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"HUD" The Heads-Up Display for ME3- A Discussion


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#126
AcidRelic

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kregano wrote...

Personally, I like this mockup by Lord_Tirian:
Image IPB

It's visually balanced, provides information about Shepard AND his squadmates, plus weapon and navigation info in as little space as possible.


I like ^^ all info but in the corners and not too distracting IMO. The omnitool though like in ME1 when Tali pulled up data for you, Anderson, and Udina (and other instances, this is first came to mind) is something to think about for more in game uses, maybe some hud elements.

#127
wolfennights

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Rurik_Niall wrote...

Oh yes, and one more thing. No matter which HUD we have, please for the love of Minsc no more red veins of doom. the distorted sound and heavy heartbeat is more than sufficient to inform me that I need to get to cover immediately, I don't need a good 40% of my screen being covered in red veins so I can hardly even see. It's not immersive and it's not useful, it's just annoying.

Thank you.

#128
The Shadow Broker

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I think the way it is in ME2 is good, but only misses companion lifebar, under barrier bar.

when companions are under attack you only see their faces and a red light popping with every shot, and is actually very hard to know their remaining life.
just put a lil red bar under the barrier bar that shows companions remaining life and it will be perfect.

Modifié par The Shadow Broker, 26 mars 2011 - 08:34 .


#129
habitat 67

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AcidRelic wrote...

kregano wrote...

Personally, I like this mockup by Lord_Tirian:
Image IPB

It's visually balanced, provides information about Shepard AND his squadmates, plus weapon and navigation info in as little space as possible.


I like ^^ all info but in the corners and not too distracting IMO. The omnitool though like in ME1 when Tali pulled up data for you, Anderson, and Udina (and other instances, this is first came to mind) is something to think about for more in game uses, maybe some hud elements.


I like that too. It's very nice.<3

#130
Guest_Guest12345_*

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One thing I think DA2 did very well is the HUD fade. I love this, it allows for maximum screen real estate without sacrificing important info when you need it. In ME2, you have the companion floating heads even in non-combat situations. Example, when I'm running around Omega, the companion heads are persistently visible.

I would love for ME3's HUD to fade to invisible outside of combat. Please no more floating heads, I really dislike them :(

#131
Guest_Rojahar_*

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I liked how the global cooldown in ME2 was represented by that closing ring around the aim. It let me focus on the game instead of having to constantly keep tabs on some meter on the side. It would be interesting to maybe health and ammo represented in some way around the aim too.

#132
masterkajo

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I just got an idea and thought I post it. While playing ME2 I always found those Helmets or Headgear with +10% Headshot damage or 5%Shield Bonus. I harldy used them because there where too big (covered either the whole face or one half of it) in my opinion. I would love to get some small visor like Garrus has but with changeable glass. Now they could (in addition to grant 5% shield bonus) also slightly change your HUD (Shepard now sees the world differently due to the new headgear). There could be a radar with one glass and some kind of heat vision with another (needed for certain enemy types?) that could even be changed on the fly?... Just some thoughts.

#133
The Spamming Troll

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the HUD doesnt even need to be shown. health is already shown by huge red veins across the screen. ammo counts can be shown on weapons. thats all the info you need. maybe "click R3 to show minimap and squadmates info" but other then that there shouldnt even bee a HUD.

one of the main reasons i like the phalanx is because im not looking at floating cross hairs, im looking down a laser sight and it puts my immersion through the roof. maybe something small to you but i definately feel more like shepard when im using the phalanx instead of the carnafax.

#134
Loki330

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habitat 67 wrote...

AcidRelic wrote...

kregano wrote...

Personally, I like this mockup by Lord_Tirian:
Image IPB

It's visually balanced, provides information about Shepard AND his squadmates, plus weapon and navigation info in as little space as possible.


I like ^^ all info but in the corners and not too distracting IMO. The omnitool though like in ME1 when Tali pulled up data for you, Anderson, and Udina (and other instances, this is first came to mind) is something to think about for more in game uses, maybe some hud elements.


I like that too. It's very nice.<3

And I don't like it. I play *alot* of FPS'ers and the good ones always have your stuff in the bottom right. Superflous stuff (ie, radar) is shunted to the top left but generally speaking I want all the important stuff in the bottom right. It annoys me to no end (especially in STALKER mods) where you have a game that has your health and armour in one corner, ammo in another, radar in another... I don't give a s**t about a 'balanced' hud, I want what I need where I've been trained to look by the 9001 games I've played.

Bit of a sore point this for me. :P

#135
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Basically, I don't want to see Squad-testicles anymore (ME1's part of this HUD was better), and I don't want to see the the guns light up with the ammo power being used (imo, it's visually overkill, and the HUD already tells me what ammo power I'm using.... and speaking of ammo powers - I'd rather they were treated as ammo upgrades like in ME1, not "powers" specific to class)

#136
Tasker

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Brenon Holmes wrote...

