Yes I see your point there, I remember I saw something similar to that LED idea on splinter cell double agent (worked a bit differently) but in essence I think it could work maybe in adittion to the health bar or whatever they happen to add in the HUD. Specially for people complaining about having to look elsewhere in the screen to check Shep's health in the middle of action.Admoniter wrote...
This IMO is the one problem minimalist or immersive HUDs run into quite often. I.e. not clearly displaying the required information. Blue, Yellow and Red are not enough to display how much health I have. Unless of-course there are only four states of health shields, no shields, hurt, dead; thankfully that is not the case. Color by itself does not display nearly enough information, it is just color, sure it works as a rough indicator good for a quick glance but beyond that it isn't uesful. Dead Space did get it right in that respect, you have bars of health which are augmented with the colored lights useful as a rough indicator of your status.
I never had a problem with ME1's hurt/dying screen, sounds, etc, if they happen to bring this back in ME3 I'm perfectly fine with itI am going to respectfully disagree, now this may be my own personal bias, but anything that blocks or heavily obscures (GOW cog) my FOV is bad. The veins are just as bad because they look horribly out of place with the art style of ME in general but also becuase the last thing I want when near death is tunnel vision. I think ME1 did it right Sheps heartbeat got louder, everything on the screen started to red shift, the edges of the screen became blurry, your health bar had a little ECG pop up. The only other things I could ask for is that when in Critical Health have Shep limp, or hold their sides while out of combat and obscure the players hearing.





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