Do copied dungeons/locations completely ruin immersion for you?
#1
Posté 21 mars 2011 - 04:32
Explanations much appreciated.
#2
Posté 21 mars 2011 - 04:36
Or how you still have the same corpses on the floor 6 years later, thats another gem.
Modifié par BobSmith101, 21 mars 2011 - 04:36 .
#3
Posté 21 mars 2011 - 04:38
#4
Posté 21 mars 2011 - 04:40
#5
Posté 21 mars 2011 - 04:41
#6
Posté 21 mars 2011 - 04:43
Modifié par Edli, 21 mars 2011 - 04:47 .
#7
Posté 21 mars 2011 - 04:43
#8
Posté 21 mars 2011 - 04:44
#9
Guest_Puddi III_*
Posté 21 mars 2011 - 04:45
Guest_Puddi III_*
#10
Posté 21 mars 2011 - 04:46
#11
Posté 21 mars 2011 - 04:49
Damn, don't know how I'm supposed to enjoy this, what were they thinking. Will be good to get a rough on how many times we're talking.
#12
Posté 21 mars 2011 - 04:53
#13
Posté 21 mars 2011 - 04:56
#14
Posté 21 mars 2011 - 04:57
#15
Guest_Puddi III_*
Posté 21 mars 2011 - 04:57
Guest_Puddi III_*
#16
Posté 21 mars 2011 - 04:59
How many time does this 'repeat' dungeons happen though?
There's only one dungeon map for the entire game.
When you enter a "new dungeon", some rooms and passages are accessible while others are sealed. Maybe dungeon "A" consists of rooms 1-2-3-4 and dungeon "B" consists of rooms 3-4-5-6.
Yep, it's that bad.
#17
Posté 21 mars 2011 - 04:59
#18
Posté 21 mars 2011 - 05:00
edit: Although, they make different parts of the caves inaccessible each time, w/o updating the minimap, which I thought was unreasonable.
Modifié par Satyricon331, 21 mars 2011 - 05:02 .
#19
Posté 21 mars 2011 - 05:00
Filament wrote...
Well it's no worse than ME1's really, unless you feel ME1's copypasting is justified by the setting.
I didn't find it nearly as bad in ME1. The quests on those planets were mostly throwaway quests anyway.
#20
Posté 21 mars 2011 - 05:02
Winter sounds wrote...
Sounds like a let down. How many time does this 'repeat' dungeons happen though? Hate to compare, but compared to the Mass Effect 1 repeat facilities on planets. For those who haven't played I'm sorry, really appreciate the feedback so please keep it coming.
Damn, don't know how I'm supposed to enjoy this, what were they thinking. Will be good to get a rough on how many times we're talking.
There is an immersion reason why facilities in ME1 looked the same, pre-fabs, the idea that when colonizing space it it faster and more efficient to mass produce a few type of probes, shuttles, and bases.
In fact the areas such as human colonies and space stations still share a central design in ME2 but do to having less exploration and few side-quests it is easier to not notice.
Modifié par TJSolo, 21 mars 2011 - 05:05 .
#21
Guest_Puddi III_*
Posté 21 mars 2011 - 05:02
Guest_Puddi III_*
senjeny wrote...
How many time does this 'repeat' dungeons happen though?
There's only one dungeon map for the entire game.
When you enter a "new dungeon", some rooms and passages are accessible while others are sealed. Maybe dungeon "A" consists of rooms 1-2-3-4 and dungeon "B" consists of rooms 3-4-5-6.
Yep, it's that bad.
That's not true, there are several dungeon maps. Though it is true that one of the things they do to make the recycled maps "different" is to block off passages with big grey blocks, without even bothering to remove those blocked passages from the map. It's a bit obnoxious.
Modifié par Filament, 21 mars 2011 - 05:03 .
#22
Posté 21 mars 2011 - 05:03
Modifié par InvaderErl, 21 mars 2011 - 05:04 .
#23
Posté 21 mars 2011 - 05:03
#24
Posté 21 mars 2011 - 05:04
InvaderErl wrote...
I didn't like it in Mass Effect 1 and I didn't like it here. I suppose DA2 was a slight improvement in that they at least switched up the layout but yeah... wasn't digging them.
Same. It's worse here because the game takes place over such a small area anyway. At least in ME the plot planets were unique.
#25
Posté 21 mars 2011 - 05:07
In DA:O at least the dungeons were quite good and varied. It's a real shame to hear that they didn't want to improve on their dungeon designing it's the only area of level design they have been any good at (in 3D at least).





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