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Any Advice for plowing through Insanity for the Mass Effect series?


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#1
Ryuu814

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 as the title states I plan on plowing through the games on Insanity (including ME3 when I get it) but for now I'm focusing on the first two games.

Mass Effect 1:
Using Sentinel for my Sheppard with the Assault Rifle talent bonus to boot (I don't really have alot to choose from...hmm...) Not sure on what my team should be. Either Ashley or Wrex is going to be a constant in my team but I was unsure on whom I should take for the other slot. I was thinking Garrus because he's awesome but eh not sure to be fair XD

Mass Effect 2:
Same sort of thing. I'll be taking the Assault Rifle when I hit the collector base. Bonus talent possibly being Geth Shielf Boost to get more use out of the Tech Armour (doubling or even tripling my shield strength) and relying on Grunt as a constant member in my party and using Squad incindiary from him.

My other team member I'm not sure on. I was thinking Jack or Jacob (Pull+Warp = warp bomb right?) for untill I grab Legion or Tali for their combat drone. Chances are I'll take Legion due to the more range he has compared to Tali (what? I don't want my beloved Tali to go on missions...XD) 
-

For those who remembered me asking about the Engineer. I was tempted to go for that but after some thinking it didn't really work for how Flynn Shepards character. He (I) prioritize defense (support/heal whatnot) over Offense and it just felt like the Sentinel with the Tech Armour filled that spot. After all it only increases the shield strength which doesn't make him a proper tank in my view...yeah...

So any opinions and advice would be nice! ^_^

#2
Praetor Knight

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Since you will have Ash or Wrex as a constant than I recommend Tali or Liara for the other squadmate, but Garrus also works well, and his First Aid Stacks well for you as a Sentinel. Who you go with depends on how you want to control the battlefield. Either with liberal use of Damping with Tali and Garrus or biotics with Liara.

And I'll just repost my recommendation for how to spec all of your ME1 squadmates capped at level 60.

Kaidan
12 Throw
12 Lift
12 Barrier
00 Stasis
10 Decryption
12 Electronics
06 First Aid
12 Medicine
06 Sentinel

Ash
04 Pistols
11 Shotguns
11 Assault Rifles
12 Sniper Rifles
08 Combat Armor
06 First Aid
12 Assault Training
12 Fitness
06 Soldier

Garrus
06 Assault Rifles
12 Sniper Rifles
11 Tactical Armor
07 Assault Training
09 Decryption
12 Damping
07 First Aid
12 Electronics
06 Turian Agent

Wrex
06 Assault Rifles
11 Shotguns
11 Combat Armor
12 Fitness
12 Warp
12 Throw
12 Barrier
00 Stasis
06 Krogan Battlemaster

Tali
06 Pistols
11 Shotguns
08 Basic Armor
06 First Aid
09 Electronics
12 Damping
12 Decryption
12 Hacking
06 Quarian Mechanic

Liara
12 Throw
12 Lift
12 Warp
12 Singularity
12 Barrier
00 Stasis
04 First Aid
12 Electronics
06 Asari Scientist

And do you want a recommendation for your Sentinel?

#3
Saaziel

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Funny thing, i made a Sentinel my self with the intent of running all 3 game with it.

On that note, i decided to wait a little and see what the end result will be in ME3. I've read somewhere that many decisions made in ME1 will reflect heavily in ME3 ,so you might as well hold on a little and see what to do. Unless you feel like running the series a few times again.

Sentinels in ME2 seem to benefit greatly from retraining and squadmates. They're very versatile and can fill a lot of different roles within different set up. I plan on going heavy biotic with : Jack , Samara / Thane - Bonus powers & default set up might end up more Tech heavy to strip away shields if they prove too much a bane to remove; Energy drain or Overload to get things going. Jack's & Samara's pull for Cc , and Warp & Warp ammo for the kicker.

Alternatively a more biotic set up might be just as viable. Probably with Area Reave as bonus power. I've enjoyed much success with Miranda & Thane / Samara lately. I would imagine it translating well to the sentinel. Grunt is never a bad choice, though Jacob would provide extra biotic . Either one of them might add too much staying power if you opt for a " +% shield boost "  in my opinion.  Again , not a bad thing ,just something to consider.

Anyway , just some food for thoughts on my parts. Lets us know how it pans out.

Modifié par Saaziel, 21 mars 2011 - 09:49 .


#4
termokanden

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If you want to plow through ME1, soldier and infiltrator have good damage output and are pretty much impossible to kill. Bring squadmates with Warp and Lift (or grab one for yourself) and you've pretty much already won the game.

Since you don't actually import your class in ME2, you can easily switch to sentinel.

