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Arishok Battle: Glitchy Attacks


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23 réponses à ce sujet

#1
Sarevok Anchev

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Bioware, I like the idea of making the battles more direct and action oriented.

BUT

when you make a Boss Battle like against the Arishok program the friggin attacks in such away, that you can dodge them without getting hit, while you already are outside of his range by MILES!

The same goes for the battle against the Greater Stone Wraith. 2 attacks are hitting you waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay out of the way of his physical reach.

Patch this please, its just plain annoying

#2
OmegaBlue0231

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I haven't encountered the Arishok problem but yeah the second is a pain.

#3
Sarevok Anchev

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OmegaBlue0231 wrote...

I haven't encountered the Arishok problem but yeah the second is a pain.


Acturally for me the Wraith was beatable on Hard after understanding its attacks, but 2 of its attacks have such a "unrealistic" range, that you cant do anything against it except not being present.

And the Arishok was such a pain, because you dont have proper time to react and decide whether you circle around him or step back; but still ... the friggin vertical thrust downwards has a wrong range, that makes the whole battle on Hard a pain without fun

#4
uberkind

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The Arishok is great fun, you know, figure-eight kiting him for half of forever on your full Spirit Healer and only eventually winning because you're on Normal and have a Summoned Mabari...

#5
Sarevok Anchev

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uberkind wrote...

The Arishok is great fun, you know, figure-eight kiting him for half of forever on your full Spirit Healer and only eventually winning because you're on Normal and have a Summoned Mabari...


Yea, dont forget, that he also drinks potions to heal himself, lol

#6
Ame Ryoshi

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I know exactly what you're talking about--I've had the same problem, when he uses his noisy axe attack it'll cut my Hawke when she's clear across the room. If BioWare was going to make a battle this tedious and rage-inducing, I wish they'd give us the option of skipping all the stupid dialogue and getting straight to the fight every time we had to reload.

#7
Demx

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Sounds as bad as the homing arrows that archer's have.

#8
IN1

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Well, you don't seem to object to the homing arrows _your_ archers have. Arishok is the most harmless boss ever. Be prudent, don't try to melee him, study his rush attack animations -- and he's one big dead Qunari. Oh, I forgot to mention he has only 2 potions on NM.

#9
FedericoV

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I think that the Arishok was really easy. Made it on the second try when I understood that I cannot win standing allways on the same place. It was trivial if compared to the Rock Wraith battle. And I duelled him with a mage. With Horror, Winter Grasp, Cone of Cold, Gravity and thanks to Cold Blooded, he only hits me when I made an error in terms of positioning. He was really weak to spirit damage.

My only gripe is that the battle does not feel really epic for mages. I mean, it was a question of kiting and having more potions than him at the end. Running in circles is not my definition of an Epic Duel :lol:.

Moreover: no checkpoint before the battle? C'mon Bioware, if I want to do it again I have to make the dialogues and the battle with the Qunari guard again?

Modifié par FedericoV, 26 mars 2011 - 11:03 .


#10
TcheQ

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As soon as i found the Arishok had such a huge attack range, i never let him get within 5 meteres of me

#11
Guest_Aotearas_*

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I think the easiest way to defeat the Arishok is being a Reaver Warrior. Auro of Pain activate, just run around with him in proximity and do this for half an hour and you are all set I think. Haven't done this myself, but giving how the talent works and how the Arishoks is as fast as you are and always a felt meter away, this should be peanuts as ong as you don't run out of health due to the talent.

#12
Waltzingbear

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Why do people keep bumping posts from days ago?
I want to respond but it feels outdatedly pointless.

#13
TcheQ

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Waltzingbear wrote...

Why do people keep bumping posts from days ago?
I want to respond but it feels outdatedly pointless.

Because the strucuture of these forums is complete ****h0use (welcome thrillho)

Modifié par TcheQ, 26 mars 2011 - 04:31 .


#14
hakwea

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Does hard and nightmare make bosses immune to stun? Because if not, and its like normal, then the arishok can easily be beaten with the combustion gernade. Since it will stun him you don't have to risk getting hit to use your abilities. So as he charges get the to the max range of the gernade and use it. Rinse repeat takes a while but is pretty safe. Over all though the fight seemed boring much like most of the bosses which can bet whittled down if you just "move out of the way and pot".

#15
TcheQ

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hakwea wrote...

Does hard and nightmare make bosses immune to stun? Because if not, and its like normal, then the arishok can easily be beaten with the combustion gernade. Since it will stun him you don't have to risk getting hit to use your abilities. So as he charges get the to the max range of the gernade and use it. Rinse repeat takes a while but is pretty safe. Over all though the fight seemed boring much like most of the bosses which can bet whittled down if you just "move out of the way and pot".

in Nightmare, you do not spend soveriegns.  You hoard them for a  really tough battle, or to buy a completely pointless vanity item (btw bioware, wtf are my vanity items, ONE PIECE OF CLOTHING WTFFFFF)

But anyway, just like in DAO, i never looked twice at potions, bombs or grenades in Da2 since they were so damn expensive

This effect works, but it will last about 2s (equivalent of mage's horror i guess, which is cast for free)

Modifié par TcheQ, 26 mars 2011 - 04:34 .


