http://nwvault.ign.c...s.Detail&id=370

Modifié par dethia, 27 février 2012 - 12:28 .

Modifié par dethia, 27 février 2012 - 12:28 .
Modifié par MokahTGS, 22 mars 2011 - 05:00 .
I have two custom feats in Crimmor, one lets you substitute Diplimacy for Appraise if your diplomacy is higher, the other lets you use Intimidate.MokahTGS wrote...
A haggle button should check bluff/diplomacy, appraise, and any waukeen feats you might have.
dethia wrote...
well there is already an appraise check being done to determine a discount or a minor mark-up. I can remove the automatic appraise event and makeit a haggle instead but seems redundant.
Modifié par DannJ, 22 mars 2011 - 09:44 .
That's exactly what it's supposed to represent.The Fred wrote...
I think it is assumed that, by using the appraise skill, you are haggling. It's just all done behind the scene.
The Fred wrote...
in fact, it'd probably just make it more annoying.
Modifié par -Semper-, 22 mars 2011 - 11:04 .
Modifié par DannJ, 23 mars 2011 - 12:38 .
Modifié par DannJ, 23 mars 2011 - 09:12 .
Modifié par dethia, 23 mars 2011 - 02:56 .
Modifié par dethia, 27 mars 2011 - 07:25 .
DannJ wrote...
I certainly found a bug with stacked items, but not the one you noticed.
If you sell a partial stack (rather than the whole thing), you get more money than you would selling the entire stack. For instance, if a stack of 99 arrows costs 1 copper, you can sell them individually for 1 copper each. Selling 50 at a time nets you 50 copper.
What is more, if you don't change the stack slider you can 'sell' your 50 arrows again immediately, get 50 copper, but the stack size isn't reduced. So you can continue selling your phantom stacked items over and over again, getting money for nothing.
I've made quite a bit of money selling 98 arrows from a stack of 99, getting 98 copper, then continuing to get 98 copper as I repeatedly hit the 'sell' button even though there aren't 98 left in the stack, always with the last one remaining.
So in other words - every else works fantastically, but stacked items are an issue (as they were, and often still are, in many of the official campaign scripts).
Modifié par dethia, 19 avril 2011 - 11:57 .
Arvirago wrote...
Hmm, the workaround I was doing was no stacked items at all. I mean, in your code, when you are filling the store with items, you put all infinite items as a stack of 99 (this gets rounded down to the correct value).
First I have to mention the maybe special use of shops we have in my module. All items in shops are infinite, and also the shop is created when you open it, and is destroyed when you close it.
My custom items (the blueprints I have created for my module) are mostly with a stack of 1, but for example some powerful arrows have a stack of 10 (normal arrows still have a stack of 99).
What I have done is commenting out the line where you put the item with a stack of 99. This way, a sword would still have a stack of 1, the powerful arrows a stack of 10, and normal arrows a stack of 99 (that is, the stack set in the blueprint). That way I should get correct prices when buying items.
The only drawback is if you want to buy two swords, you have to buy one, close the shop and then open it again to buy another.
I don't know if I explained it ok, sorry for my english.