Bluko wrote...

My biggest gripe with ME2 was the removal of the Radar (except when paused). Umm why? Most people like having a little radar to know where enemies are at.


That was largely a performance consideration (sadly), the radar in ME2 was very expensive. While the game was paused it was easier to bear the cost.

Frankly I always figured the HUD I saw in game was what Shepard would see if they were wearing a helmet with a visor.

That's how I usually think about it when I'm playing ME. Image IPB

Gill Kaiser wrote...
The only thing I hope they change is the horrificly ugly red tendrils that appear when you're low on health.  


This is also something we're actively iterating on.

Thanks for the feedback guys (feel free to keep the ideas coming, but I'm bowing out for a while... need to get put my head down, music up and work on a few important things for a thing).



Personally, I still can't fathom why the HUD and damage indiccator was something that Bioware thought needed to be changed for ME2 anyway.

The ME1 HUD was simple yet a quick glance informed you of exactly how things stood.

The system used for ME2 was just tacky and looked ( in my opinion ) stupid.

As for the map... Are you honestly trying to say that you ditched the radar map because you couldn't optimise the code to not use up too many processor resources? 

Granted the graphics for ME2 on the xbox are better than ME1 but surely they don't eat so many resources that it couldn't keep up with a small minimap?  And these days most peoples PCs are so good that a small performance drop wouldn't be noticed anyway.

MMOs manage it just fine and they have to manage loads of data constantly being updated by large groups of players.

Or was it removed so that the linearity of the levels wasn't made more obvious than it was.

Sorry, I know that may seem to be a bit harsh, but I honestly don't see how including a small mini map similar to ME1 could impeded gameplay so much that it renders it pointless.

Modifié par Orkboy, 26 mars 2011 - 11:54 .


#137
BlackAdder117

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The simpler, the better.

#138
kregano

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AwesomeName wrote...

Basically, I don't want to see Squad-testicles anymore (ME1's part of this HUD was better), and I don't want to see the the guns light up with the ammo power being used (imo, it's visually overkill, and the HUD already tells me what ammo power I'm using.... and speaking of ammo powers - I'd rather they were treated as ammo upgrades like in ME1, not "powers" specific to class)

Personally, I much prefered having ammo types on the power wheel so I could switch types on the fly without having ot root through a menu like in ME1.

#139
Guest_AwesomeName_*

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kregano wrote...

AwesomeName wrote...

Basically, I don't want to see Squad-testicles anymore (ME1's part of this HUD was better), and I don't want to see the the guns light up with the ammo power being used (imo, it's visually overkill, and the HUD already tells me what ammo power I'm using.... and speaking of ammo powers - I'd rather they were treated as ammo upgrades like in ME1, not "powers" specific to class)

Personally, I much prefered having ammo types on the power wheel so I could switch types on the fly without having ot root through a menu like in ME1.


Yes, I also prefer having ammo types there - wasn't saying otherwise.... I think they should amalgamate the system such that it works like in ME1 (i.e. use any ammo upgrade you find), BUT have the same ability to change them on the fly.

#140
pvigo

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Skipped to page 6, so if it's been mentioned - my bad - but what about making the HUD less visual and more audio-oriented? (you know: distinct sound cues to let you know your clip's near-dry or your shields are about to fail, etc.) More sound cues = less visuals to worry about.

#141
AcidRelic

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Loki330 wrote...

habitat 67 wrote...

AcidRelic wrote...

kregano wrote...

Personally, I like this mockup by Lord_Tirian:
Image IPB

It's visually balanced, provides information about Shepard AND his squadmates, plus weapon and navigation info in as little space as possible.


I like ^^ all info but in the corners and not too distracting IMO. The omnitool though like in ME1 when Tali pulled up data for you, Anderson, and Udina (and other instances, this is first came to mind) is something to think about for more in game uses, maybe some hud elements.


I like that too. It's very nice.<3

And I don't like it. I play *alot* of FPS'ers and the good ones always have your stuff in the bottom right. Superflous stuff (ie, radar) is shunted to the top left but generally speaking I want all the important stuff in the bottom right. It annoys me to no end (especially in STALKER mods) where you have a game that has your health and armour in one corner, ammo in another, radar in another... I don't give a s**t about a 'balanced' hud, I want what I need where I've been trained to look by the 9001 games I've played.

Bit of a sore point this for me. :P


Sorry, I have to comment on this. You have a problem with change then? Something different is to hard for you to grasp?  So you don't play games with different controls because it would be too hard to remember?

