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Do copied dungeons/locations completely ruin immersion for you?


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163 réponses à ce sujet

#1
Winter sounds_

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Loved Origins. I hear DA2 has it's short comings. None the less the majority of my enjoyment from Origins came from how easy I found it to immerse myself in the DAO world. So given all the talk of copied locations in DA2 will this be difficult compared to DAO?

Explanations much appreciated.

#2
AkiKishi

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Yes. The icing on the cake is how it's done, with large concrete blocks and not even bothering to alter the mini map so it's plain as day what they are doing.

Or how you still have the same corpses on the floor 6 years later, thats another gem.

Modifié par BobSmith101, 21 mars 2011 - 04:36 .


#3
Malja

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No. I don't appreciate the recycled maps whatsoever and really don't want to see that happen again. But it's really not that offensive to the immersion for me.

#4
WoahitsMuna

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YES. Don't get me wrong, i liked DA2 very much, but the copy and paste scenery really made the entire game seem rushed and cheaply done. You get to know the layout for almost every dungeon and cave about 1/3 of the way into the game. And really getting into the world is difficult because how much sense does it make that everything in your world looks exactly the same? It really screams "THIS IS A VIDEO GAME." I loved DAO for that exact same reason you did, and I personally feel that "real life" element and being able to feel like you are in the game, were parts of DA2 that really lacked. So if you are looking for DAO quality immersion, i wouldn't personally suggest the game. As for fast-paced combat and crazy ass monsters to fight, it's pretty good. :)

#5
jadefishes

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Absolutely. Not only did I get cases of "Oh, I've been here before" but then it was "Oh, I haven't been here before? WHY DOES IT LOOK THE F'IN' SAME?!!" Which totally broke immersion for me. Over and over again.

#6
Edli

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It removes the sense of exploration too. After a while you'll never have that "wonder what's behind this door" or "how big this cave may be" feeling.

Modifié par Edli, 21 mars 2011 - 04:47 .


#7
Bathead

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Yeah, it bothers me, but not a whole lot. I can deal with it.

#8
TJSolo

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Yes, particularly when the mini-maps does not change and the only thing blocking my path is a door which is not really a door.

#9
Guest_Puddi III_*

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It doesn't completely ruin immersion, though it does damage it.

#10
DM Veil

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On a similar note, why are the same entrances used for different places? Apparently a hidden dungeon with an ancient Pride Demon inside is the same location as my family's cellar?

#11
Winter sounds_

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Sounds like a let down. How many time does this 'repeat' dungeons happen though? Hate to compare, but compared to the Mass Effect 1 repeat facilities on planets. For those who haven't played I'm sorry, really appreciate the feedback so please keep it coming.

Damn, don't know how I'm supposed to enjoy this, what were they thinking. Will be good to get a rough on how many times we're talking.

#12
WoahitsMuna

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How many times? a LOT. particularly with the dungeons: 95% of them are the same.

#13
Insom

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A lot. Especially when you go in the same place 3 times in a row for 3 different quests. I would have rather them used the whole DAO engine and environment assets if it meant they could mix up the environments more. They sure didn't have time to make any new ones.

#14
Ozzlok

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It happens...umm...a lot would be the best way for me to describe it. I am still enjoying the game and would recommend playing it but reusing the maps is a big letdown abd does ruin some of the the emersion. Like another poster said, about 1/3 of the way thu you have been in every cave at least a few times.

#15
Guest_Puddi III_*

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Well it's no worse than ME1's really, unless you feel ME1's copypasting is justified by the setting.

#16
senjeny

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How many time does this 'repeat' dungeons happen though? 


There's only one dungeon map for the entire game. 

When you enter a "new dungeon", some rooms and passages are accessible while others are sealed. Maybe dungeon "A" consists of rooms 1-2-3-4 and dungeon "B" consists of rooms 3-4-5-6.

Yep, it's that bad.

#17
lazuli

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I didn't think that I cared much about immersion. Then I played DA2. It's just sloppy when you open up the map and see a cavern exit leading to Darktown when you're currently somewhere in Sundermount. All of the extra quests we supposedly gained by Bioware spending less resources on level design are unenjoyable and soulless without varied areas in which to set them.

#18
Satyricon331

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It didn't particularly bother me. They put so much detail into each cave, I could appreciate each one without minding I had seen it before. However, it does repeat often, so if you think it'd bother you then the game will bother you a lot.

edit: Although, they make different parts of the caves inaccessible each time, w/o updating the minimap, which I thought was unreasonable.

Modifié par Satyricon331, 21 mars 2011 - 05:02 .


#19
Insom

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Filament wrote...

Well it's no worse than ME1's really, unless you feel ME1's copypasting is justified by the setting.


I didn't find it nearly as bad in ME1. The quests on those planets were mostly throwaway quests anyway.

#20
TJSolo

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Winter sounds wrote...

Sounds like a let down. How many time does this 'repeat' dungeons happen though? Hate to compare, but compared to the Mass Effect 1 repeat facilities on planets. For those who haven't played I'm sorry, really appreciate the feedback so please keep it coming.

Damn, don't know how I'm supposed to enjoy this, what were they thinking. Will be good to get a rough on how many times we're talking.


There is an immersion reason why facilities in ME1 looked the same, pre-fabs, the idea that when colonizing space it it faster and more efficient to mass produce a few type of probes, shuttles, and bases.

In fact the areas such as human colonies and space stations still share a central design in ME2 but do to having less exploration and few side-quests it is easier to not notice.

Modifié par TJSolo, 21 mars 2011 - 05:05 .


#21
Guest_Puddi III_*

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senjeny wrote...

How many time does this 'repeat' dungeons happen though? 


There's only one dungeon map for the entire game. 

When you enter a "new dungeon", some rooms and passages are accessible while others are sealed. Maybe dungeon "A" consists of rooms 1-2-3-4 and dungeon "B" consists of rooms 3-4-5-6.

Yep, it's that bad.


That's not true, there are several dungeon maps. Though it is true that one of the things they do to make the recycled maps "different" is to block off passages with big grey blocks, without even bothering to remove those blocked passages from the map. It's a bit obnoxious.

Modifié par Filament, 21 mars 2011 - 05:03 .


#22
InvaderErl

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I didn't like it in Mass Effect 1 and I didn't like it here. I suppose DA2 was a slight improvement in that they at least switched up the layout in some minor ways but yeah... wasn't digging them.

Modifié par InvaderErl, 21 mars 2011 - 05:04 .


#23
Merced652

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Nope, never became immersed to begin with.

#24
AkiKishi

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InvaderErl wrote...

I didn't like it in Mass Effect 1 and I didn't like it here. I suppose DA2 was a slight improvement in that they at least switched up the layout but yeah... wasn't digging them.


Same. It's worse here because the game takes place over such a small area anyway. At least in ME the plot planets were unique.

#25
MonkeyLungs

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In my opinion Bioware haven't been very good at level design since they moved into 3D (a few dungeons notwithstanding). I'm not sure if it some core design philosophy or if they just hire really bad level designers but none of their 3D games has had such great level design. This is particularily true for their overworld or outdoor or town maps. Their cities never feel like cities, more like stages or moive sets (maybe it really is intentional?)

In DA:O at least the dungeons were quite good and varied. It's a real shame to hear that they didn't want to improve on their dungeon designing it's the only area of level design they have been any good at (in 3D at least).