#16
Demx

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IN1 wrote...

Well, you don't seem to object to the homing arrows _your_ archers have. Arishok is the most harmless boss ever. Be prudent, don't try to melee him, study his rush attack animations -- and he's one big dead Qunari. Oh, I forgot to mention he has only 2 potions on NM.


Ah, a classic putting words into one's mouth.

Modifié par Siradix, 26 mars 2011 - 07:40 .


#17
Jman5

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I tried beating the Arishok on my Sword and Board DPS, but it never got anywhere. It seems impossible to dodge those swing attacks and you have very little time to do damage after he charges. At least with my mage it was doable because of the range you can put between yourself and the Arishok.

Modifié par Jman5, 26 mars 2011 - 08:40 .


#18
Sarevok Anchev

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Waltzingbear wrote...

Why do people keep bumping posts from days ago?
I want to respond but it feels outdatedly pointless.


***coming back after 4 days***

eeehhh.... yes !  B)

#19
biskittc

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Can't get anywhere with the Arishok duel yet. Playing on Normal with a Warrior (Sword & Shield, 325 Health, 40 Damage (75DPS), 662 Attack, 662 Armor, 0 Defense). Any ability I try to use gets interrupted 90% of the time, and I can barely manage to hit the guy, Even copping out and letting the Mabari do most of the work while I tried to keep my distance, after 20 minutes of fighting I dropped the Arishok's health bar enough to see a bit of black, so he's probably at 95-97% health still. What the heck - it shouldn't be THAT hard to at least damage him....

#20
PirateT138

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This fight is another example of the things that are just, at a basic level, very wrong with this game.

The duel with Loghain was far, far better. It had a serious tone, you never had to KITE Loghain, you stood and fought for a few minutes, toe-to-toe and if you were better (which the Warden usually was) you'd win. It had gravity, A LOT was on the line.

Kiting the Arishok removes any tone of seriousness, one can imagine how silly that would be.

Not to mention when you get LITERALLY run through, yeah...my Warden took some hits but he never got cut almost in half and then acted like nothing happened, don't worry just put a potion on your bisected aorta, that'll keep you from bleeding to death in seconds, right? 

The whole thing was just poorly thought out and executed. Even on Normal his HP makes the fight last way longer than it should.

I realize it's an old post but I just turned off my 360 because I was disgusted with the fight, so it's relevant to me.

Modifié par PirateT138, 31 mars 2011 - 05:40 .


#21
Guest_m14567_*

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Kiting is an integral part of this game against certain bosses, you just have to accept that. I can understand kiting against a huge dragon or the rock wraith where getting hit feels like it should 'realistically' result in an instant death. But against a Qunari? I'm not so sure, it starts to feel like farce to me.

I found I had to kite and auto-attack and winter's grasp the Arishok for about 10 minutes. That was not terribly fun or a rewarding experience in an RPG to me. I guess I was a bit underwhelmed (or perhaps overwhelmed) at times playing on nightmare, since it seemed to reinforce repetitive and tedious tasks better suited to a rage demon. I understand that was what made games difficult 20 years ago but is that all increasing difficulty will ever be?

#22
Apathy1989

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PirateT138 wrote...

This fight is another example of the things that are just, at a basic level, very wrong with this game.

The duel with Loghain was far, far better. It had a serious tone, you never had to KITE Loghain, you stood and fought for a few minutes, toe-to-toe and if you were better (which the Warden usually was) you'd win. It had gravity, A LOT was on the line.

Kiting the Arishok removes any tone of seriousness, one can imagine how silly that would be.

Not to mention when you get LITERALLY run through, yeah...my Warden took some hits but he never got cut almost in half and then acted like nothing happened, don't worry just put a potion on your bisected aorta, that'll keep you from bleeding to death in seconds, right? 

The whole thing was just poorly thought out and executed. Even on Normal his HP makes the fight last way longer than it should.

I realize it's an old post but I just turned off my 360 because I was disgusted with the fight, so it's relevant to me.


This.

#23
biskittc

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Hm. After reading other threads, I am guessing that the REAL problem I'm having is the "Isabella Friendship Slowdown" bug - my Warrior has become SO slow that Assault only lands one blow even in a normal fight - vs the Arishok, I can't even use it because I get interrupted. BioWare, PLEASE fix that bug quickly - it's absolutely RUINED and BROKEN an otherwise fine game. Please, PLEASE release a utility to patch save games - I don't know exactly when I first noticed the slowdown, but Isabella's "had my back" since way back in Act I (even with her not in my party and prior to maxing friendship), and I never get the other friendship bonuses from other party members - I don't want to have to replay 40+ hours of game to be rid of the bug once the main program is patched...... thank you.

#24
biskittc

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Followed the thread that pointed me to the save game editor... my Animation_Speed_Modifier was at -70.0 and had been for a very long time. No wonder combat (especially the boss fights) seemed way more difficult than "Normal". Life's good now - but we still need the patch.