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Dead is dead?


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14 réponses à ce sujet

#1
Chaseroy

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I am playing BG for the first time ever (with Tutu). I am playing on Normal as a cleric and I've just finished clearing the mines of Kobolds. So far the only way I have found to revive fallen party members is by reloading. I've found nothing to the contrary in the manual or online other than some spells that,as far as I can tell, will be near endgame.

I don't know if I'm doing something very wrong but my party members, even those with the best armor, are often killed in one shot.  I do my best to divide and conquer, position strategically, use pots, etc. but my people are dying a lot.  It's a little annoying to have to reload constantly.  It's not the time as much as it's unimmersive.

Is there more to this than I'm seeing?  Are you supposed to lose (and leave) party members constantly or is the game played in such a way that you're just expected to reload all of the time?

My current party is:

Minsc, up front
Khalid, up front
My char, at range
Imoen, at range
Jaheira, at range

Everyone is equipped with the best equipment I can afford.  There was a shop in Beregost that sold lots of + gear that was out of my price range except for my character who got a sling +1. 

I like the game and all but the constant death>reload is making me feel like I'm playing Super Meatboy not a classic RPG.

#2
Charlestonian Knight Templar

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Hey Chaseroy,  Hopefully I'm not being too simplistic but in reading your post it would appear that you are not aware that you can go to any temple and get your deceased NPC raised for a fee. 

Heck, without that I don't know if anyone could ever get thru. 

When an NPC dies (and turns grey in your party window) just take your party to the nearest temple after you leave the battle, approach the priest, and ask what services they provide.  Under the medical symbol at the very bottom is raise dead.  Early on it's only about $100 GP, later it gets more expensive. 

#3
Chaseroy

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Ok! That makes much more sense. I tried going to the temple at the Friendly Arm but I did not see this option. I must have overlooked it, somehow.

You'd think that this would be made mention of in the manual. Again, maybe I missed it somehow but I've read the majority of it and most I haven't has been NPC descriptions, etc.

Thank you!

#4
The Fred

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Personally, I hate the faff of dragging the fallen member's stuff all the way back to the temple to have them raised, not to mention the fee, so I tend just to reload. It's more the walking than the cash. However, having recently begun trying my hand at the no-reload challenge, this is no longer and option ;-)

To an extent, you can just cut characters who die loose - you have to do this if they get "chunked" (killed by more than 10 points) because they can't be raised. However, it kind of sucks.

Just a suggestion, though - try giving even your main fighters ranged weapons. Ranged weapons win in BG, especially at the start of the game, and you can often kill melee foes before they reach you. Plus, you can deal damage whilst they cannot. Obviously, ranged foes can still hit you, but if you try to engage them in melee, you will be giving them extra time to shoot at you. Make sure your fighters all have the best armour, too, and if they're not using bows, shields (Jaheira, for example, can use a shield and sling too, btw).

#5
Chaseroy

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Lately, I've been trying to minimize my use of quick saves in RPGs. The excessive use of saves and reloads makes the game become more about each individual fight and less about the adventure itself.

I'm curious about your advice regarding the ranged weapons on fighters. Does it matter if they have any proficiency with whatever ranged weapon I equip them with? Minsc and Khalid's lack of proficiency with ranged is why I did not equip them with it.

Thanks for all of the advice.

#6
Biotic_Warlock

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If a party member dies and i dont really like them anyway (Xzar, Jaheira, Minsc or khalid, i can just boot out the corpse and keep the other for free, and then replace them with someone better)

Evil i know XD

#7
Charlestonian Knight Templar

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Ranged weapons are the way to go. Fighters with a Long Bow/Heavy Crossbow and Mages, Thiefs etc with short bow or even sling.

The Fred nails it. You can smoke most of your foes early on before they ever get in the first attack and you can pop mages and other spellcasters and difuse their spell before they get it off.

I try to base my Fighters and Paladins on Templar Knights who didn't use bows so I'm always torn b/c a party in which every member has a ranged weapon can be brutal.

As for draggin' the dead carcasses back to town , yeah it's pain but I think adds to the realism. I always feel like I'm cheating when I reload. As a matter of fact, even when my PC dies I "donate" the amount it would have taken to raise him to the temple next time I'm in town - that way I can at least say that the party chose to raise me.

#8
Son of Imoen

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Fighter's don't get penalized very much for using weapons they're not proficient with, so they will still get some hits.

#9
Chaseroy

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Awesome advice, thanks!

#10
VigilPrime

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Speaking of deaths this seems like a good time to ask this question. If a party member dies does it reset their romance/dialog progression? I've always heard that this is the case and as such, have always just reloaded if anyone dies ever. I got to the underdark in BG2 this way, but if I could let people die I think it would make the game a lot easier.

#11
conan.cimmerian99

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If your party member dies, you can revive them through spells.. have a cleric in your party, or you can go to a temple and pay the clerics to revive them.. A word of warning, if your party member is petrified, you can only revive them by "Stone to Flesh" spell, and also if your party member's body shatters they will not be able to be revived..

#12
LTD

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I like it how death in BG I was always such a hazzle. Good RPG occasionally has to give player a headache or two. Surely nobody can claim that modern RPGs with their out of combat auto rez would have more..life and flavor in it than good ol walk through thickets of forests, dragging your fallen team mate towards the tempel.

#13
bussinrounds

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Yea, when i first started playing DAO, and my guys got brought back to life at the end of a battle, i was like what the hell is this bs ?

So i would just reload whenever it would happen.

#14
LTD

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Hahaha, same. Well, I settle reloading only when the Warden dies.

#15
The Fred

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Re ranged weapons:
People like mages should always have ranged weapon equipped even if they're not proficient in it, because they might at least hit someone some of the time. If you have a choice about giving on a proficiency, give them missile weapons so they can use a sling. Remember that if they have a point in short sword, they can use daggers, though in the vanilla game the stack sizes are terrible, IIRC they have a weight, and I think their range is slightly less. You do get an extra attack with them, though, I think.

Fighters IMO should really take a couple of points in bows. Composite longbows or magic bows can do quite a lot of damage and a couple of ranged fighters can slaughter enemies. Mages especially are vulnerable because you can interrupt even fast spells, since you don't have to run up to them. That said, a ranged weapon they aren't proficient in is still probably worth it. This is a no-spoiler thread, so I'm just going to say something vague about throwing axes here, and if you get far enough in the game it can be nice to have a fighter with axe points because there's a reason why he can be effective at ranged and melee without wasting points.