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Do copied dungeons/locations completely ruin immersion for you?


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#101
Galad22

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Warheadz wrote...

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Yes. Side quests became a chore unti I stopped doing them in Act III.

In case the image is too small, here's the link.


Oh my, that is awesome.

Also sad, because it is true.

#102
supertouch

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people who are understating the use of rehashed environments and rationalizing bioware's treatment of the game are just enabling and even damaging the company. 

#103
MonkeyLungs

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If it is that difficult for them to create a cave or a warehouse or a townhouse with their game engine maybe their engine is horrible? Their engine does not support a day/night cycle either. Weather is not supported either. Bioware have never been leaders of the pack in believable world building, they always seem to want to build sets, or facades, movie-set like locations. ***Caveat*** On occasion they have designed some great dungeons and their 2D maps were brilliant and better than anything they have done post 3D.

Or do their level designers have difficulty in their craft? I used to make maps for the original UT ... I was never all that great. I had the basics for creating fun gameplay down but my maps LOOKED very boring with lots of square buildings and so forth. I could always get the gameplay flow down but my maps were ugly. (Obviously I not  a good level designer, even though my maps were playable and could be fun)

It seems to me a AAA developer like Bioware should be able to make a big vibrant city for their games with a fully developed outskirts and rural surroundings. The city should be packed with NPC's doing all kinds of things (selling, buying, playing music/performing, kids running around, pickpockets, drunkards stumbling out of the taverns etc etc.) Especially considering the game is set in ONE CITY.

Bioware level designers are either having a hard time learning their craft or the engine is far too limiting.

Modifié par MonkeyLungs, 22 mars 2011 - 04:57 .


#104
Gamejudge

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Not as much as enemies appearing out of thin air.

#105
AkiKishi

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supertouch wrote...

people who are understating the use of rehashed environments and rationalizing bioware's treatment of the game are just enabling and even damaging the company. 


I don't think this has occured to the fanboys yet. Or how the best way to damage a company is to pretend to agree with everything they did wrong.

#106
Giltspur

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The recycled enviornments were lame. I wouldn't say it ruined immersion. I can just imagine the Free Marches as one very repetitive place. It did take wonder and exploration (not in the open world sense, Bioware has never really had that) out of things though and was a loss. I think with the pounding they've taken on recycled maps, they'll probably have more variety next time.

#107
Fishy

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It's a 'good' video game but it's clearly not a Baldur Gate 2.The feeling of exploration was clearly the weaklink.
How can you explore when they hold your hand from the start to the end?

Videogame it's becoming like fastfood ..

Modifié par Suprez30, 22 mars 2011 - 06:12 .


#108
WalterSobchack

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Suprez30 wrote...

It's a 'good' video game but it's clearly not a Baldur Gate 2.The feeling of exploration was clearly the weaklink.
How can you explore when they hold your hand from the start to the beginning?I think what killed rpg it's those exclamation /Marker thing they added .


Pretty much true.  RPG devs now all pray at the altar of the LCD - lowest common denominator.  If the idiot down the street can't figure it out, then we can't surpass 5 million units sold.  Combine that with the even shorter attention span of the newest gaming generation, and there's zero incentive for RPG devs to add any features that might require a smidgen of patience or intellectual work.  It's sad.  

And yes, I'm officially the old man yelling and shaking his cane from the front porch at all the young whippersnappers.

#109
rubydog1

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supertouch wrote...

people who are understating the use of rehashed environments and rationalizing bioware's treatment of the game are just enabling and even damaging the company. 


If two weeks of non-stop gnashing of teeth hasn't beaten this particular message into Bioware's head, my one-sentence admission that I can function just fine with the environments as they are isn't going to be changing any decision-maker's mind. The unhappy have far outcomplained the happy.

#110
OriginalTibs

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Not at all. My house is the same today as it was, and in fact I would feel rather disriented were it radically changed each time I came home from work.

My hometown and the places in it changed only gradually, and even then what was there was largely still there beneath any transitory changes in the decor.

To have a tale set in one city and its environs it would be far more immersion-breaking were it to morph on me every time I turned a corner or looked the other way. If I left treasure on the floor of a cave I would hope it would still be there when I returned.

#111
Arl Raylen

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honestly, there were some copied caves and houses in the game but it wasn't as bad as many make it out to be. The varied environments in Origins were nice but there were no where near as detailed as the less varied ones in DA2 are. I admit that the copy pasting of the same cave dungeon is grating, but this really only occurs in side quests that don't really matter.

#112
OriginalTibs

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rubydog1 wrote...

supertouch wrote...

people who are understating the use of rehashed environments and rationalizing bioware's treatment of the game are just enabling and even damaging the company. 


If two weeks of non-stop gnashing of teeth hasn't beaten this particular message into Bioware's head, my one-sentence admission that I can function just fine with the environments as they are isn't going to be changing any decision-maker's mind. The unhappy have far outcomplained the happy.


Those who are happy with the game are less likely to spend time discussing it here, I think. It is those who are unhappy or have an ax to grind who would be more likely to seek a place to vent.

