Aller au contenu

Photo

NM Blood Mage Compendium v1.15 +Companions :(updated:7/1/11):


  • Veuillez vous connecter pour répondre
367 réponses à ce sujet

#226
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
Drunken Blood - submitted by DamnThoseDisplayNames

#227
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages

ezrafetch wrote...

Hah, no.  It'd be...some place to start, though. 


clean it up, I'll look it over and see if anything is out of place or doesn't mesh.  try to plan a progression for no respecs if possible.

if they are required make them as minimal as possible, once at 16 to grab all your top end trees with out being forced to waste points in useless or half strength abilities simply due to level restrictions.

#228
Ace Attorney

Ace Attorney
  • Members
  • 2 153 messages

SuicidialBaby wrote...

Drunken Blood - submitted by DamnThoseDisplayNames

There we go!:wizard:

#229
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages

T3hAnubis wrote...

SuicidialBaby wrote...

Drunken Blood - submitted by DamnThoseDisplayNames

There we go!:wizard:



His Idontgiveaf00k theme was acceptable.

#230
Graunt

Graunt
  • Members
  • 1 444 messages

SuicidialBaby wrote...

1 rune in Lord somethings bulwark late game is worth 1700 resistance. any type.

the act 1 shield is of reduced value in comparison to Lion of Orlais


I think also, Mage's Friend with 3 runes will yield 99% resistances as well, or at least it does until level 23 or so.  There's another thing I was curious about too; does "Magic" resistance in this game work the same as it did in the previous game in that it covers ALL spell types too?  That would mean you automatically have a 17% vs everything by default that shouldn't diminish while you level, and it's also why you should be able to max a single elemental resistance with just that shield.  That 17% doesn't reflect elemental resists though in the stats screen, just "Magic".

I don't think you can simply say "Anders can do the healing!!!" especially in the instance I gave above because in 9/10 cases you will kill Anders yourself via Firestorm/Cone of Cold (or he will kill himself wandering into melee range) since his AI is so ******-poor.


Different people play differently, but this would never happen with me, becuase I never use FF spells without having my companions on hold first.  It's just too risky to do so otherwise.  I've also never encountered any situation after my first playthrough where I needed aid allies or the ability to have a non injury rez.  In fact, I'm usually rolling in the injury kits, and as I stated elsewhere, all you need to do is use one before you loot corpses and you're almost guaranteed to recover what you used -- and it doesn't count against any other potential loot.  Healing can be fun, but it's just not necessary at all to go all out unless you really refuse to use Anders.

Modifié par Graunt, 02 avril 2011 - 12:44 .


#231
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
Thing is, I dont recall getting hit with anything serious elemental wise late game. Am I forgetting any large damage sources?

I ussually stack spirit wards and forget it.

Modifié par SuicidialBaby, 02 avril 2011 - 12:43 .


#232
Graunt

Graunt
  • Members
  • 1 444 messages

SuicidialBaby wrote...

Thing is, I dont recall getting hit with anything serious elemental wise late game. Am I forgetting any large damage sources?

I ussually stack spirit wards and forget it.


I think they are just talking about being able to Firestorm your group/tank and not having to worry about it, aside from the whole Spirt Healer rez too, or maybe I'm reading too much into it.  The only element I bother worrying about is spirit too, except for the High Dragon, I switch out FR for Aveline, but that's it.  About that time anyway is when I pickup Mage's Friend, so technically I take the non gemmed shield, go fire, then go back to spirit with it afterwards.

As far as enemy spells go, the only thing that ever hurts is from the Qunari Mage (is this spirit, or electricity?), the exploding bluish white ball (arcane, spirit?) and the Blood Mage sniping.

Modifié par Graunt, 02 avril 2011 - 12:51 .


#233
Ace Attorney

Ace Attorney
  • Members
  • 2 153 messages
@Gaunt: Yeah, SH Hawke is for those either that want to play differently and/or don't want Anders. I hate that to "Wynne" on the Harder difficulties that you need Anders (pun intended). Not all my Hawkes will like him. I don't like him (I did until I saw what he does latter, then love turned to hate).

