before you start the game. "This game contains offensive material, would you like to turn this off?" or some such.
This airport scene creates the motivation - as mentioned - for the whole storyline. It is a key situation and shouldn't be censored. It is a little shocking at first, perhaps but when you look at it it's only bad. The whole speed is off, it goes incredibly slow and after the initial surprise I just wanted to get it over with quickly. It was boring, frankly, from an artistic point of view.
The most shocking about the whole level was that you get shot at the end and take the blame for it. And also the best part of the whole scene. So far I am not even slightly impressed by the Modern Warfare 2 campaign, sadly. (I'm at the level right after the Airport scene)
MW2 doesn't really get any better. It's a lot of the same gameplay that was in the CoD WWII games with a fresh coat of paint. It's not nearly as impressive as MW1 narratively or gameplay-wise.
#19
Posté 18 novembre 2009 - 03:43
Superium wrote...
Jonp382 wrote...
Why is it unneeded? I think it sounds like an interesting way to involve the player emotionally too. Good work on IW's part!
Because your slaughtering unarmed innocent people. Yes they are fake but it's still unsettling.
Aside from being 'unsettling.' What is your argument against it? This is not only a medium of entertainment, but an art medium as well. The reason I see "No Russian" purpose is to actually involve the player and set up an emotional attachment to the characters as well as the villian. After that level not only do you want the 'good guys' to win, but you feel that it is absolutely right to kill all the 'bad guys.' In it's initail appearence it's a simple black and white good guys vs. bad guys. But the further you play the more complicated the story gets and the murkier the distinction between good guy and bad guy becomes. Granted IW could use some work at this, but I'd consider it do be a decent success.
And retouching on the art aspect of video games, not all art is related to pretty pictures. Well constructed art hits the viewer at an emotional level, not just a visual one. And while "No Russian" may be crass in it's delivery it still hits most people at an emotional level, the aimed responce being anger and outrage.
#20
Posté 18 novembre 2009 - 03:48
Wasn't Hard Boiled another of Woo's gangster films? (At least, according to the Wiki entry). Hong Kong gangster films are also a class unto their own, with glamorizations of violence and the 'fast life' as a frequent theme. if I ever get to be a culture studies researcher and brush up my Cantonese I'd really like to write a paper or a book on them. >.>wrexingcrew wrote...
I believe a filmmaker named John Woo made a documentary on the subject.DigitalOrigami wrote...
How do you kill people tastefully?
Strangely enough, I think Sims 1 was supposed to be a bit of a satirical commentary on American suburbia, with whacky out-of-place dark humor (like the Makin' Magic expansion). Sims 2 became more of a genuine simulator but also had a Desperate Housewives vibe to it (I remember creating drama in one affluent upper-class neighborhood and the number of hook-ups, liasons, illegitimate babies and such was a little disturbing but oddly voyeuristically fun to watch). With Sims 3, however, I do agree that whatever intelligent critique of suburbia (assuming there was one in the first place) is mostly gone and replaced by a whitewashed utopia that I really don't like. Also, the 'World Adventures' expansion is looking more and more like gimmicky cultural stereotyping at work from the P.O.V. of an ignorant 'explorer', and I think I'll pass on that one. EA, sigh.Hug-A-Tree wrote...
Besides... I honestly find the sims pushing all-american family values more disturbing... or something
closer..
Modifié par Amberyl Ravenclaw, 18 novembre 2009 - 03:51 .
#21
Posté 18 novembre 2009 - 03:49
Modifié par Amberyl Ravenclaw, 18 novembre 2009 - 03:49 .
#22
Posté 18 novembre 2009 - 04:10
I think Modern Warfare 2 has done a good thing by including this level in the game, it's got people thinking and talking about these issues.
#23
Posté 18 novembre 2009 - 04:13
#24
Posté 18 novembre 2009 - 08:10
In case you didn't understand what I told you...
TL;DR: You are a sheep that is easily manipulated and no amount of denying it will change that.
Modifié par Monstruo696, 18 novembre 2009 - 11:30 .
#25
Posté 19 novembre 2009 - 05:18
Amberyl Ravenclaw wrote...
Wasn't Hard Boiled another of Woo's gangster films?wrexingcrew wrote...
I believe a filmmaker named John Woo made a documentary on the subject.DigitalOrigami wrote...
How do you kill people tastefully?
Yep, sorry, bad joke.
MrGOH wrote...
Outrage over this level is confusing to me
- in GTAIV you can wantonly murder the denizens of NYC (in the guise of
liberty city), in civilization you can nuke innocents whenever you
please. Why is it that the act of murder and mayhem endemic to modern
video games is so terrible when its rendered naked?
Friends, family and coworkers have asked for my take on MW2, knowing that I'm a gamer. I consistently say something similar, right down to the GTAIV reference, with the caveat that I haven't played the game. There's nothing wrong with the idea of killing civilians in a game - even if people believe that art should promote social virtues, that kind of violence could be portrayed in a way that discourages it in "real life" pretty easily. So it's all a question of implementation. Since I haven't played the game, I can't address that, but notably the people who seem most concerned when they mention it to me haven't either. Strikes me as Andres Serrano all over again - which isn't to say someone couldn't have a legitimate objection after playing through that portion of the game, just that most of the "outrage" is based on second-hand knowledge.




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