Je me demande si dans le 3, une visite à Par vollen se fera, histoire de rencontrer les qunaris dans leur habitat naturelle...
Modificata da JetC91, 21 marzo 2011 - 07:38 .
Modificata da JetC91, 21 marzo 2011 - 07:38 .
LexRage wrote...
Personnellement je serais plus intéressé par Orlaïs. Visiter Val Royeaux, ça devrait avoir de la gueule.
1UP: Random last question: what part of the Dragon Age world is more interesting to explore, the Tevinter Imperium, or Orlais, or what?
ML: I think, probably, currently, that Orlais is more fascinating simply because we've seen more of it. We've seen more hints, heard more stories from Leliana, and Orlais has just teased us more. It's been more coquettish -- we've seen the ankle and we want to see what's above it. So to me, Orlais is the one that has a ton of draw and really will intrigue people. Because it is a fascinating culture, and similar to how the Qunari are very different from Ferelden or Kirkwall, Orlais offers up another slice of the world. And recall that I said that Dragon Age is about the world. So it's something that, I think people are rightfully intrigued by, and it's something that as a design team, intrigues us too.
Though, what's also interesting is to see how, every once in a while, people gloms on to how interesting Rivain is. It's where the Qunari invaded, and at least half of the Rivaini have converted to the Qun, which results in an interesting cultural situation. Also, pirates. So for me, Dragon Age's two core strengths are: on the gameplay side, it's about the party, working together, to achieve a kind of tactical mastery -- that's something that I think is key to the Dragon Age franchise. From a world perspective, these are living breathing countries to the point where I have a four-foot wide map of the continent hanging in my living room, and often find myself staring at different geographic regions going, "yeah, we can absolutely go there."
Modificata da Mimo32, 21 marzo 2011 - 08:06 .
Modificata da N30795, 21 marzo 2011 - 08:49 .
The way Dragon Age 2 was presented, it really seems as if it's more of a beginning than a stand-alone story. Whereas in Dragon Age: Origins, the focus is on ending the Fifth Blight, in Dragon Age 2, it's the precursor to the magi rebellion against the Chantry.
For example, in DA:O you get an epilogue that gives your character closure (varying on what your character did), but in DA 2, there is no epilogue. If you think from a developer's standpoint, no epilogue means more freedom for them to create a more direct sequel.
Modificata da Lee T, 21 marzo 2011 - 11:56 .
Modificata da Tziwen, 22 marzo 2011 - 02:28 .