WoahitsMuna wrote...
YES. Don't get me wrong, i liked DA2 very much, but the copy and paste scenery really made the entire game seem rushed and cheaply done. You get to know the layout for almost every dungeon and cave about 1/3 of the way into the game. And really getting into the world is difficult because how much sense does it make that everything in your world looks exactly the same? It really screams "THIS IS A VIDEO GAME." I loved DAO for that exact same reason you did, and I personally feel that "real life" element and being able to feel like you are in the game, were parts of DA2 that really lacked. So if you are looking for DAO quality immersion, i wouldn't personally suggest the game. As for fast-paced combat and crazy ass monsters to fight, it's pretty good. 
That's exactly how I felt; this reflects badly on the game. It makes sense to revisit some areas; it makes sense that Varric wouldn't remember the details of every cave and cavern and warehouse and boathouse, but it still feels cheap and reflects badly on an otherwise enjoyable game.
It's nice to not get lost, but there are better ways to help a player find their way around. They could've at least changed textures and objects a little more often. I don't think DA2 was that badly rushed, but it seems clear it was at least somewhat rushed. I think they went for quality of environments over quantity of environments, but I wish there was just a tad more quantity, as I did with ME1's planet interiors.
The immersion isn't ruined for me because of the framed narrative, but the gameplay shines less because of that, and because it seems like everything is undead, demons, dragons, or spiders.
Modifié par Wynne, 22 mars 2011 - 11:29 .