I'm saying this because sentinel isn't exactly a good class in ME1. Well I don't think it is anyway. It certainly isn't the easiest way to plow through Insanity.

#5
naledgeborn

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ME 1 Sentinel on Insanity is fun. Spamming lift on a Colossus with Kaiden support and Ashley gunning everything down, Just don't stop running, you're as fragile as paper. I remember finishing that one without changing from Onyx X armor. That was tough. Good times.

#6
Ryuu814

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termokanden wrote...

If you want to plow through ME1, soldier and infiltrator have good damage output and are pretty much impossible to kill. Bring squadmates with Warp and Lift (or grab one for yourself) and you've pretty much already won the game.

Since you don't actually import your class in ME2, you can easily switch to sentinel.

I'm saying this because sentinel isn't exactly a good class in ME1. Well I don't think it is anyway. It certainly isn't the easiest way to plow through Insanity.


Ha XD I'm aware of that fact to be fair. Sentinels aren't the best like Infiltrators or Soldiers are.
but if I can pull it off it'll be INCREDIBLY satisfying to do so wouldn't it? :3

Praeator Shepard wrote...

Since you will have Ash or Wrex as a constant than I recommend Tali or Liara for the other squadmate, but Garrus also works well, and his First Aid Stacks well for you as a Sentinel. Who you go with depends on how you want to control the battlefield. Either with liberal use of Damping with Tali and Garrus or biotics with Liara.

 

To be fair I'm not actually 100% sure on that one. Chances are I'll go with Tali or Garrus with Dampening to disable biotics and tech abilities rather than Liaria's Biotics. Especially if I use Wrex as he has a good few Biotic skills (but not Singularity which I'm aware off. And a small reocmmendation wouldn't be too bad XD 

#7
Ryuu814

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Saaziel wrote...

Funny thing, i made a Sentinel my self with the intent of running all 3 game with it.

On that note, i decided to wait a little and see what the end result will be in ME3. I've read somewhere that many decisions made in ME1 will reflect heavily in ME3 ,so you might as well hold on a little and see what to do. Unless you feel like running the series a few times again.

Sentinels in ME2 seem to benefit greatly from retraining and squadmates. They're very versatile and can fill a lot of different roles within different set up. I plan on going heavy biotic with : Jack , Samara / Thane - Bonus powers & default set up might end up more Tech heavy to strip away shields if they prove too much a bane to remove; Energy drain or Overload to get things going. Jack's & Samara's pull for Cc , and Warp & Warp ammo for the kicker.

Alternatively a more biotic set up might be just as viable. Probably with Area Reave as bonus power. I've enjoyed much success with Miranda & Thane / Samara lately. I would imagine it translating well to the sentinel. Grunt is never a bad choice, though Jacob would provide extra biotic . Either one of them might add too much staying power if you opt for a " +% shield boost "  in my opinion.  Again , not a bad thing ,just something to consider.

Anyway , just some food for thoughts on my parts. Lets us know how it pans out.


Ah if I did that it would be no fun if I knew what was going to happen right? XDD I have the full intention of running through ME1 and ME2 with this sentinel and hopefully in time for the Arrival DLC and Me and Flynn are 100% prepared to take any consequences of our actions that we have done in the previous games ^_^

But thanks for the food for thought. I could forgo Geth Shield Boost at first and if it gets to difficult I may retrain to give me a bit more defense on the side.
I forgot about Jacob to be fair. I may replace him with Grunt but it depends if I feel like having a Krogan on my team will be both awesome but add a much needed "tank" role to the team. I hear he likes running up to stuff like other Krogans and if my experiences with dealing with Krogan is anything to go by it'd help. 
I'm not too fussed about the Biotics as defenses have to be stripped before anything can work but I may have a look into it. If anything my team will be do the majortiy or the damage dealing while I'm sitting near or behind them stripping defenses and generally supporting the team.

#8
Saaziel

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"Ah if I did that it would be no fun if I knew what was going to happen right?" (Ryuu)

A fair point.

However , my experience so far as cautioned me against taking this attitude. Bioware seem to have rather haphazard way of transition & rewarding actions. For example doing 0-1 missions after completing the Reaper IFF mission; Your crew survives the Omega 4 relay. 2-3 missions and 1/2 them dies (or something like that). No real reason, in fact your team ought to be stronger with a few more upgrades & levels. Giving Miranda and Jacob the finger -Renegade-, giving TIM the finger -Paragon- ? Zaeed's introduction confuses me even more, both conversation options are completely on par except for the Para/gade result.

