Warheadz wrote...
Please, answer all the questions if possible.
Without further ado:
DA2 Combat
-Overall, was it a step forward?
-Was the combat tactical enough?
-Opinion on the spawning waves?
Kirkwall
-If you had the option to add ONE feature or a change to Kirkwall, what would it be?
-Did the single location retain your interest till the end?
Story
-Was the story A) poor,
average, or C) good?
-Were the characters interesting?
-Opinion on the quests in general?
Overall
-Are you satisfied with your purchase?
If you do not want to rant, you can just answer shortly. I know that's a lot of questions, but I am personally interested in the community's opinions, and I think Bioware too would benefit if we don't limit our criticism to absolute love or hate.
Thank you.
Combat was a half step forward. DA:O did need to fix the shuffle into position, and the two handed combat that was too excruciatingly slow. The fix went too far to the hyperactive hyperkinetic kung fu movie extreme. That would fit a Jade Empire; it doesn't fit the world of Ferelden.
Not all that tactical. The camera view, the no-friendly fire, you can firebomb your own party, tanks do aoe damage and the hyper speed cuts down on the tactical aspect. If you don't turn off tactics for your party members it seems that you have a half second to hit pause, set up your attack, unpause, hit pause, and repeat. Combat like that is more of a chore than Origins.
In Origins there were a few enemies that could appear out of nowhere. It wasn't waves of enemies, in every fight. Where they appeared was, to me anyway, at logical ambush points; the shrieks in the Deep Roads block your party from either side on the only bridge, shrieks and assassins in choke points in halls/corridors. Waves of enemies parachuting from the sky or appearing like Houdini from thin air is padding/spamming/filler to try for TEH EPIC!
Hard to single out one thing about Kirkwall, actually. Spots were superficially visually interesting, but there wasn't much there. Origins had the same problem with the Market; npcs and items, but most were just for show.
Poor to average, imo. Disjointed. Whether it was because the story was being told instead of being "lived" or because of the time jumps, it didn't catch my full attention. The "magical mystical you just know who to deliver random items to" quests didn't help much. The characters didn't seem as solid as the ones in Origins. It might have been the "no camp discussions" and "they pick times to talk to Hawke" instead of the player being able to choose to start the dialogue. It was too much watching; "sweeping cinematics" are great in movies, but not so great at keeping my interest in a *game*. Yes, there were great effects like the one explosion. Like killing the arch-demon; it has its place, but it doesn't take the place of the story for me.
I might get the game, depending on the sale price on the holiday sale on steam. If it wasn't for a friend who plays on the 360, I wouldn't have bothered at all. They insisted I needed to play it cause it was AWESOME. For them it might have been. For me, it wasn't. I started another run through Origins.