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"HUD" The Heads-Up Display for ME3- A Discussion


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#26
morrie23

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Raizo wrote...
You make a very good point. Why is his health meter on his back anyway, can Issac even mointor his own vitals if they are stuck on his back.


If I remember rightly, in DS1 it is justified because Isaac is part of a team, so his teammates can monitor his health. Pretty shakey justification IMHO. Not that I think you need to justify a HUD design too much, and Viceral put a lot of effort into their HUD design.

Modifié par morrie23, 21 mars 2011 - 05:44 .


#27
Rurik_Niall

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Oh yes, and one more thing. No matter which HUD we have, please for the love of Minsc no more red veins of doom. the distorted sound and heavy heartbeat is more than sufficient to inform me that I need to get to cover immediately, I don't need a good 40% of my screen being covered in red veins so I can hardly even see. It's not immersive and it's not useful, it's just annoying.

#28
Kronner

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javierabegazo wrote...

Kronner wrote...

I thought DS2's system was atrocious.

I want standard, big HUD, preferably ME1-like HUD. I don't care about HUD immersion.


Could you elaborate more on why you hated DS2's system?


I found it ridiculous that "HUD" was on Isaac's back. Not only was it clunky, it looked ridiculously bad IMHO.
I prefer standard HUD. I know I am playing the game, it's not like no HUD is gonna make me think otherwise.

#29
RainyDayLover

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Gawd, I CANNOT stand the Dead Space 2 HUD.... :sick:

#30
Burdokva

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Mass Effect (1) PC had an excellent UI. Mass Effect 2 was abysmal in style and useless, not to mention slow on the PC - no shortcuts?!

So, Mass Effect (1) PC is my vote. In green, though. :)

#31
mjh417

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I prefer the ME2 HUD over ME1's but I hope they switch it up again in ME3, but I dont know about doing it Dead Space style. It would never work because you have to see your squad's health and recharge as well as Shepard's

#32
morrie23

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Burdokva wrote...
So, Mass Effect (1) PC is my vote. In green, though. :)


I'd prefer blue personally. Or better yet, allow us to change the colour to what we want a la FO3.

#33
Frumyfrenzy

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Raizo wrote...
You make a very good point. Why is his health meter on his back anyway, can Issac even mointor his own vitals if they are stuck on his back.

What is a health meter anyway? Following this logic, Immersion should have broken for you a long time ago . Let's not go down this road, please.

Primarily it is an artistic choice: To have as little as possible on your screen that is disconnected from your character or the world he/she is in. Traditionally, the HuD is for the player only and it wouldn't make sense for the character to recognize it without breaking the fourth wall. In Dead Space, you access your questlog/codex/inventory/equipment by having your character do that! That's all: No elements of the HuD that would break the fourth wall, if the character recognized it.

Modifié par Frumyfrenzy, 21 mars 2011 - 06:00 .


#34
Whatever42

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HUDs are so personal that its impossible to please everyone. Bioware should configure the interface in XML so people can modify it themselves if they don't like the standard layout.

#35
Saberdark

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I always imagined that the lifebar on your back in DS was so that other people could see your vitals at a glance.

While I really love the DS HUD, I don't think something like that would work for Mass Effect. You don't always see Shepard's back, especially when he is in cover. If you had no other HUD, I could easily see a situation where you can't tell anything about what is going on due to the angle of the camera. I don't see the HUD changing very much from the ME2 design, it works just fine for the most part, though it would be nice to more easily see your squad status.

#36
Rurik_Niall

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Frumyfrenzy wrote...

What is a health meter anyway?
Following this logic, Immersion should have broken for you a long time
ago . Let's not go down this road, please.

Primarily it is an
artistic choice: To have as little as possible on your screen that is
disconnected from your character or the world he/she is in.
Traditionally, the HuD is for the player only and it wouldn't make sense
for the character to recognize it without breaking the fourth wall. In
Dead Space, you access your questlog/codex/inventory/equipment by having
your character do that! That's all: No elements of the HuD that would
break the fourth wall, if the character recognized it.