For Paragon/Renegade interrupts , the system works. But I'd hate to have to face Jenkins in Reaper form just because i didn't give him a proper burial.

#9
Praetor Knight

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Capped at level 60, this build should get you through. And here is a Talent Calculator you can use.

12 Throw
12 Lift
12 Barrier
00 Stasis
09 Decryption
12 Electronics
05 First Aid
12 Medicine
12 Bastion

04 Spectre Training

#10
Ryuu814

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Saaziel wrote...

"Ah if I did that it would be no fun if I knew what was going to happen right?" (Ryuu)

A fair point.

However , my experience so far as cautioned me against taking this attitude. Bioware seem to have rather haphazard way of transition & rewarding actions. For example doing 0-1 missions after completing the Reaper IFF mission; Your crew survives the Omega 4 relay. 2-3 missions and 1/2 them dies (or something like that). No real reason, in fact your team ought to be stronger with a few more upgrades & levels. Giving Miranda and Jacob the finger -Renegade-, giving TIM the finger -Paragon- ? Zaeed's introduction confuses me even more, both conversation options are completely on par except for the Para/gade result.

For Paragon/Renegade interrupts , the system works. But I'd hate to have to face Jenkins in Reaper form just because i didn't give him a proper burial.


I'm not gonan lie. You made me chuckle XD giving the finger to everyone is the way to go WOOOOO! 
*ahem*
I totally understand that logic but when I played ME2 for the first time I was well aware that Sheppard and his team were going on a suicide mission and I have a weird complex to do any and all quests avaliable to me with team-mates taking priority and what-not. Might just be me.
I like walking into hell Blindly >:3 Like now in Mass Effect 1 XD I haven't played that for ages so I forgot a majority of what happens and where XD. Being a Sentinel is actually really fun and useful XD

#11
Ryuu814

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Praetor Shepard wrote...

Capped at level 60, this build should get you through. And here is a Talent Calculator you can use.

12 Throw
12 Lift
12 Barrier
00 Stasis
09 Decryption
12 Electronics
05 First Aid
12 Medicine
12 Bastion

04 Spectre Training


Thanks. Chances are I'll swap out Bastion for the Medic as I'm more of a medic person and the chance to revive party members using Medi-gel is an appealing one.

#12
Saaziel

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I was thinking running Wrex and Liara and a sentinel with Stasis and an emphasis on Electronics for Shepard since he's gonna be the only one with access to it. Throw and lift on Wrex and liara respectively , plus any spare points after barrier for Shep.

Essentially, tons of Cc (If Stasis works the same in Me1. I honestly don't know). And a lot of Biotic to hamper adds. Focus fire to take down enemies one at a time. Its not exactly a "plow through" set up, but a good one I'd assume.

#13
mcsupersport

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Depending on levels of your Sentinel in ME1, I would seriously consider making your team Wrex and Liara. The reasons are control of battlefield, Wrex has Immunity for meatshield needs and both have warp, to reduce the insane amount of damage needed due to enemies spamming immunity. Also you will have a bunch of lifts, some Singularity and throws to help control everything. ME1 insanity isn't hard, just a slog due to the way they tried to make it harder, and thus you need a group that can offset what they do, and that is Wrex and Liara.

#14
SupidSeep

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I would recommend the Shotgun over the Assault Rifle as a bonus weapon for a Sentinel on ME1 Insanity. Crowd Control is key to surviving the higher difficulties, and a Shotgun loaded with Hammerhead or Sledgehammer ammo can often knock down lesser minions after you de-shielded them.

#15
Kronner

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I'd recommend Infiltrator and Vanguard for ME1 playthrough. Easily the two most powerful classes.

#16
Ryuu814

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Thanks for the advice
I hit the Feros colony after I re-read the thread so I plan on back-tracking to Liara and grabbing her
Damnit I had it planned that I was gonna kill off Kaiden in Virmire...now I dunno...flip a coin? XDD

I'll be keeping my assault rifle. I've never been much of a shotgun person and like I said I'd like to do this play-through as a sort of Role-play for Commander "Flynn" Shepard.

Now I got some questions about ME2 I'm generally confused about...
When it comes to the sub-machine guns what would be the better one? I've used both the Locust and the Tempest (I got all DLC btw minus the appearance pack 2 I believe) but I generally can't decent which one I prefer over-all. Same goes for my team. I heard giving them the Tempest is a good idea but I'm not to sure.

Same thing with the Assault Rifles after the Collector Base. I considered using the Mattock but I may use the Avenger just for the Full-auto awesomeness (I can't use burst weapons or single shot weapons to save my life XDD)

#17
Praetor Knight

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Well, who ever you save, leave them on the Tower with the STG team, that scene is much better than fighting next to the nuke

As a ME2 Sentinel using Assault Armor and playing aggressively, you can give the Squad the Tempest with fewer concerns that the Locust. The only significant difference is the small bonus to Armor that the Locust has and the slightly longer firing animation with the Tempest.