#234
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
Its lightning damage, youll see immunes pop up over Qunari that run through it and over the casters head when he does the pbaoe

#235
Graunt

Graunt
  • Members
  • 1 444 messages

T3hAnubis wrote...

@Gaunt: Yeah, SH Hawke is for those either that want to play differently and/or don't want Anders. I hate that to "Wynne" on the Harder difficulties that you need Anders (pun intended). Not all my Hawkes will like him. I don't like him (I did until I saw what he does latter, then love turned to hate).


Anders was throwing his own tea party for Mages though. :P

Modifié par Graunt, 02 avril 2011 - 12:52 .


#236
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
fyi new aveline spec is vicious, evil, insane, clubbing baby seals I love Assault

I ramrodded the last room in Blackpowder Promise Tal Vashoth cave.  Officer died in like 15 seconds, sarraabas in like 4-5 seconds

Modifié par SuicidialBaby, 02 avril 2011 - 12:57 .


#237
Ace Attorney

Ace Attorney
  • Members
  • 2 153 messages
Many people underestimate SnS DPS. Aveline is good at it, Hawke is even better.

#238
ezrafetch

ezrafetch
  • Members
  • 535 messages

Graunt wrote...

Different people play differently, but
this would never happen with me, becuase I never use FF spells without
having my companions on hold first.  It's just too risky to do so
otherwise.  I've also never encountered any situation after my first
playthrough where I needed aid allies or the ability to have a non
injury rez.  In fact, I'm usually rolling in the injury kits, and as I
stated elsewhere, all you need to do is use one before you loot corpses
and you're almost guaranteed to recover what you used -- and it doesn't
count against any other potential loot.  Healing can be fun, but it's
just not necessary at all to go all out unless you really refuse to use
Anders.


I'm on 360, so the ability to micro is gimped, so it's always easier and better for me to take care of the healing myself (plus, the fact of the matter is that Hawke >>> Anders when it comes to healing).  Anders always tends to run off randomly without me knowing and gets himself killed, and no amount of tactic-ing for me has been able to prevent that.  It's not even really the whole Injury Kit thing; if Vitality weren't at the end of the tree, I'd stop at Healing Aura + Group Heal + Revival (maybe Unity because that's a worthwhile upgrade).  But Second Chance is a reasonable use of a point (more of a convenience than optimization, I admit), so it's worthwhile...at least to me.  Taking Spirit Healer and investing that much means you can also actually play as risky as you're afraid to: it could probably shorten a lot of fights if you didn't have to overly concern yourself with FFing an ally out.  Also for me, to have to Hold/un-Hold to be casting spells (which comes up astoundingly often) becomes more cumbersome than it needs to be, especially on 360.

Oh, and I loathe Anders.  Like, really.  If you could off him the first time you see him, I would.

#239
Graunt

Graunt
  • Members
  • 1 444 messages

SuicidialBaby wrote...

fyi new aveline spec is vicious, evil, insane, clubbing baby seals I love Assault

I ramrodded the last room in Blackpowder Promise Tal Vashoth cave.  Officer died in like 15 seconds, sarraabas in like 4-5 seconds


What's the "new" Aveline spec?  Using elemental weapons and a typical SnS DPS build?

#240
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
seriously? gonna be like that? this shtick is getting a little old. you do realise what that goal is here, right? if I am going to suggest something to someone in this, I better know, firsthand, that it is completely viable and can withstand scrutiny. New would be the inclusion of dex, new would be the version I added to the companions section that includes a progression build so novice players understand how to spec her. Unlike know it alls that cant help but make unwarrented dismissive remarks.

Modifié par SuicidialBaby, 02 avril 2011 - 07:54 .


#241
DamnThoseDisplayNames

DamnThoseDisplayNames
  • Members
  • 547 messages
Hope I did't make many mistakes here, I'm not that good with counting stuff.
Here be my recreated second Nightmare run, with Blood Magic taken BEFORE Spirit Healer.