And while I can appreciate that, I still think this should be something that's up to the player to decide. As a player I don't care about everything looking cinematic when I'm not watching a cutscene or dialogue, I care about efficiency, and I simply find a traditional HUD more efficient for giving me the information I need than this new DS2 style HUD. I admit I'm not terribly familiar with the Unreal engine, the games I normally mod are based on the Infinity or Aurora engines, but I wouldn't think it would be that hard to add a simple option in the menu to toggle the two HUD styles.

Modifié par Rurik_Niall, 21 mars 2011 - 06:04 .


#37
SalsaDMA

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As I believe at least one other person have noted: Dead Space and Mass Effect are different games, thus different interfaces suit them.

The most important aspect of an interface is not, as some people seem to think, how it looks, but how effectively it conveys the data the user needs. Looks are secondary to usability.

Using a Dead Space interface in Mass Effect would simply not work. Too much movement of characters, limbs, and enviroments.

Sure, it may look prettier in DS, but if I can't quickly glean health, ammo, shieldstrength, ammotype, ready powers, how long it was since my character took a leak, all in one glance, then the interface isn't giving me the info I need. (ok, kidding about the leak, but it should give you an idea about what I mean ;) )

Shepard running from one cover to another, diving behind it, popping out to take a few shots, darting back in, waiting for an opening to fire again. Teammates running out of sight on either side to take cover and utilize cvoer as well. This is a very possibly scenario, and using a strict DS interface would allow me to glean the info I needed only... while popping out to take shots... And only for Shepard him/herself at that, while constantly being totally in the dark about the status of my teammates.

I prefer an interface that tells me what I need over one that is stylistic and helps me squat all at what it is supposed to. The ME2 interface, while being decent, still has some flaws in data it doesn't show. It is, for example, way too skimp on data regarding your teammates, and regarding your own health level, you are always only giving an 'educated guess' at what level you are roughly about.

Modifié par SalsaDMA, 21 mars 2011 - 06:21 .


#38
Frumyfrenzy

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SalsaDMA wrote...
The most important aspect of an interface is not, as some people seem to think, how it looks, but how effectively it conveys the data the user needs. Looks are secondary to usability.


Worst UI: Bad looks, no usability.
Better UI: Good looks, but no usability.
Even Better UI: Usability, but bad looks.
Best UI: Good looks and usability.

I agree. There is merely a diference of opinion about what good looks are for a HuD.

Modifié par Frumyfrenzy, 21 mars 2011 - 06:28 .


#39
Chromie

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SalsaDMA wrote...

As I believe at least one other person have noted: Dead Space and Mass Effect are different games, thus different interfaces suit them.


Exactly. Dead Space is a survival horror game with no pause. Dead Space is meant to keep you on your toes.The UI is perfect for that because it helps with no pause in combat. Unlike in Resident Evil 4 where you can open your inventory switch weapons and go back to killing in Dead Space your thinking on your feet.

Mass Effect 2 is an RPG/Shooter whatever you wanna call it. We have more then our weapons when fighting. If Bioware wants to us to be able to appreciate the environments and such give us a key to hide the interface like in Dragon Age. (And a real screenshot key damn it!)

I really did like the Mass Effect 1. Mass Effect 2 was very simple and fine I guess. I prefer a UI that shows me all the information I need and if the game has pause and play combat I want even more info, ie Mass Effect 1 when your not pasuing all you see is the enemy's healt, name, your squd's health and cooldowns but when you pause you can move your squad, take cover, hold a spot, desrciption of abilities. I want something more like that.

Also make it pretty. Nothing like playing a game with good graphics and the UI looks like it belongs in last generation of games/consoles. Another thing which is most important on PC we have a keyboard and mouse let our UI take advantage of that! There aren't nearly enough shortcuts >.>!

Modifié par Ringo12, 21 mars 2011 - 06:46 .


