Arishok Battle: Glitchy Attacks
#1
Posté 21 mars 2011 - 09:14
BUT
when you make a Boss Battle like against the Arishok program the friggin attacks in such away, that you can dodge them without getting hit, while you already are outside of his range by MILES!
The same goes for the battle against the Greater Stone Wraith. 2 attacks are hitting you waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay out of the way of his physical reach.
Patch this please, its just plain annoying
#2
Posté 21 mars 2011 - 09:24
#3
Posté 21 mars 2011 - 10:43
OmegaBlue0231 wrote...
I haven't encountered the Arishok problem but yeah the second is a pain.
Acturally for me the Wraith was beatable on Hard after understanding its attacks, but 2 of its attacks have such a "unrealistic" range, that you cant do anything against it except not being present.
And the Arishok was such a pain, because you dont have proper time to react and decide whether you circle around him or step back; but still ... the friggin vertical thrust downwards has a wrong range, that makes the whole battle on Hard a pain without fun
#4
Posté 21 mars 2011 - 10:57
#5
Posté 21 mars 2011 - 11:19
uberkind wrote...
The Arishok is great fun, you know, figure-eight kiting him for half of forever on your full Spirit Healer and only eventually winning because you're on Normal and have a Summoned Mabari...
Yea, dont forget, that he also drinks potions to heal himself, lol
#6
Posté 26 mars 2011 - 06:10
#7
Posté 26 mars 2011 - 06:13
#8
Posté 26 mars 2011 - 07:11
#9
Posté 26 mars 2011 - 11:02
My only gripe is that the battle does not feel really epic for mages. I mean, it was a question of kiting and having more potions than him at the end. Running in circles is not my definition of an Epic Duel
Moreover: no checkpoint before the battle? C'mon Bioware, if I want to do it again I have to make the dialogues and the battle with the Qunari guard again?
Modifié par FedericoV, 26 mars 2011 - 11:03 .
#10
Posté 26 mars 2011 - 12:18
#11
Guest_Aotearas_*
Posté 26 mars 2011 - 12:34
Guest_Aotearas_*
#12
Posté 26 mars 2011 - 01:00
I want to respond but it feels outdatedly pointless.
#13
Posté 26 mars 2011 - 04:31
Because the strucuture of these forums is complete ****h0use (welcome thrillho)Waltzingbear wrote...
Why do people keep bumping posts from days ago?
I want to respond but it feels outdatedly pointless.
Modifié par TcheQ, 26 mars 2011 - 04:31 .
#14
Posté 26 mars 2011 - 04:31
#15
Posté 26 mars 2011 - 04:33
in Nightmare, you do not spend soveriegns. You hoard them for a really tough battle, or to buy a completely pointless vanity item (btw bioware, wtf are my vanity items, ONE PIECE OF CLOTHING WTFFFFF)hakwea wrote...
Does hard and nightmare make bosses immune to stun? Because if not, and its like normal, then the arishok can easily be beaten with the combustion gernade. Since it will stun him you don't have to risk getting hit to use your abilities. So as he charges get the to the max range of the gernade and use it. Rinse repeat takes a while but is pretty safe. Over all though the fight seemed boring much like most of the bosses which can bet whittled down if you just "move out of the way and pot".
But anyway, just like in DAO, i never looked twice at potions, bombs or grenades in Da2 since they were so damn expensive
This effect works, but it will last about 2s (equivalent of mage's horror i guess, which is cast for free)
Modifié par TcheQ, 26 mars 2011 - 04:34 .
#16
Posté 26 mars 2011 - 07:39
IN1 wrote...
Well, you don't seem to object to the homing arrows _your_ archers have. Arishok is the most harmless boss ever. Be prudent, don't try to melee him, study his rush attack animations -- and he's one big dead Qunari. Oh, I forgot to mention he has only 2 potions on NM.
Ah, a classic putting words into one's mouth.
Modifié par Siradix, 26 mars 2011 - 07:40 .
#17
Posté 26 mars 2011 - 08:40
Modifié par Jman5, 26 mars 2011 - 08:40 .
#18
Posté 30 mars 2011 - 03:27
Waltzingbear wrote...
Why do people keep bumping posts from days ago?
I want to respond but it feels outdatedly pointless.
***coming back after 4 days***
eeehhh.... yes !
#19
Posté 31 mars 2011 - 05:15
#20
Posté 31 mars 2011 - 05:39
The duel with Loghain was far, far better. It had a serious tone, you never had to KITE Loghain, you stood and fought for a few minutes, toe-to-toe and if you were better (which the Warden usually was) you'd win. It had gravity, A LOT was on the line.
Kiting the Arishok removes any tone of seriousness, one can imagine how silly that would be.
Not to mention when you get LITERALLY run through, yeah...my Warden took some hits but he never got cut almost in half and then acted like nothing happened, don't worry just put a potion on your bisected aorta, that'll keep you from bleeding to death in seconds, right?
The whole thing was just poorly thought out and executed. Even on Normal his HP makes the fight last way longer than it should.
I realize it's an old post but I just turned off my 360 because I was disgusted with the fight, so it's relevant to me.
Modifié par PirateT138, 31 mars 2011 - 05:40 .
#21
Guest_m14567_*
Posté 31 mars 2011 - 02:50
Guest_m14567_*
I found I had to kite and auto-attack and winter's grasp the Arishok for about 10 minutes. That was not terribly fun or a rewarding experience in an RPG to me. I guess I was a bit underwhelmed (or perhaps overwhelmed) at times playing on nightmare, since it seemed to reinforce repetitive and tedious tasks better suited to a rage demon. I understand that was what made games difficult 20 years ago but is that all increasing difficulty will ever be?
#22
Posté 31 mars 2011 - 03:21
PirateT138 wrote...
This fight is another example of the things that are just, at a basic level, very wrong with this game.
The duel with Loghain was far, far better. It had a serious tone, you never had to KITE Loghain, you stood and fought for a few minutes, toe-to-toe and if you were better (which the Warden usually was) you'd win. It had gravity, A LOT was on the line.
Kiting the Arishok removes any tone of seriousness, one can imagine how silly that would be.
Not to mention when you get LITERALLY run through, yeah...my Warden took some hits but he never got cut almost in half and then acted like nothing happened, don't worry just put a potion on your bisected aorta, that'll keep you from bleeding to death in seconds, right?
The whole thing was just poorly thought out and executed. Even on Normal his HP makes the fight last way longer than it should.
I realize it's an old post but I just turned off my 360 because I was disgusted with the fight, so it's relevant to me.
This.
#23
Posté 31 mars 2011 - 10:39
#24
Posté 01 avril 2011 - 02:37





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