@OP
Great ideas. Reminds me a bit of Jagged Alliance 2, where you could additionally train militias to guard the mines ... oh the possibilites ... Shepard on a mission as Drill-Sergeant :-D
How do you tolerate the mining?
Débuté par
SolitonMan
, mars 21 2011 08:56
#76
Posté 22 mars 2011 - 11:31
#77
Posté 22 mars 2011 - 12:05
I couldn't. In the end, I looked up spoiler websites in order to find which planets had the resources I required, and went directly there.
Planet scanning. Ugh. I honestly felt like killing someone, including myself, while having to go through that turgid tirade, time and time again. How anyone can choose listlessly dragging a mouse so tortuously over every single square inch of a planet, as opposed to throwing a rocket powered tank around alien environments and over yawning cliffs with wanton abandon, is well and truly beyond me.
Even if Mass Effect 2 had been gold (which it wasn't), the planet scanning would have been the deal breaker for me. Worst mini game ever.
Planet scanning. Ugh. I honestly felt like killing someone, including myself, while having to go through that turgid tirade, time and time again. How anyone can choose listlessly dragging a mouse so tortuously over every single square inch of a planet, as opposed to throwing a rocket powered tank around alien environments and over yawning cliffs with wanton abandon, is well and truly beyond me.
Even if Mass Effect 2 had been gold (which it wasn't), the planet scanning would have been the deal breaker for me. Worst mini game ever.
#78
Posté 22 mars 2011 - 12:14
I generally put a film on my second monitor.
#79
Posté 22 mars 2011 - 01:54
Thanks everyone for your replies, I really appreciate them!
I am playing on an Xbox so I can't edit the .ini file. I did see the talk about the save editor that would work on the Xbox files, but when I tried to download and run them my laptop was overrun with some sort of virus :/ (still haven't rebuilt it yet)
So I haven't even tried to play ME2 since before the Hammerhead was released. Maybe I'll just go pick up FO:New Vegas, or do another run through of Red Dead Redemption...
I am playing on an Xbox so I can't edit the .ini file. I did see the talk about the save editor that would work on the Xbox files, but when I tried to download and run them my laptop was overrun with some sort of virus :/ (still haven't rebuilt it yet)
So I haven't even tried to play ME2 since before the Hammerhead was released. Maybe I'll just go pick up FO:New Vegas, or do another run through of Red Dead Redemption...
#80
Posté 22 mars 2011 - 02:38
I don't find mining quite as bad as some of the more melodramatic people on here, but I do wonder why BioWare decided to put it in the game. I'm sure they could have thought up a far better method of earning resources. However you feel about the mining, it's pretty darn difficult to argue that it's actually any sort of FUN.
The Mako had its major shortcomings, but it was certainly more along the lines of what one should really hope for in a space adventure, especially one made by BioWare. I hope that the introduction of the extraction thing in the Hammerhead - where you drive over the little ring on the floor and suck the resources out of the floor - is a sign that that's what BioWare are planning for ME3. Even though (as mentioned above) I don't dislike the scanning as such - I find it more of a slightly unnecessary time-waster - I'd be pretty disappointed to see it return in ME3.
Why not implement a mini-game where some actual skill is required to get the resources? No game has ever been fun where the only requirement to complete is time, with no need for any sort of skill. Even a series of button combinations like hacking/lock-picking in ME1 would be better (although that's kind of a bad suggestion because I found that system really irritating by the end of ME1). Finally, I agree with whoever suggested putting more in the shops. I always feel gypped when RPGs have shops that contain about 3 items, and that never refresh their stock.
The Mako had its major shortcomings, but it was certainly more along the lines of what one should really hope for in a space adventure, especially one made by BioWare. I hope that the introduction of the extraction thing in the Hammerhead - where you drive over the little ring on the floor and suck the resources out of the floor - is a sign that that's what BioWare are planning for ME3. Even though (as mentioned above) I don't dislike the scanning as such - I find it more of a slightly unnecessary time-waster - I'd be pretty disappointed to see it return in ME3.
Why not implement a mini-game where some actual skill is required to get the resources? No game has ever been fun where the only requirement to complete is time, with no need for any sort of skill. Even a series of button combinations like hacking/lock-picking in ME1 would be better (although that's kind of a bad suggestion because I found that system really irritating by the end of ME1). Finally, I agree with whoever suggested putting more in the shops. I always feel gypped when RPGs have shops that contain about 3 items, and that never refresh their stock.
#81
Posté 22 mars 2011 - 02:52
Gibbed. I couldn't go through it again after the 2nd time.
#82
Posté 22 mars 2011 - 03:13
Well.. Call me crazy but I actually like the mining. Sure it got a bit tedious at times especially since my gaming OCD wouldn't let me stop till I had stripped every planet of their resources. But still it was relaxing in a way. Plus it was really satisfying being able to buy an assload of stuff when I was done.
Modifié par Eclipse_9990, 22 mars 2011 - 03:14 .
#83
Posté 22 mars 2011 - 03:51
I give the remote to my nephew....seriously though I only mine when necessary and thats only necessary when I start a brand new shep. If I just keep uploading my prior sheps who finished ME2 with high levels of minerals then I don't have to mine.
#84
Posté 22 mars 2011 - 04:03
I don't mind the mining you really don't have to do that much of it to get all the resources you need.
#85
Posté 22 mars 2011 - 04:06
After 10 playthroughts i started to hate mining minigame! I WANT MY MAKO BACK!!
#86
Posté 22 mars 2011 - 04:07
Naltair wrote...
I don't mind the mining you really don't have to do that much of it to get all the resources you need.
#87
Posté 22 mars 2011 - 04:18
I also use gibbed when I start a new game. Mining is such an unnecessary and boring part of ME2.
