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[Idea/Request] Companion Armor with a Vengeance!


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14 réponses à ce sujet

#1
mesmerizedish

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So, companion armors, right? They each have unique models, so that when we equip new armor pieces, sometimes there isn't anything to replace it. This is especially true of the elves.

So, how about this? The items just use the companion armor's default mesh. I don't know if it's easy/hard/evenpossibleatall to make it so that no matter what you equip them with, it keeps their orignial model, but if it it is possible, then I think it would be a good idea, but with that model recolored according to the armor piece's material tint.

So, Aveline equips some red steel stuff, so her armor is recolored to look like red steel. Fenris equips some onyx (that's a metal material, right?) stuff, and his armor is recolored accordingly.

Of course, the rub is in whether or not the companion armors have tintmaps to begin with. If they don't, then it can't be too difficult to add them, right? I'm a fair hand at .dds editing, and since the tintmaps are just which color goes where, I'm sure I'd have no trouble making up the tintmaps for the companion pieces.

So, thoughts on whether or not such a thing is even possible? If it is, what sort of work it'd entail? Anything?

#2
mesmerizedish

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Bump :(

#3
Monsteroids

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Armour/material dyes would have been nice anyways. I really think it should become a standard in roleplaying games as it gives further customization. No one listens to me about this.

I'm a console player so I can't help you, but I think it's quite neat.


Man now I remember doing over my Vindictus dyes a million times to look nice. You never got a choice. You just had to pray for good colors. Generally I headed off to the trading board to look for the colors I wanted and always ended up buying overpriced low-level armour.

#4
mesmerizedish

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Bump for AWESOMENESS?!?!

#5
mesmerizedish

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Aw, this can't be that bad of an idea. Or maybe it is? But it'd be great if someone could come tell me why it's so bad an idea XD

#6
Lord_Valandil

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I'd prefer new armors and outfits, rather than different colors for the same ones.

#7
mesmerizedish

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Lord_Valandil wrote...

I'd prefer new armors and outfits, rather than different colors for the same ones.


I would too, but that's not going to happen yet. What we have are unique outfits for every companion. That's six or seven not-used-anywhere-else meshes just begging to be shown off. What are half of the armor mods on the Nexus? Recolors.

If the companion armors have tintmaps, then recoloring them by material becomes simple. We can already add new materials (with new tints). And suddenly, we have lots of unique armors. Hell, out of all the companions that do change their armor, Merrill's the only one whose model changes. All the others are just re-colors anyway.

#8
highcastle

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Anders' model changes slightly. He buttons up his shoulder-thingy. But yes, it's not that major of a change and I'd totally like to see more tints available.

#9
kotli

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There's 3 Beth models and aveline got 2/3 (depending on how strict you are) as well sadly the most unique one is prologue only :(

Modifié par kotli, 26 mars 2011 - 02:53 .


#10
Shazzie

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I actually like the companion looks, though I wish they evolved more over time. I dislike the fact that I can't give them ANYTHING to wear, accessories aside... I was hoping to at least be able to have them equip non-chest items (and just have them not show up, graphically) but, sadly, no.

This sounds like a great idea, if it's possible.

#11
jamesquire

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Hi, does anyone knows if it's possible to redo Merrill's armor (I mean after you romance with her, that white one) to be without those chain parts? I think she could look really good if she shows some skin :D

#12
Malcroix

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Why bother with this when you can simply allow companions to equip any armor/clothing?

Thought Process figured out how ages ago (http://social.biowar...index/6523705/1)

It's much cooler than "recoloring" their default outfits, which are all totally lame.

#13
mesmerizedish

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Malcroix wrote...

Why bother with this when you can simply allow companions to equip any armor/clothing?

Thought Process figured out how ages ago (http://social.biowar...index/6523705/1)

It's much cooler than "recoloring" their default outfits, which are all totally lame.


No, I'm well aware of that mod. What I'm asking about is if it's possible to keep the default model when equipping the items, with a material tint applied to make it look different.

It solves the problem of armors without elf models, as well as allowing companions to keep their unique look (which I actually am a fan of, even if you think they're totally lame :P)

Once people start editing models, it'd be awesome if each companion had light/medium/heavy variants of their outfits, but that's a ways down the road.

#14
NvVanity

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Shouldn't be too hard to make a mod that contains different color versions of companion outfits.

Only problem is would that require replacing current textures (so you'd have to use console commands to change it around) or is there a way to make it a new item, put it in some merchants shop, buy it and let the companion equip it?

#15
mesmerizedish

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NvVanity wrote...

Shouldn't be too hard to make a mod that contains different color versions of companion outfits.

Only problem is would that require replacing current textures (so you'd have to use console commands to change it around) or is there a way to make it a new item, put it in some merchants shop, buy it and let the companion equip it?


Well, what I'm talking about is having existing items use the unique models when you equip them on a given companion, not about creating new items. Instead of variety through using the armors Hawke model, the item instead uses the companion's model, but with a different tint.