I presented this opinion in another post regarding Morrigan, but will summarize the main points here.
I think almost everyone is completely misreading Morrigan. Bioware has pulled the wool over our eyes, and has done so brilliantly. You have to understand what Morrigan represents, symbolically. She is perhaps the deepest and most enigmatic of all the characters in the game--and I suspect she will play a role, at least historically, in the expansion. There are several important points to consider.
1. First, Morrigan is a child of Nature. She has been raised by Flemeth, the "Witch of the Wild", who is Bioware's dark version of "Mother Nature". Nature does not know "good" or "evil". It only knows maximum efficiency. Physics thus tells us that all of Nature operates according to the law of least action = maximum efficiency. Nature is not all flowers and butterflies. It can also be heartless and cruel. But it always operates according to the law of maximum efficiency.
2. As a child of Nature, who was raised in the Wilds, far away from human habitation, Morrigan is alien to the false illusions of human society, with its flimsy notions of "good" and "evil". Morrigan is not "evil", nor is she "good". She transcends "good" and "evil". Remember, that (according to the Bible) Adam and Eve "fell" from grace because they tasted of the tree of knowledge of good and evil. Morrigan is a characteristic Nietszchean character (uber mensch), who transcends petty human social concerns, as well as human notions of good and evil. Hence, to many she seems cold and heartless. But at no point does she appear "evil".
There is no support for the notion that Morrigan is some power hungry maniac--she has no desire to control other people and abhores all forms of societal control.. She does not revel in killing for killing's sake. Nor is she interested in "power" for self-aggrandizment. She is only interested in accomplishing the goal of saving the world, as quickly and practially as possible. Any attempt by the PC to "help" others, by putting putting the party at risk, or delaying the primary goal, is thus frowned upon by her. The fate of the world hangs in the balance, and that is her focus. She sees the forest, and does not want to be distracted by individual trees. In her mind, accumulating power is necessary to accomplish the goal--so yes, she desires for the party to accumulate power--at all costs.
3. Flemeth also transcends good and evil. Remember that Flemeth "protected" the treaties for centuries, encouraged the party to gather the allies to fight the Blight, and offered Morrigan to help in the fight. Flemeth is clearly against the Blight. She hates the "dark taint" that it brings to the world. And at no point does she threaten the PC, except when she herself is attacked. She may have taken on the "taint" in order to conquer it. The Gray Wardens have done the same thing.
4. Flemeth had two Grimoires. The first, found in the Circle, outlined her own history, which involved attaining semi-immortality by possessing the bodies of her daughters. While this may seem repugnant, it may have had a deeper purpose--revealed in the second Grimoire, found at her house, after Flemeth was slain. After Morrigan reads the second Grimoire, she learns of the "ritual" which is capable of binding the soul of an Old God to the body of her child. Ostensibly, Flemeth discovered this ritual through her research over the centuries, and that research was probably the reason she needed to continue her studies over the long course of time. It is only after Morrigan reads Flemeth's second Grimoire that she fully understands what Flemeth was up to, and apparently, she believes she must carry on her work--not for personal power, but in order to redeem the Old Gods, and free them from the taint.
5. The Old Gods, represent the Gods of Nature, (perhaps originally in dragon form), who have been corrupted by the "taint" and thus transformed into Archdemons. I believe that Flemeth sought, through her research, some way to redeem the Old Gods, and thus "redeem" all of Nature. When Morrigan fully understood what Flemeth was trying to accomplish, she changed her view, and decided that she had to fulfill her Mother's plan. If she did not do this, the world was ultimately doomed in the long run. I believe that the goal of both Flemeth and Morrigan was thus to finally and completely remove the taint from the land, and restore the Balance in Nature. They have a bigger picture of things than ordinary humanity. They are not only concerned with this particular Blight--but with removing the possibility of a Blight for all times to come.
6. This is the perfect set up for an expansion, which will could potentially revolve around the God Child of Morrigan, who would be faced with the task of "redeeming" and "awakening" the rest of the Old Gods, and removing the taint once and for all. But the God Child will also be faced with his/her dual history....as an Old God and as an Archdemon...now in human form. Will the God Child succumb to the taint, and thus become a new Archdemon in human form, or will he/she undergo final salvation and become the "God of Beauty" in human form? Stay tuned...this story is not over.
The story is very deep my friends...and in my opinion Bioware has created a masterpiece, where things are not as they appear on the surface. Morrigan, whom everyone thinks is "evil", may turn out to be the real "hero" of the story, who was willing to "sacrifice" her only begotten child for the salvation of the world. Does that ring a bell?
In the case where Morrigan is in "love" with the PC, she must also sacrifice her only personal love, for the sake of saving the world. In other words, Morrigan is not "selfish", rather she is "selfless". Like Nature Herself, she is both beautiful and potentially cruel in her one-pointed focus on maximum efficiency. What an awesome character.
The question as to why she renounces her relationship with the PC remains somewhat of a mystery. It is clearly not easy for her. But the feeling I got is that she did so for the sake of her and her child's higher purpose, which must be fostered in deep secrecy. By the end of the game the PC has become the most famous person in all the land, and if Morrigan were to continue to hang out with you, or allow you to find her, then there would be no secrecy--and the plan to raise the God Child in the midst of Nature, far from human habitation, would be thwarted.
Modifié par Agni108, 18 novembre 2009 - 03:39 .