#40
Lariscus Obscurus

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I think Mass Effect 1 HUD was almost perfect and I hope the ME3 interface will be more similar to ME1. Maybe Bioware adds an option to hide certain parts of the HUD for example the radar or the quick-slots.
I really missed my radar in ME2... :(

#41
Praetor Knight

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Well, I've played Both Mass Effect games and both Dead Space games.

And although I like Dead Space's style and the in-universe concepts of the holographic interface, one major difference is that Shepard is actively using cover, where Issac pretty much keeps his back faced towards the camera.

But there can be some features that can be intergrated into ME3, like holographic indicators for objectives. There are already other holographic elements like doors, keyboards and monitors used, so instead of getting that little flashy arrow in the corner of the HUD or a Map of the area, the omnitool displays in-world indicators for where you need to go next.

And the Overlord DLC showed us how Bioware can add some fun elements with where door controls can appear, so I'm all for more of that. B)



And with the ME2 HUD in particular the only thing that I'd like seen changed for sure is to have this part below not display total number of spare shots (the number "12" in the picture below).

Image IPB

If there is going to be a second number in ME3, I'd rather have something else displayed. And IF I reload my weapon, that I lose any left-over shots in the ejected Heat Sink.

So using the picture above the idea that I propose is that the number "5" is the number of shots left in the chambered heat sink, with the number "12" representing the unchambered number of heat sinks I can burn through next.



And the last thing I'd like to add, is to allow greater personalization of the colors used for theHUD, armor lights and omnitool.

I'd love to have my omnitool glow a crimson red with my armor lights the same color instead of blue.

#42
PnXMarcin1PL

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Agreed. Dead Space 2 hud combined with chronicles of riddick assault on dark athena hud would be perfect for ME3. Could you ask devs to make an example picture of this in ME3 or even ME2? Just an example picture so players can vote if they want old hud or more hudless game. Of course power bar stays where it is.

Modifié par PnXMarcin1PL, 21 mars 2011 - 08:35 .


#43
kregano

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Personally, I like this mockup by Lord_Tirian:
Image IPB

It's visually balanced, provides information about Shepard AND his squadmates, plus weapon and navigation info in as little space as possible.

#44
Minister of Sound

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I want the old Mass Effect 1 HUD from the XE06 trailers.

#45
samuraix87

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the mock up by lord_tirian is sorta like kingdom hearts hud with the health and shields and the characters faces just saying to look a a hud screen of kindom hearts

#46
Tasker

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I'd love it if ME3 used the ME1 style HUD. Complete with lack of stupid drawn by a 2 year old Crayola crayon damage indicator.

The ME2 system was a serious case of fixing something that didn't need fixing and making it worse.

I also wouldn't mind seeing a menu/inventory display system similar to that used by Dead Space. It could quite easily be brought up by Shepards Omni-tool.

#47
Arrow70

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Orkboy wrote...

I'd love it if ME3 used the ME1 style HUD. Complete with lack of stupid drawn by a 2 year old Crayola crayon damage indicator.

The ME2 system was a serious case of fixing something that didn't need fixing and making it worse.
.


I'm going to disagree with that. I personally, and others I know, preffered the ME2 HUD over the one from ME1. Its more simplified, and personally I felt like it gave more feedback. though I would like to see the radar return and get rid of the creepy faces at the bottom of the screen.

#48
Admoniter

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Minimalist HUDs don't really bother me when playing as infantry so I neither like nor dislike ME2s HUD. Although I think I prefer ME1s HUD solely for the amount of info it provided. One place minimalist HUDs do not belong on however, are vehicles, I sincerely hope that BW ditches the HH HUD and goes back to what the Mako had. So I don't care which one they go with as long as the vehicle is given a proper HUD.

Modifié par Admoniter, 21 mars 2011 - 11:04 .


#49
Geth_Prime

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As some have said, there could be the options of having a normal HUD and an in-game one.
To the guy who said there would be too much ammo for in-game weapon HUD, maybe if BioWare changed the overheat system again it wouldn't matter. But I understand your point. We all seem to want diffrent things, so customisable HUD seems like the way to go.

#50
MassEffect762

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ME1 style HUD for me plz.

ME2 bleh, DS bleh.