How do you tolerate the mining?
#101
Posté 23 mars 2011 - 03:02
#102
Posté 23 mars 2011 - 03:57
Admoniter wrote...
Well on vehicles with a turret that rotates independently from the main body, the only acceptable controls for me are ones where the orientation of the turret does not change which key does what as far as movement goes. An example of a system I don't like is the Scorpion in Halo Reach; if I hold the LS forward and rotate the turret 180 degress, forward now takes me backwards. Sure the controls for the Mako weren't the most finely tuned, but in my eyes it is instantly better than any control scheme that uses the above mentioned method.
Uh, Mako shared the EXACT SAME controls as the Scorpion in Halo Reach. The Warthog's system made more sense where Up on Analog stick= Always drive forward. Mako should have had that instead.
#103
Posté 23 mars 2011 - 04:20
Do not mine, it's so unbelievably boring. DO NOT mine. Just edit the coalesced.ini and give yourself 1mil of each resource. Then pretend mining doesn't exist. Just scan a planet for like 1 second and then move on.
planet scanning almost made me uninstall the game, but I chose to just edit the coalesced.ini instead.
#104
Posté 23 mars 2011 - 05:18
Sidney wrote...
Scanning sucks but it sucks for about 1 minutes per planet. Mako sucks and sucks for about 10 minutes per planet. no planet scanning > MAKO just because of the smaller time allocation.
The problem with that argument is that you can't just blow off mining the way you can blow off all UNC missions in ME1. I thought that was actually a good thing in ME2, since Shepard has an RP reason to be doing this stuff --if you buy the silly research and resource setup in the first place, of course.
Should whatever they do in ME3 be fully optional, or integrated into the game? I personally prefer the latter, but that does mean that every player's going to be stuck doing it whether or not he likes it.
Modifié par AlanC9, 23 mars 2011 - 05:22 .
#105
Posté 23 mars 2011 - 05:40
With options, people who enjoy it could do the missions, and people who don't can avoid them.
If its mandatory because its linked to upgrading things or its ACTUALLY mandatory due to the story, then that flat out sucks.
Like I said, I haaaaaate mining compared to The Mako. I want my ride back.
Better that we have more options rather than be stuck doing something because we have to.
#106
Posté 23 mars 2011 - 08:33
#107
Posté 23 mars 2011 - 08:42
The mountains were never really a problem. Especially since there was usually a way to get to the target area without going over them.
#108
Posté 23 mars 2011 - 09:01
Of course after finishing ME2 so many times I have a cheat list of all the side missions to make it a step easier. There's really no point in visiting every single system and every single planet after you've gotten that achievement. There is especially no point in sucking all the worlds dry of their minerals.
That's when it becomes a chore worse than driving around the worlds in the mako and trying to find them. Just build up a surplus as you go along the main story and missions and save the probes for highly detected minerals. This will help save on your credits and fuel to boot.
I try to keep the total amount above 50k. When I carry over a Shepard, there is the auto 50k so I try to aim for almost 100k off the bat as I'm collecting the first 4 squad mates, with the exception of eezo. I don't usually end up using the minerals still I pop in that second disc and get the crews upgrades. By then I have enough stored up I hardly ever have to mine for the rest of the game.
Mining is simple and quick for me.
#109
Posté 23 mars 2011 - 09:21
#110
Posté 23 mars 2011 - 09:26
Bought the game on PS3 for my son, and ick...hated having to mine again, so I just play on PC and he plays on PS3.
#111
Posté 23 mars 2011 - 10:17
AlanC9 wrote...
The problem with that argument is that you can't just blow off mining the way you can blow off all UNC missions in ME1. I thought that was actually a good thing in ME2, since Shepard has an RP reason to be doing this stuff --if you buy the silly research and resource setup in the first place, of course.
Should whatever they do in ME3 be fully optional, or integrated into the game? I personally prefer the latter, but that does mean that every player's going to be stuck doing it whether or not he likes it.
Well you couldn't wholly blow off the MAKO and the moon patrol aspects to it because it was used on most of the plot planets plus while the UNC are optional if you skip them the game is < 10 hours long so they're not meant to be flavoring.
They need to avoid the vehicle stuff. They haven't implemented it well and it is bound to suck downa ton of resources plus it is 100% pure action game fluff because there's no role playing stats driven elements other than some teeny healing bit in ME1.
#112
Posté 23 mars 2011 - 10:22
#113
Posté 23 mars 2011 - 11:24





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