#113
Sidac

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No considering it kind of fits the story. Ive been living in the same city for 4 years and I can say that ive seen most of it multiple times over the years. If your confined to the story of 1 person in 1 city, its unsuprising that you might retrace your steps a few times. in oooo the 7 years the game takes place.

#114
fpngan2001

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It has absolutely nothing to do with immersion. It's boring as F***

#115
Prowler

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Shinimas wrote...

Very yes. One of the reasons I can't stomach the second playthrough.


So much this. The only reason I finished the game was so I could visit the spoiler section and read the Wiki. I tried a second playthrough and didn't even make it to Flemeth.

#116
rubydog1

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OriginalTibs wrote...

Those who are happy with the game are less likely to spend time discussing it here, I think. It is those who are unhappy or have an ax to grind who would be more likely to seek a place to vent.


That's fine and there doesn't seem to be a shortage of people willing to do it day in/day out.

However, to act like somebody saying something the least bit positive, or just not outright negative, is "enabling" Bioware to ignore game flaws - or somehow harming Bioware in some strange way - given the overall amount of criticism here is really just absurd.

#117
MonkeyLungs

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Sidac wrote...

No considering it kind of fits the story. Ive been living in the same city for 4 years and I can say that ive seen most of it multiple times over the years. If your confined to the story of 1 person in 1 city, its unsuprising that you might retrace your steps a few times. in oooo the 7 years the game takes place.


Bioware's 'cities' are not even as varied or expansive as most villages.

Bioware do not excel at level design and never really have. BG series was pretty good (the move to 3D just wasn't so sweet) but even when playing KoTOR I just couldn't help but feel underwhelmed by the level design. No real exploration is encouraged, maps are always really small and there isn't much going on that doesn't have something to do with the story they want to tell. It didn't make me not like the game overall but Bioware level design has never been impressive.

#118
StuartMarshall

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Yes. I see the recycled maps in my nightmares, of all the changes/shortcomings this was the worst, it stripped the side-quests (and even parts of the main quest) of any uniqueness.

#119
dheer

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Warheadz wrote...
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Sad, but true. Hits the nail on the head. :(

#120
orpheus333

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When you know the layout of an area and simply rush through it to complete the quest its failed. It could have been a white corridor for all the good it did. Lets also not forget that the 'content' in these copy and pasted areas isn;t of the highest quality or relevant too hawke at all.

Apparently the champion of kirkwall found the time too play delivery boy, ingrediant finder, unpaid guardsman, hostage negotiator and private detective. Its so disjointed its difficult to maintain the my sense of disbelief without copy and pasted environments.  

#121
Soilborn88

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Yeah it also destroyed the replay value for me too.

As a result I uinstalled the game once I finished it, deleted all my characters, and removed my DA2 registration from my account. DA2 badge doesn't deserve to be on my account.

Never touching DA2 AGAIN.

#122
rex taylor

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At first no, but now I find it hard to enjoy multiple play through's, because there's basically no place my other characters haven't seen already.

#123
Dominator24

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Filament wrote...

Well it's no worse than ME1's really, unless you feel ME1's copypasting is justified by the setting.


At least in ME1 they changed items and layout of boxes and other things in rooms here we got exact copy 100% identical copy

#124
Fallstar

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Soilborn88 wrote...

Yeah it also destroyed the replay value for me too.

As a result I uinstalled the game once I finished it, deleted all my characters, and removed my DA2 registration from my account. DA2 badge doesn't deserve to be on my account.

Never touching DA2 AGAIN.


why would you remove your game registration? that just means a lot of people will ignore you and classify you as a liar who pretends to have played the game but hasn't, and is so sad that they come onto these boards to complain about a game they haven't played. Seriously dude, re-register your game if you want people to take you seriously.

Back on topic; yes, the re-using of environments got on my nerves, and though I still did all of the side quess for the xp, it made my playthrough somewhat dull and boring, and I actually only enjoyed the last quest in each act.

#125
Soilborn88

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SirLogical wrote...

Soilborn88 wrote...

Yeah it also destroyed the replay value for me too.

As a result I uinstalled the game once I finished it, deleted all my characters, and removed my DA2 registration from my account. DA2 badge doesn't deserve to be on my account.

Never touching DA2 AGAIN.


why would you remove your game registration? that just means a lot of people will ignore you and classify you as a liar who pretends to have played the game but hasn't, and is so sad that they come onto these boards to complain about a game they haven't played. Seriously dude, re-register your game if you want people to take you seriously.

Back on topic; yes, the re-using of environments got on my nerves, and though I still did all of the side quess for the xp, it made my playthrough somewhat dull and boring, and I actually only enjoyed the last quest in each act.


I've spoke my mind, I've said what I needed to say go to the registered game area and search closing comments, that's the topic I created.

DA2 was a waste of money and I don't want people to know that I wasted 60 dollars on it.

As The Great philosopher Sten once said - "No."

No I will not re-register my game.