Another option you have is using the Geth Pulse Rifle, it's nice with Tungsten, but the Mattock or Vindicator would be the AR I'd recommend as a Sentinel.

#18
Ryuu814

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Praetor Shepard wrote...

Well, who ever you save, leave them on the Tower with the STG team, that scene is much better than fighting next to the nuke

As a ME2 Sentinel using Assault Armor and playing aggressively, you can give the Squad the Tempest with fewer concerns that the Locust. The only significant difference is the small bonus to Armor that the Locust has and the slightly longer firing animation with the Tempest.

Another option you have is using the Geth Pulse Rifle, it's nice with Tungsten, but the Mattock or Vindicator would be the AR I'd recommend as a Sentinel.


Hmm...I think I'dstick with the tempest for the squad. I'm not really going to be an aggressive person, only when I really need to push forward but apart form that I play very defensively.

And I see. Guess I'll have to use the AR's to get better with them XD

#19
mcsupersport

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I generally like my squad to have the tempest, for me they just seem to do better. If you are taking ARs on the collector ship, then you should pack the tempest, it is a poor mans shotgun, for getting up close and unloading against shields and just a huge dump of ammo at a guy that is close, so you don't need super accuracy. If you are going Shotgun on the CS, then take the Locust for more long range, a poor mans Assault Rifle, letting you hit more medium range with decent damage. Matlock is the best AR in the game, followed closely by the Vindicator, but any can be used and mileage will vary depending on playstyle.

#20
Ryuu814

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mcsupersport wrote...

I generally like my squad to have the tempest, for me they just seem to do better. If you are taking ARs on the collector ship, then you should pack the tempest, it is a poor mans shotgun, for getting up close and unloading against shields and just a huge dump of ammo at a guy that is close, so you don't need super accuracy. If you are going Shotgun on the CS, then take the Locust for more long range, a poor mans Assault Rifle, letting you hit more medium range with decent damage. Matlock is the best AR in the game, followed closely by the Vindicator, but any can be used and mileage will vary depending on playstyle.


Thanks.
I'll go with the Tempest for myself as well in that-case for the poor man shotgun part as I'm going AR on the Collector Ship.
The main reason I was thinking of using the defalt Assault Rifle was due to the large ammo it has. I found that in my previous play-throughs as a soldier (untill I got the Revenant) I kept running out of ammo too quickly for my play-style of sitting in a mid-range to close range capacity and rarely I'll go long-range.
I haven't really used the Mattock on ME2 and part of me regrets not buying the delux edition for the collector rifle so I'll guess I'll keep you guys updated.


UPDATE:

Completed the Feros colony with little to no trouble. Headed to the Citadel to get myself some new armour and weapons (namely the spectre gear) and I'm currently on the mission to recruit Liara so I cvan have some CC ability with biotics while I focus more or less on the tech side of my sentinel.
After I recruit her I'm heading to Luna to complete that mission and change my spec to a Medic and chances are after that I'll head to Virmire.
I still need to find a damn coin...I had loads in my room somewhere XDD

#21
lazuli

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Ryuu814 wrote...

After I recruit her I'm heading to Luna to complete that mission and change my spec to a Medic and chances are after that I'll head to Virmire.


Luna may very well be the hardest part of ME1.  I wish you luck and endless patience.

#22
Ryuu814

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lazuli wrote...

Ryuu814 wrote...

After I recruit her I'm heading to Luna to complete that mission and change my spec to a Medic and chances are after that I'll head to Virmire.


Luna may very well be the hardest part of ME1.  I wish you luck and endless patience.


Can I be cocky and say that each base took me about 10 minutes to clear out? XD

#23
RGFrog

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Nah, Luna's not all that hard if you use choke points.

#24
Ryuu814

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RGFrog wrote...

Nah, Luna's not all that hard if you use choke points.


any fight is easy if you use choke points XD throw a grenade in and it's bye bye everyone >:3

another random update. I'm on the final home run for ME1! Can I beat Saren as a Sentinel on insanity? Will my Medic prowess be rewarded in the hours to come?!
Find out next time in the next exciting episode of Mass Effect One!

#25
The Grey Ranger

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Saren is easy to beat with a sentinel. Two biotics with lift can completely shut him down. He'll spend the whole fight hovering in the air waiting to be shot apart. Please note this in mecha Saren, not the I have a hover glider Saren.