Brenon Holmes wrote...
Bluko wrote...
My biggest gripe with ME2 was the removal of the Radar (except when paused). Umm why? Most people like having a little radar to know where enemies are at.
That was largely a performance consideration (sadly), the radar in ME2 was very expensive. While the game was paused it was easier to bear the cost.
Frankly I always figured the HUD I saw in game was what Shepard would see if they were wearing a helmet with a visor.
That's how I usually think about it when I'm playing ME. 
Gill Kaiser wrote...
The only thing I hope they change is the horrificly ugly red tendrils that appear when you're low on health.
This is also something we're actively iterating on.
Thanks for the feedback guys (feel free to keep the ideas coming, but I'm bowing out for a while... need to get put my head down, music up and work on a few important things for a thing).
Personally, I still can't fathom why the HUD and damage indiccator was something that Bioware thought needed to be changed for ME2 anyway.
The ME1 HUD was simple yet a quick glance informed you of exactly how things stood.
The system used for ME2 was just tacky and looked ( in my opinion ) stupid.
As for the map... Are you honestly trying to say that you ditched the radar map because you couldn't optimise the code to not use up too many processor resources?
Granted the graphics for ME2 on the xbox are better than ME1 but surely they don't eat so many resources that it couldn't keep up with a small minimap? And these days most peoples PCs are so good that a small performance drop wouldn't be noticed anyway.
MMOs manage it just fine and they have to manage loads of data constantly being updated by large groups of players.
Or was it removed so that the linearity of the levels wasn't made more obvious than it was.
Sorry, I know that may seem to be a bit harsh, but I honestly don't see how including a small mini map similar to ME1 could impeded gameplay so much that it renders it pointless.
Modifié par Orkboy, 26 mars 2011 - 11:54 .