Enemy non-elemental immunity reference sheet (Nightmare)
#26
Posted 26 March 2011 - 10:22 PM
#27
Posted 27 March 2011 - 08:43 AM
#28
Posted 27 March 2011 - 09:56 AM
They were still susceptible to Combustion Grenades, so there's at least one instance where Petrify does not operate as a normal stun.
#29
Posted 27 March 2011 - 10:12 AM
#30
Posted 27 March 2011 - 11:20 AM
#31
Guest_m14567_*
Posted 27 March 2011 - 01:41 PM
Guest_m14567_*
CLime wrote...
Just finished the Brekker fight at the end of Inside Job (way harder than ARW or the dragons, that's for sure). The Coterie Assassins/Rogues were most definitely immune to Petrify. Most of the time I'd still get the Brittle effect, but the actual immobilization never succeeded. Can't say whether or not the damage resistance modifier has an effect or not.
They were still susceptible to Combustion Grenades, so there's at least one instance where Petrify does not operate as a normal stun.
I found the same thing petrify never worked on certain 'classes' of assassins, I just stick to horror and use petrify for the johnny big ax guys.
#32
Guest_iOnlySignIn_*
Posted 27 March 2011 - 10:36 PM
Guest_iOnlySignIn_*
lazuli wrote...
Is it worth noting immunities to cross class combo effects? The Ancient Rock Wraith springs to mind.
That's mostly because he's immune to a lot of powers. You can pull off a BRITTLE CCC on him with Winter's Blast => Punishing Lance for example.
#33
Posted 30 March 2011 - 12:48 AM
On Nightmare:
The Ancient Rock Wraith, High Dragon, and Coterie Assassin bosses (The Way it Should Be quest in Act 1 Lowtown ambush by Donnic comes to mind) appear to be immune to it (but still suffer the brittle effect).
All melee qunari (karashok?) appear to be immune to stun as well (from Horror or Mind Blast).
On Hard:
I can tell you for sure Orsino, Varterral, and circle/blood mages are NOT immune to petrify/paralysis on hard mode. I haven't gotten that far yet on nightmare yet.
Are non-elemental resistances different on nightmare than other difficulties like elemental resistances?
edit: updated qunari to karashok only, not all
Edited by dkristof, 30 March 2011 - 12:04 PM.
#34
Posted 30 March 2011 - 07:56 AM
#35
Posted 30 March 2011 - 12:03 PM
#36
Posted 30 March 2011 - 11:55 PM
dkristof wrote...
On Hard:
I can tell you for sure Orsino, Varterral, and circle/blood mages are NOT immune to petrify/paralysis on hard mode. I haven't gotten that far yet on nightmare yet.
I was able to make the Varterral, Monstrous Spiders and Mature Dragons petrified on nightmare
Edited by naughty99, 30 March 2011 - 11:57 PM.
#37
Posted 31 March 2011 - 02:40 AM
#38
Posted 31 March 2011 - 05:18 AM
dkristof wrote...
sorry correction - the melee qunari (karashok?) are immune to stuns, the ranged ones (asharad?) are not. I have not been able to stun any of the karashok on the wounded coast or in the shepherding wolves quest at least.
Maybe that's because the have 100+ Fortitude, hmm?
#39
Posted 31 March 2011 - 11:30 PM
Melee qunari karashok and melee tal vashok are both immune to it (they still take the spirit damage though, just no stun)
#40
Posted 04 April 2011 - 04:43 AM
#41
Posted 11 April 2011 - 11:18 AM
#42
Posted 11 April 2011 - 03:22 PM
#43
Posted 11 April 2011 - 05:52 PM
Is that considered Slow?
So far I have only noticed that the Ancient Rock Wraith is immune to the Gravitic Ring effect.
#44
Posted 16 April 2011 - 03:58 PM
naughty99 wrote...
What is the effect of Gravitic Ring?
Is that considered Slow?
So far I have only noticed that the Ancient Rock Wraith is immune to the Gravitic Ring effect.
Yeah the gravitic ring is pretty much a slow down spell that effects normal and lieutenant enemies in a cluster to pull them towards the center of the ring and i see only one purpose for it... Cast Heavy AOE
i am sure many bosses are immune to it.
#45
Posted 16 April 2011 - 04:05 PM
Le Diable wrote...
naughty99 wrote...
What is the effect of Gravitic Ring?
Is that considered Slow?
So far I have only noticed that the Ancient Rock Wraith is immune to the Gravitic Ring effect.
Yeah the gravitic ring is pretty much a slow down spell that effects normal and lieutenant enemies in a cluster to pull them towards the center of the ring and i see only one purpose for it... Cast Heavy AOE
i am sure many bosses are immune to it.
I don't think it can be Slow because Coterie-type and Kirkwall-type are immune to slow and I'm pretty sure I used it on Coterie rogues. Which enemies are the "Kirkwall" type?
I'm in the middle of Act 2 now and so far it works on all the bosses and elites I've encountered in game except the Ancient Rock Wraith. Profanes are also immune.
It's like better version of glyph of Paralysis when you cast it in a chokepoint. Pretty much the first spell I've been casting in every single battle.
Edited by naughty99, 16 April 2011 - 04:24 PM.
#46
Posted 18 April 2011 - 11:35 PM
They are, however, immune to Petrify and Glyph of Paralysis.
(Although they don't become Petrified, the BRITTLE effect still works.)
Edited by naughty99, 18 April 2011 - 11:36 PM.
#47
Posted 30 April 2011 - 04:33 AM
#48
Posted 12 May 2011 - 07:13 PM
#49
Guest_iOnlySignIn_*
Posted 15 May 2011 - 05:52 AM
Guest_iOnlySignIn_*
Also, fracking Huon is immune to Silence as well. I found out the hard way.
#50
Posted 05 December 2011 - 03:48 AM
Genlocks simply have the Darkspawn type, and so share normal Darkspawn immunity to slow.
Genlock Alphas have additional immunity to Stun, paralysis and immobilizing effects.
Hurlock Alphas have additional immunity to Stun, confusion, and movement speed effects.
Deepstalkers have no non-elemental immunities.
Brontos are immune to stun, paralysis and movement speed effects.
Wyverns have no particular immunities (elemental or otherwise), according to the game files. I haven't been able to land a stun on one though, and I keep getting that little immunity shield when I use a weapon with the chance-to-stun property on one, so I'm not sure what's going on there. Leopold, the Duke and the creature you get once they merge can't be slowed (attack or movement) or silenced, and Leopold and Leopold+Duke can't be stunned.
Ghasts, for some reason, are all darkspawn type, so they can't be slowed; except for the ghast casters, who are Coterie type, so they also can't be slowed.
Harlequins and Orlesian Hunstmen have no particular immunities. Most of the other humans re-use existing groups; Crow assassins are Coterie (can't be slowed), Cahir is a Raider Reaver (can't be knocked down), a lot of the Duke's guards are Kirkwall type (can't be slowed). Generally, it's not a good DLC to bring a "chance to slow on hit" weapon to.





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