The maximum size possible is 102.4km x 102.4km but but this would probably be both unusable and unplayable (unless you really know what you're doing and at this point none of us do): this is 32x32 chunks, 32 cells per chunk and 100m per cell! Each chunk is 3.2km x 3.2km in size!
That said I'm not sure that any of the information in this thread is entirely accurate. For example I've seen nothing I've seen nothing in the last 11 months to say that powers of two are best: the dimensions depend on the following formula:
Base Mesh Resolution x Mesh Cells Per Chunk x Number of Chunks [axis]
Therefore, using the default resolutions if you select an area that is 5 chunks x 9 chunks you get 160 m x 288m, neither of which is a power of two. Is that better or worse that a 256m x 512m? I'm sure I don't know!
Similarly bigger maps don't necessarily mean larger polygons although there is a tipping point when that becomes true: I belive you can get to at least 1024m x 1024m but might be as high as 2048m x 2048m depending on the impact of Mesh Cells Per Chunk.
Of course that is also before you tessellation into account, so by increasing the tessellation by 2 levels you get the same size of polly but you can make an area 4 times bigger (by increasing the Base Mesh Resolution from 2 to 8). Since it is unlikely that you would use 5 levels of tessellation in a normal areas, starting at level 3 means you can still go to level 5 all of which gives you an area of 8192m x 8192m!
However one thing is true: the cost in all of this is performance so let's not get carried away.
Modifié par Sunjammer, 17 novembre 2009 - 05:38 .