1. Heal
2. Horror
3. Chain Lightning
4. Glyph of Paralysis
5. Stone Fist
6. Chain Reaction
7. - Remove Mind Blast using Maker's Sigh
- Buy Elixir of Arcane Technique
- Buy Tome of Technique
-> Blood Mage + Blood Magic, Heroic Aura, Petrify, Winter's Grasp
8. Glyph of Binding
9. Haste
10. Cone of Cold
11. Sacrifice

Of course you may not have enough money at level 7, twas just handy to write stuff that way, calculate your money yourself. If you want a more supportive mage, then replace cold spells with Valiant Aura and Improved Haste, and basically you'll end up as Anders of your party.

Now I guess some people could ask - DTDN, you don't have that hawt Force spells and passives, and no spirit-healing, how the f*** do you survive Act 1-1.5? Answer: Control Spells. You must learn to time your Horror, Petrify and Paralysis, and with Merrill, you can let them bosses, like dragon from Bonepit, stay in useless state almost permanently. Divide and conquer. If two assasins attack you, that means that one must stay Petrify/Horrored until another is dead. And thing is, BLOOD MAGIC actually comes pretty HANDY if you play that way, because you have another mana pool, so mana potions are not your only chance to get back into spellcasting.
Oh, and you also need to run a lot. (no, not TO monsters, but more of.. www.youtube.com/watch )
As for knockback/stunlock, you can avoid it if you know where enemy comes/jumps from and by concentrating fire from other teammates on those archers/shadows who attack you. In close combat just place Glyph of Paralysis on yourself to break free.

Somewhere here will be the Deep Roads expedition, where I've taken Anders to make Carver a Grey Warden. It would make a perfect sense to start as Spirit Healer instead of BM if you don't care for Anders and want your heal fighting golems, of course. But even then.. easy ways? Meyh, who them want's easy ways?
But let's continue.

12. Grim Sacrifice
13. Hemorrhage
14. - Buy Tome of Technique
-> Spirit Healer + Healing Aura, Group Heal
15. Paralyzing Hemorrhage
16. Revival

Here basic build ends. Replace BM with SH for less challenge.

We are on the crossroads, question is - would you like more of an attacking mage or supportive mage, or maybe both?
For more damage and CCC's one should spent his points in Elemental and Primal, with Galvanism being avaible at level 21 (with all my best tries I ended game level 25), and max out your cold spells.
For a more supportive build, upgrade your Creation and SH branches - grab Unity and Second Chance for your Vitality upgrade, and take them Valiant Aura and Great Haste. That way you will come to, yes, "idongiveaf00k" character with more than 400 health who can pretty much "restart" any "we are all gonna die!" into "wow, we've won" combat with some running/controlling, reviving and healing. I remember my party all die at least once in High Dragon fight, with Fenris being eaten two or three times, but I still killed the beast on my first try.
Maybe you'll even want some hexes, if so - go get them, you have enough stuff to deal with anything on your way already.

For the sake of consistency, I'll end up build as how I played it on my second Nightmare run, ending level 24:

17. Second Chance
18. Unity
19. Vitality
20. Great Haste
21. Valiant Aura
22. Dessicate
23. Bloodlust
24. Tempest

You can see I did't care much about last levels, cause they were already boss fights (got 2 levels after Orsino fell) so.. whatever.

Modifié par DamnThoseDisplayNames, 02 avril 2011 - 03:54 .


#242
Graunt

Graunt
  • Members
  • 1 444 messages

SuicidialBaby wrote...

seriously? gonna be like that? this shtick is getting a little old. you do realise what that goal is here, right? if I am going to suggest something to someone in this, I better know, firsthand, that it is completely viable and can withstand scrutiny. New would be the inclusion of dex, new would be the version I added to the companions section that includes a progression build so novice players understand how to spec her. Unlike know it alls that cant help but make unwarrented dismissive remarks.


Riiiiight.  Unlike "know it alls" who actually have been suggesting this for weeks, and also had a build.  But since you never got around to playing it, or because it wasn't posted by X random other poster, you're the one who dismissed it.  Adding a few points into DEX or MAG doesn't change much.  I'm done with this self-righteous and egotistical thread anyway.  Have fun.