When I play games with RADICALLY different controls or HUDs..take Deadspace, Bioshock, Assassins Creed, and Fallout 3  the difference between them might take me 30 minutes to an hour to get used to controls or HUDs but then I can switch back and forth between them every day playing a new one or even switching between them in one day only yakes me about 5 minutes to get used to.

You need to Train yourself, don't let the games train you :lol:

#142
Julie the bogan

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I’m afraid I’ve been “world of warcrafted”.

Of the 3 example huds, I would pick me1 but I would put the abilities down the bottom and squad to the upper left just like da2 did.

#143
Jaesun999

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A modifiable XML based HUD (and GUI) would honestly be my best hope for the PC version.

#144
Walker White

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AwesomeName wrote...

Basically, I don't want to see Squad-testicles anymore (ME1's part of this HUD was better), and I don't want to see the the guns light up with the ammo power being used (imo, it's visually overkill, and the HUD already tells me what ammo power I'm using.... and speaking of ammo powers - I'd rather they were treated as ammo upgrades like in ME1, not "powers" specific to class)


The display is not redundant.  You must not use squad ammo powers.  

The reason for the display is so that you can keep track of which ammo power has precedence on a weapon at any given time.  It is very common in the game to throw on a power for your squad, and then switch to an advanced single ammo power for yourself.

#145
xiiz

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I always hated the way they show the HUD in Dead Space... Looks rediculous, who runs around with a counter on their back like that? In my opinion that ruins immersion more than a standard HUD. It makes it look more like "Oh, I see the developers wanted to make a less intrusive HUD.." which draws attention away from the game world, for me anyway. I really don't hope it gets put into ME3..

I'd prefer something more akin to ME1 or some of the other ideas in here. Something more informative than ME2, without being too intrusive. (I think ME1 did this very well)

#146
kregano

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AwesomeName wrote...

kregano wrote...

AwesomeName wrote...

Basically, I don't want to see Squad-testicles anymore (ME1's part of this HUD was better), and I don't want to see the the guns light up with the ammo power being used (imo, it's visually overkill, and the HUD already tells me what ammo power I'm using.... and speaking of ammo powers - I'd rather they were treated as ammo upgrades like in ME1, not "powers" specific to class)

Personally, I much prefered having ammo types on the power wheel so I could switch types on the fly without having ot root through a menu like in ME1.

Yes, I also prefer having ammo types there - wasn't saying otherwise.... I think they should amalgamate the system such that it works like in ME1 (i.e. use any ammo upgrade you find), BUT have the same ability to change them on the fly.

Sorry, I'm just used to seeing anything against ammo powers being connected with ideas for inventory systems that don't let you switch up ammo types on the fly or require using menus.

Modifié par kregano, 26 mars 2011 - 08:11 .


#147
Jebel Krong

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xiiz wrote...

I always hated the way they show the HUD in Dead Space... Looks rediculous, who runs around with a counter on their back like that? In my opinion that ruins immersion more than a standard HUD. It makes it look more like "Oh, I see the developers wanted to make a less intrusive HUD.." which draws attention away from the game world, for me anyway. I really don't hope it gets put into ME3..

I'd prefer something more akin to ME1 or some of the other ideas in here. Something more informative than ME2, without being too intrusive. (I think ME1 did this very well)


There are many real-world visual indicators similar to the rightly-praised dead space 2 integrated system, which is why it is rightly lauded as probably the finest example in the industry. The fact that you can keep track of vital info without looking away from your character at corners of the screen or wading through menus is a massive boon to immersion and playability without sacrificing realism.

I personally thought that the preview build me2 holographic ammo counter was great and would have worked well (even accounting for cover-view camera changes).

#148
Geth_Prime

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I would like it if the crosshairs were changed to a simple donut shape. That would look pretty cool IMO. I also think that when you kill an enemy "10 XP" should appear above them for a short time. Other than that, just stick the health/shield bar on Shep's back (for squad health just use audio cues), power recharge meter around Shep's waist, gun overheat meter/no. of clips on Shep's gun, and any other info on Shep's omni-tool. Oh. and keep the notifications box on the bottom right but make it smaller, and keep the enemy status thing at the top of the screen.
This would be my ideal HUD. Simple, good-looking, easy to understand and mostly in-game.

#149
hangmans tree

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I would vote for holographic HUD above Sheps forearm. Akin to the ammo displayed next to the weapon you're wielding. Ammo count could be displayed next to ammo type - I still see Aliens' pulse rifle ammo count :) whenever I think of futuristic weapons.

Health bar and shield only display when PC is being hit, after that they recharge and the visualisation is not needed. I think it would be least obstructing during gameplay.

The red vains got to go, man.

#150
Ice Cold J

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I'd say bring back ME2's HUD, with an on-screen radar and a better idea of how your teammates health is (kinda like ME1).