Brenon Holmes wrote...
javierabegazo wrote...
Alright, seeing as how ME3 is in production, I would like to start a discussion on HUD Elements, and what we'd like to see in Mass Effect 3.
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Now seeing as how Shepard will have part of his back, if not near all of it covered up with Heavy Weapons and two primary weapons, I think there are other possibilities, like putting the Life guage on his shoulder, or perhaps his helmet.
Obviously I think Mass Effect 3 will have to compromise and cannot totally take advatage of Dead Space 2's gorgeous HUD free system because it still is a squad shooter, so we'll need some info for our squadmates.
We actually had the exact same thought during ME2 development and did a few prototypes of a health and shield indicator in world on Shepard's armour. The end result was not as great as we'd hoped...
It was ok when Shepard was out of cover, like in the image you linked. The issues started to crop up once you popped into cover, with the way that the camera was positioned and with Shepard's orientation changing we had to do some fairly crazy stuff to get the health indicator to display in a reasonable position. Even then it ended up being rather confusing to reference when you were in the middle of a fight. I think if we'd simplified our health system so we only had one meter or bar it might have been easier to represent it on the armour (like on Isaac's back in DS).
All that said, we're still really interested in trying to move information into the world. That's one of the things that I love about Dead Space; the interface... it feels really immersive. I just want to touch the hell out of those buttons :happy:. So we are still investigating ways of putting some of our HUD elements into the environment... we'll see what we end up with.
I'd be interested to hear what you guys think might be interesting though... even beyond simple health and shield indicators.
Very good to hear that the devs are thinking along these lines. Dead Space 1/2 is not quite as good a game as Mass Effect 1/2 but there are some things it does very well and the Hud is definitely one of them. Creating the feeling of actually being in space is another element that game does very well - particularly the feeling of the hostility of that environment. It would be nice for Mass Effect to use this a bit more too.
As for the Hud, It would also be nice if the player could actually see shields and biotic barriers on enemies in the same kind of way that tech armor is visible (much more subtle though) and then have this visual cue vanish when the barrier or shields are taken down. This kind of thinking could eliminate the need for all, or at least, some of the bars above the enemies.
Also, make different enemies visually identifiable so we don't need their title or species written above them in words. Anything that removes words and bars from above enemies would be a real step forward in my opinion. And please do not bring back the red triangles of ME1 some people are asking for .
I would also like to see the faces of the squadmates in the lower middle of the screen removed as well, or at least the option to turn them off.
lastly, the option to shut off whatever hud you choose to implement would be very welcome especially for those of us who will play the game 10+ times and might be after a different type of difficulty upgrade.
Modifié par davidshooter, 26 mars 2011 - 10:52 .





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