Aller au contenu

Photo

[Request] Templars when casting in the city


  • Veuillez vous connecter pour répondre
28 réponses à ce sujet

#26
XJ347

XJ347
  • Members
  • 160 messages

They didn't make exceptions for any other super powerful mages in history, so the whole "well, they made an exception" doesn't hold water. The Chantry scriptures don't have a Champion of Kirkwall exception.

Well I agree it should have been addressed and is a HUGE problem, but I disagree with your conclusion.

The templars take orders from the chantry, whom holds the lyrium! Who says the grand cleric didn't make
an exception? She seemed to be level headed and thought things out, she might have made an exception. Their also might have been political reasons why she couldn't do her job.

Look what was avoided
  • Possible revolt from the masses
  • Nobles turning on the church, since the champion is their savior (and we know churches love their money!)
  • Funding cuts to the templars from the nobles influence, (assuming the government pays their salaries
    or indirectly through reduced chantry income with the above consequence)
Don't overlook the nobles influence, they generally dislike the templars since many have family members in the circle. I still think the nobles have significant power in government, they always have and always will, money is power after all.

I can see reasons why Meredith is forced to hold back. You are a smart guy, I know you can to if you didn't want to just argue with everyone. I just wish Bioware explained it and didn't force us to think of reasons for them, feels so sloppy.

Modifié par XJ347, 23 mars 2011 - 11:52 .


#27
Arcadionn

Arcadionn
  • Members
  • 378 messages
Wait.. BG2 had reactions if you cast spells in a city?

I need to play that game.... that and NVN 1-2... I'm so behind on games :(

On topic:

I agree. Mages shouls feel more feedback from npc's (especially in quests) for being a mage. or queues by npcs about using a staff or not being well armed for this quest etc...

The game just acts as if everyone thought it were normal for an appostate to just run around and kill scores of people freely... If it's THAT common in Kirkwall for mages to run amock and kill people... I'm suddenly less inclined to say the Templars are a force to be feared ;)

#28
jussyr

jussyr
  • Members
  • 71 messages

Arcadionn wrote...

Wait.. BG2 had reactions if you cast spells in a city?


Yeah, it was illegal there and these enforcers would show up to fight you, though you could 'buy a license' (AKA bribe the guy in charge of things).  Also, cleric spells were still allowed.  Still made it rather tricky to manage some of your earlier fights before you could get enough gold together, and added nicely to the general feel of the city.


Like it would in Kirkwall in the first two acts, if someone were to mod this in!  And just to clarify, it doesn't necessarily need to be endless groups of Templars coming for you; in BGII, they'd eventually give up after you defeated their toughest group.  Not that I really see Templars doing that rather than throwing their entire army at you.

#29
darkrose

darkrose
  • Members
  • 467 messages

Sunnie22 wrote...

The bottom line is, not being attacked is a GAME MECHANIC. Quite frankly, if I was getting attacked every time I cast a spell in Kirkwall, the first mod out the door would be turning that crap off. You don't get attacked because it would hamper playing through the main story line, bringing it to an incredulous crawl. While it sounds cool, getting attacked like that would get old really fast.


I'd be happy to have people acknowledge that I'm a mage in conversations about magic. Having Cullen say to me "mages aren't people like you and me" after he's seen me bring the firey smackdown on Wilmod and the other abominations was laugh-out-loud immersion breaking. 

If the attack on cast thing isn't workable, I'd settle for a mod that lets you carry something other than a staff, in the same way you can find robes that don't scream "Hello, I am an apostate!". (I know there's the hide staves and swords mod, but that's not quite the same, plus when you get into combat it looks like you're literally pulling a 7-foot long bladed stick out of your butt.)