Modifié par InvaderErl, 22 mars 2011 - 07:15 .
Modifié par InvaderErl, 22 mars 2011 - 07:15 .
Modifié par blackashes411, 22 mars 2011 - 07:43 .
Powgow wrote...
There is nothing erronous about me saying that laser POINTERS are more believable. Never said laser beams.
Why? One may ask. They already use it in the military , like now. I dont mention a constant radiating string of light. Or "pew pew "star wars style lasers. I just think the dead space way is more realistic than a floating target reticule that happens to be there for reasons unknown. I never really liked huds because the never felt like "part of the game world".
And yes, I have worked with lasers on many occasions, including experiments in physics practicals.
Powgow wrote...
its not exactly realistic, its believable and more immersive because it is not a HUD element.
InvaderErl wrote...
I like this one better than either 1 or 2, obviously a change would be needed to include the ammo but I think it could be done without making a mess of things. Hit view image for a closer look. Might remove the radar though, not sure how I feel about the radar.

Modifié par Ringo12, 25 mars 2011 - 07:42 .
Ringo12 wrote...
Mr.House wrote...
The HUD was fine in ME, why they changed it to something worse makes no sense.
JuanCousland wrote...
That one looks really confusing
javierabegazo wrote...
Alright, seeing as how ME3 is in production, I would like to start a discussion on HUD Elements, and what we'd like to see in Mass Effect 3.
<snip>
Now seeing as how Shepard will have part of his back, if not near all of it covered up with Heavy Weapons and two primary weapons, I think there are other possibilities, like putting the Life guage on his shoulder, or perhaps his helmet.
Obviously I think Mass Effect 3 will have to compromise and cannot totally take advatage of Dead Space 2's gorgeous HUD free system because it still is a squad shooter, so we'll need some info for our squadmates.
Modifié par Brenon Holmes, 26 mars 2011 - 12:54 .
JuanCousland wrote...
Modifié par Razgriz9327, 26 mars 2011 - 01:15 .
Modifié par Razagon, 26 mars 2011 - 01:39 .
Brenon Holmes wrote...
I'd be interested to hear what you guys think might be interesting though... even beyond simple health and shield indicators.
Original and complete post from William AdamaWilliam Adama wrote...
4) Keep the power wheel, it works. We dont need an ingame justification for this, just think of it as the wheel of Shepards thoughts on tactical action.
5) SHEPARD SHOULD BARK ORDERS AFTER SELECTING THEM IN THE POWER WHEEL! There is no reason not to have this ingame! How else do the squadmates know what to do?
6) Weapon reticule. Bring back the circle reticule that projects recoil spread of rounds, I dislike crosshairs for shooters.
7) Keep the enemy shield and armor info. It was a great gameplay addition and worked. It should also only be shown when aiming at a target.
8) Helmets should automatically deploy when in combat situations ala Dead space 2 style. Its the only explaination for why we see a HUD at all in the first place...

Modifié par Praetor Shepard, 26 mars 2011 - 01:45 .
Brenon Holmes wrote...
We actually had the exact same thought during ME2 development and did a few prototypes of a health and shield indicator in world on Shepard's armour. The end result was not as great as we'd hoped...
It was ok when Shepard was out of cover, like in the image you linked. The issues started to crop up once you popped into cover, with the way that the camera was positioned and with Shepard's orientation changing we had to do some fairly crazy stuff to get the health indicator to display in a reasonable position. Even then it ended up being rather confusing to reference when you were in the middle of a fight. I think if we'd simplified our health system so we only had one meter or bar it might have been easier to represent it on the armour (like on Isaac's back in DS).
All that said, we're still really interested in trying to move information into the world. That's one of the things that I love about Dead Space; the interface... it feels really immersive. I just want to touch the hell out of those buttons :happy:. So we are still investigating ways of putting some of our HUD elements into the environment... we'll see what we end up with.
I'd be interested to hear what you guys think might be interesting though... even beyond simple health and shield indicators.
Modifié par InfiniteCuts, 26 mars 2011 - 01:48 .
Modifié par Hathur, 26 mars 2011 - 01:53 .
Hathur wrote...
I'd like to see audio cues taken further... ME2 used it a bit.
I.e. sometimes when Shepard's shields are knocked out, she'll shout "My shields are down!" .. this is actually quite useful to me because I often don't watch my shield bar and am only aware how much damage I've taken after I've lost health (and that's only because the screen goes weird with the "blood' effect on the edge of the screen).
It would be nice to also have audio / verbal cues from Shepard (or squad mates) for low ammo (how awesome would it be to hear shep shout "last round!" when about to empty her 2nd or 3rd last thermal clip in a weapon. Would also be nice to hear a verbal cue that shep's shields are very low (as opposed to already collapsed).
Modifié par Razagon, 26 mars 2011 - 02:04 .