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A Couple of Questions- Mapping Community's thoughts.


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#1
Warheadz

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Please, answer all the questions if possible.
Without further ado:

DA2 Combat
-Overall, was it a step forward?
-Was the combat tactical enough?
-Opinion on the spawning waves?

Kirkwall
-If you had the option to add ONE feature or a change to Kirkwall, what would it be?
-Did the single location retain your interest till the end?

Story
-Was the story A) poor, B) average, or C) good?
-Were the characters interesting?
-Opinion on the quests in general?

Overall
-Are you satisfied with your purchase?

If you do not want to rant, you can just answer shortly. I know that's a lot of questions, but I am personally interested in the community's opinions, and I think Bioware too would benefit if we don't limit our criticism to absolute love or hate.

Thank you.

#2
bucknut1007

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DA2 Combat:
I would say it is a step forward, though I also prefer more action oriented games so my view is a bit skewed. It was definatly tactical enough for my liking. The spawning really didn't work though, on my Mage playthrough I kept getting flanked by enemies coming from behind that just fell from nowhere.

Kirkwall:
My one change to Kirkwall would be a few more varieties in the dungeons. The general location of the city though kept my attention throughout the whole game.

Story:
I thought that the story was between average and good. I have seen better stories in other games, including other Bioware games, but overall it seemed decent. Though the ending was very weak and was the worse part of the story, though I have no idea what Bioware might have planned for DLC and probably made it a cliffhanger on purpose to add the DLC and a possible expansion right to the "end" of the game.

The quests were generally good except for the recycled dungeons.

Overall I am satisfied with my purchase and if I had to do it again I would buy this game.

#3
Guest_montivagus_*

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Animation was better but could have been implemented better i.e. the cool movements could have kicked in sometimes and not all the time making character look like a circus freak.

Not tactical at all.

As Alistair would have put it "Yes,spawning is baaaaad"

Kirkwall could have been improved by carpet bombing.

Story? what story.

Characters.....oh you mean the non customizable same clothes wearing for 10 long years bunch of people who followed me about without really getting to know me or giving me much good reason to do so?....Not interesting.

No quest....just jogging

Overall....No

#4
Alex Kershaw

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DA2 Combat
-Overall, was it a step forward? - Marmite here, but no in my opinion. I can't think of anything that the combat improved upon, as a PC player
-Was the combat tactical enough? - Definitely not
-Opinion on the spawning waves? - Ludicrous, tedious and frustrating

Kirkwall
-If you had the option to add ONE feature or a change to Kirkwall, what would it be? - I didn't like Kirkwall if I'm honest. I guess I'd add more variety to locations
-Did the single location retain your interest till the end? - Until the end of the first 5 minutes, or until the end of the game??? No, really, just no

Story
-Was the story A) poor, B) average, or C) good? - What story? Seriously, what story? Act 2 and act 3 had completely different stories that didn't relate whatsoever. There was no over-arching plot. There was no beginning, middle and end. Therefore my vote is 'poor', although 'non-existent' should be an option
-Were the characters interesting? - Yes, the companions were one of the best parts of the game (somewhere between the interesting origins characters and the boring origins characters - they were no Morrigan, Leliana or Alistair but they were better than, say, Wynne). However, I disliked how you didn't get much chance to talk to them...
-Opinion on the quests in general? - Possibly the worst part of the game. Everything was just a side quest

Overall
-Are you satisfied with your purchase? - No

#5
DanaScu

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Warheadz wrote...

Please, answer all the questions if possible.
Without further ado:

DA2 Combat
-Overall, was it a step forward?
-Was the combat tactical enough?
-Opinion on the spawning waves?

Kirkwall
-If you had the option to add ONE feature or a change to Kirkwall, what would it be?
-Did the single location retain your interest till the end?

Story
-Was the story A) poor, B) average, or C) good?
-Were the characters interesting?
-Opinion on the quests in general?

Overall
-Are you satisfied with your purchase?

If you do not want to rant, you can just answer shortly. I know that's a lot of questions, but I am personally interested in the community's opinions, and I think Bioware too would benefit if we don't limit our criticism to absolute love or hate.

Thank you.


Combat was a half step forward. DA:O did need to fix the shuffle into position, and the two handed combat that was too excruciatingly slow. The fix went too far to the hyperactive hyperkinetic kung fu movie extreme. That would fit a Jade Empire; it doesn't fit the world of Ferelden.

Not all that tactical. The camera view, the no-friendly fire, you can firebomb your own party, tanks do aoe damage and the hyper speed cuts down on the tactical aspect. If you don't turn off tactics for your party members it seems that you have a half second to hit pause, set up your attack, unpause, hit pause, and repeat. Combat like that is more of a chore than Origins.

In Origins there were a few enemies that could appear out of nowhere. It wasn't waves of enemies, in every fight. Where they appeared was, to me anyway, at logical ambush points; the shrieks in the Deep Roads block your party from either side on the only bridge, shrieks and assassins in choke points in halls/corridors. Waves of enemies parachuting from the sky or appearing like Houdini from thin air is padding/spamming/filler to try for TEH EPIC!

Hard to single out one thing about Kirkwall, actually. Spots were superficially visually interesting, but there wasn't much there. Origins had the same problem with the Market; npcs and items, but most were just for show.

Poor to average, imo. Disjointed. Whether it was because the story was being told instead of being "lived" or because of the time jumps, it didn't catch my full attention. The "magical mystical you just know who to deliver random items to" quests didn't help much. The characters didn't seem as solid as the ones in Origins. It might have been the "no camp discussions" and "they pick times to talk to Hawke" instead of the player being able to choose to start the dialogue. It was too much watching; "sweeping cinematics" are great in movies, but not so great at keeping my interest in a *game*. Yes, there were great effects like the one explosion. Like killing the arch-demon; it has its place, but it doesn't take the place of the story for me.

I might get the game, depending on the sale price on the holiday sale on steam. If it wasn't for a friend who plays on the 360, I wouldn't have bothered at all. They insisted I needed to play it cause it was AWESOME. For them it might have been. For me, it wasn't. I started another run through Origins.