"HUD" The Heads-Up Display for ME3- A Discussion
#176
Posté 27 mars 2011 - 05:35
#177
Posté 27 mars 2011 - 06:13
Brenon Holmes wrote...
Oh wow... but... I like my thumbs. Preston would totally take my thumbs... and I need them to type... otherwise there'd be no spaces in my posts...
Just bash head on the keyboard! It's a nice big spacebar, and positioned right on the bottom for easy access to the forehead.
I'll type a sentence with it now.
I want a pony and some fried chicken please.
#178
Posté 27 mars 2011 - 06:18
bzurn wrote...
Just bash head on the keyboard! It's a nice big spacebar, and positioned right on the bottom for easy access to the forehead.
I'll type a sentence with it now.
I want a pony and some fried chicken please.
jlhcvjdbvhjdbdhjvbwjk,ebwlvhj2b2-hhpjkhfnuixg8o2y4cbu/wqu'gm
It didn't work for me...... and my head hurts.
#179
Posté 27 mars 2011 - 06:28
Modifié par InvincibleHero, 27 mars 2011 - 06:28 .
#180
Posté 27 mars 2011 - 06:29
#181
Posté 27 mars 2011 - 06:33
InvincibleHero wrote...
I didn't feel either ME1 or ME2's HUD failed to get the job done.
Let us continue the improvement in ME3.
Huzzah!
#182
Posté 27 mars 2011 - 08:47

while using sayian scouter you can detect enemy silhouettes.
Dont worry about the "weapon they are holding" problem... thats a bit too much
Modifié par The Shadow Broker, 27 mars 2011 - 08:48 .
#183
Posté 27 mars 2011 - 11:05
I'd love to see a system like the detective mode from Batman Asylum.
Have only the bare minimum needed in normal mode, but in detective mode you get everything.
That way it's up to the player how much info he gets at any one time.
Modifié par Orkboy, 27 mars 2011 - 11:08 .
#184
Posté 27 mars 2011 - 12:32
#185
Posté 27 mars 2011 - 01:13
In a game where your health quickly regenerates, you just need to know when you need to chill and take cover. Animation and audio can do that.
For shields: There is some kind of armor in mass effect 2 that improves your shield, donno what it is called. It has those round nodes that I presume are the shield generators. If your shield is down, they flikker faintly red, and changes back to blue when your shield charges. They spark when the shield is hit, are fade from blue to red as they are getting lower, and flikker when the shield is down.
Weapons: I can imagine a crosshair when shepard is using a visor, but again, liked the laser system in dead space AND the DLC pistol. (so i think youguys are already looking in to it, by experimenting in DLC, which is a good thing!)
Other stuff like menu, inventory, commands etc: i loved the RIG in dead space, so i say MOAR OMNI TOOL! Like in shadow broker, you could watch movies on the shadowbrokers ship, scrolling and zooming with your hand. Thats what I like to see! Or Kasumi scrolling through pictures in the cab on the way to the mansion.
So, a combination of Dead space 2 holographic RIG, Coördinated by hand movements (minority report style), all from the omni tool! The name of the devise implies that it can do loads of stuff!
ps: I love the fact that bioware is inspired by fan ideas!!
Modifié par Powgow, 27 mars 2011 - 01:17 .
#186
Posté 27 mars 2011 - 01:21
Powgow wrote...
I dont think health needs to be shown in a bar. To go back to dead space again, as Isaac was more hurt, his animations changed, limping, breathing heavy and heart pumping. No bloody screen.
In a game where your health quickly regenerates, you just need to know when you need to chill and take cover. Animation and audio can do that.
This is actually what I said few pages ago and it sounds really immersive. Like in RE5 if you get on critical health your character becomes slow and holds his ribs in pain but I don't know how much would it mess with the gameplay. If you need cover quickly getting slowed down might be a problem.
Modifié par Razagon, 27 mars 2011 - 01:22 .
#187
Posté 27 mars 2011 - 01:25
Razagon wrote...
Powgow wrote...
-snip-
This is actually what I said few pages ago and it sounds really immersive. Like in RE5 if you get on critical health your character becomes slow and holds his ribs in pain but I don't know how much would it mess with the gameplay. If you need cover quickly getting slowed down might be a problem.
Oops, sorry, didn't mean to repeat what you said. But i'm glad we agree on that!
#188
Posté 27 mars 2011 - 06:32
#189
Posté 27 mars 2011 - 06:49
Modifié par GFX1989, 27 mars 2011 - 06:50 .
#190
Posté 27 mars 2011 - 07:01
In Mass Effect 2, keeping track of squadmate health and status is unnecessarily difficult during combat.
#191
Posté 27 mars 2011 - 07:04
As it has been stated already, that's not practical for technical reasons.GFX1989 wrote...
Add the radar like in ME1 and I'll be happy.
#192
Posté 27 mars 2011 - 07:26
Also no more ammo power displays that light up my gun like it's a Christmas lawn ornament. My armor already has enough bright and shiny bells and whistles.
*Also crouch and collapsible/hide melmet option. Please?
Modifié par yuncas, 27 mars 2011 - 07:37 .
#193
Posté 27 mars 2011 - 08:48
#194
Posté 27 mars 2011 - 08:48
Pepper4 wrote...
I support the Dead Space HUD for ME3!
As have already been commented by both random posters and a dev: This is not practical, as they are different games needing different interfaces to perform in a desirable way.
#195
Posté 27 mars 2011 - 09:00
I'd gladly take some sort of roving map display in place of the radar scope for ME3. I just want something cool to look at in what would otherwise be a dead screen corner.
#196
Posté 27 mars 2011 - 09:05
#197
Posté 27 mars 2011 - 09:14
Modifié par Razagon, 27 mars 2011 - 09:14 .
#198
Posté 27 mars 2011 - 09:17
I feel like beating up someone\\
http://www.gifsoup.c...?id=2223891&t=o GIFSoup
#199
Posté 27 mars 2011 - 09:19
#200
Posté 27 mars 2011 - 09:21





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