#88
Posté 22 mars 2011 - 04:18
I think mining was intended to not eat up as much time as it did, and was supposed to be something you did in between missions. It probably should have been like ME 1 - click "Scan" then get some resources. Make us do something a bit more involved to find missions, maybe. The devs did make mining substantially easier with a patch, at one point, but it still should have been something that took as much time as hacking, instead of (potentially) hours.
At least after the first play-through you had a good amount of resources and never had to look for Eezo again.
At least after the first play-through you had a good amount of resources and never had to look for Eezo again.
#89
Posté 22 mars 2011 - 04:27
Easily, I roughly know how much I need for all the research and then I mine rich/good planets in each system until I met those targets and then I continue with the story line, only scanning planets to get these side missions.
it helps if you are on a 2nd play through as you get quite a bit of bonus in regards to Element Zero ... which is the element that takes the longest otherwise.
it helps if you are on a 2nd play through as you get quite a bit of bonus in regards to Element Zero ... which is the element that takes the longest otherwise.
#90
Posté 22 mars 2011 - 05:49
I hate mining. I mine a ton right at the start so that I never have to do it again and I can actually use the upgrades I buy/find without having to go, "Whoops, I don't have enough some such, time to mine!"
I miss the Mako. Driving the Mako on uncharted worlds with amazingly beautiful views of space was awesome. It really made the universe feel huge and open.
In ME2 the universe feels small as hell and totally restricted. Part of which is due to the horrible mining minigame.
I hope to God mining is gone and The Mako returns(improved and touched on) in ME3 along with UNC's.
As long as the maps on the planets we land on are more interesting and not just mountain after mountain after mountain.
On top of that and very imperative, those beautiful views of space must come back.
I miss the Mako. Driving the Mako on uncharted worlds with amazingly beautiful views of space was awesome. It really made the universe feel huge and open.
In ME2 the universe feels small as hell and totally restricted. Part of which is due to the horrible mining minigame.
I hope to God mining is gone and The Mako returns(improved and touched on) in ME3 along with UNC's.
As long as the maps on the planets we land on are more interesting and not just mountain after mountain after mountain.
On top of that and very imperative, those beautiful views of space must come back.
#91
Posté 22 mars 2011 - 06:10
I'm winning to bet that ME's mining will end up like the crafting system of DA2 where you just find the source of a particular resource and have it automatically sent to yours ship.
#92
Posté 22 mars 2011 - 07:03
For me, I do my mining while my kids are in the bath, and while they're falling asleep. I don't need my headphones on to mine (so I can keep an ear on the kids), and I can leave at a moments notice at any point without fear that I'll come back to a "game over" screen from being thrown into combat.
I'm not saying that this approach makes it fun, but it does mean that I can concentrate on actual storyline game play once everyone's asleep and I am free to focus.
I'm not saying that this approach makes it fun, but it does mean that I can concentrate on actual storyline game play once everyone's asleep and I am free to focus.
#93
Posté 23 mars 2011 - 12:08
eldav wrote...
dont understand people that hate mako, get in your head EA fanboys that mako is way moore intresting than planet scanning, just look at this thread, everyone hates planet scanning.
Scanning sucks but it sucks for about 1 minutes per planet. Mako sucks and sucks for about 10 minutes per planet. no planet scanning > MAKO just because of the smaller time allocation.
#94
Posté 23 mars 2011 - 12:26
As a person that plays this game on a 360 I find mining excruciating...
#95
Posté 23 mars 2011 - 02:09
Sidney wrote...
eldav wrote...
dont understand people that hate mako, get in your head EA fanboys that mako is way moore intresting than planet scanning, just look at this thread, everyone hates planet scanning.
Scanning sucks but it sucks for about 1 minutes per planet. Mako sucks and sucks for about 10 minutes per planet. no planet scanning > MAKO just because of the smaller time allocation.
Just curious but are you playing on PC or 360? I myself never had much of a problem with the Mako, some nitpicks at the level design used, but I had no animosity towards the vehicle itself. MInd you I played on pc where the thing actually had proper controls.
#96
Posté 23 mars 2011 - 02:20
I play on the PC and if those are "proper" controls I shudder to think how you would define terrible controls.
#97
Posté 23 mars 2011 - 02:35
Rurik_Niall wrote...
I play on the PC and if those are "proper" controls I shudder to think how you would define terrible controls.
Well on vehicles with a turret that rotates independently from the main body, the only acceptable controls for me are ones where the orientation of the turret does not change which key does what as far as movement goes. An example of a system I don't like is the Scorpion in Halo Reach; if I hold the LS forward and rotate the turret 180 degress, forward now takes me backwards. Sure the controls for the Mako weren't the most finely tuned, but in my eyes it is instantly better than any control scheme that uses the above mentioned method.
#98
Posté 23 mars 2011 - 02:39
I played ME1 on the 360 and I loved the Mako. I also never had problems with it.
I fully support its reinstatement into the series as long as its modified along with the worlds its used on.
I fully support its reinstatement into the series as long as its modified along with the worlds its used on.
#99
Posté 23 mars 2011 - 02:53
Only way I'd consent to that is if I'm given the option between it and the Hammerhead. I'll take a fast moving, easy to control, hovertank made of glass over that scrapheap any day.
#100
Posté 23 mars 2011 - 02:59
I will say this. I would rather mine for resources than drive that crapolo Mako. I get all the resources I need early in the game and only have to look for missions on certain planets later in the game.
And yes, you can get all the resources you need before doing any of the missions.
Also, the Hammerhead wasn't much better than the Mako. Both drive like crapolo.
And yes, you can get all the resources you need before doing any of the missions.
Also, the Hammerhead wasn't much better than the Mako. Both drive like crapolo.





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