Modifié par Graunt, 02 avril 2011 - 08:04 .


#243
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
 because it wasn't posted - was my point

THANK GOD, tired of your pathetic attitude.

Modifié par SuicidialBaby, 02 avril 2011 - 09:25 .


#244
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages

DamnThoseDisplayNames wrote...
1. Heal
2. Horror
3. Chain Lightning
4. Glyph of Paralysis
5. Stone Fist
6. Chain Reaction
7. - Remove Mind Blast using Maker's Sigh
- Buy Elixir of Arcane Technique
- Buy Tome of Technique
-> Blood Mage + Blood Magic, Heroic Aura, Petrify, Winter's Grasp
8. Glyph of Binding
9. Haste
10. Cone of Cold
11. Sacrifice
12. Grim Sacrifice
13. Hemorrhage
14. - Buy Tome of Technique
-> Spirit Healer + Healing Aura, Group Heal
15. Paralyzing Hemorrhage
16. Revival
17. Second Chance
18. Unity
19. Vitality
20. Great Haste
21. Valiant Aura
22. Dessicate
23. Bloodlust
24. Tempest


A couple of flow issues. 
Why upgrade haste so late? 
Why bother with Tempest late game if you arn't going to bother getting Galvinism at all? 
Why bother with Blood Lust late game if you've already have more than enough health to operate and have been fine without it to that point?

If you're going to take Blood Mage so early, it's value has to out weigh the simple act of auto attacking with a high magic attribute.

"Oh, and you also need to run a lot. "  -  You don't have a warrior to taunt or hold any form of threat?  I get movement as a tool to avoid damage, but suggesting someone run away a lot is lackluster.

Modifié par SuicidialBaby, 02 avril 2011 - 11:38 .


#245
DamnThoseDisplayNames

DamnThoseDisplayNames
  • Members
  • 547 messages
I upgraded Haste later because I used it more of a single burst spell, when attacking a high HP target. I wanted my points in cold spells.
I took Tempest to deal with statues in Meredith fight.
Blood Lust was taken to use amulet made of dragon's tooth maybe in latter DLC's. It was end of the game, so I did't bother.

I, of course, had warrior with Taunt, but too many fights in this game can be made much easier just by falling back a few meters and concentrating damage. Usually it also makes you less of a threat for ninja-waves, while your warrior continues to collect enemies around him for final blast.

"It's a nice story, but it has some holes". I will take advice on polishing this build, but that's how I played.

Modifié par DamnThoseDisplayNames, 02 avril 2011 - 11:45 .


#246
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
sorry, i was under the impression you were submitting a build. if its just a description of your 2nd play through, then please excuse the previous comments.

Modifié par SuicidialBaby, 03 avril 2011 - 03:10 .


#247
Ace Attorney

Ace Attorney
  • Members
  • 2 153 messages

SuicidialBaby wrote...

 because it wasn't posted - was my point

THANK GOD, tired of your pathetic attitude.

You got an ego problem. I am also done here. I can't take people like that seriously. This topic, and you, are officially a joke.

Modifié par T3hAnubis, 03 avril 2011 - 02:14 .


#248
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
Challenging perspectives and ideas does several things.  It drives the conversation, reveals different perspectives, and shows how each of them applies. I haven't insulted anyone, I've challenged them while attempting to hold a standard.   It's not ego, you're misinterpeting my actions, I'm fishing for information.  The SH debate needed to happen before a build was valid.


"This topic"  will go on with or without you.  It really doesn't matter.

Modifié par SuicidialBaby, 03 avril 2011 - 04:31 .


#249
Roxlimn

Roxlimn
  • Members
  • 1 337 messages
The last time I challenged your ideas you just roundly dismissed the challenge! You got no right to be taking that stance now.

Modifié par Roxlimn, 03 avril 2011 - 07:00 .


#250
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
LOL, if you think the 2 issues are even in the same ballpark, you really do not have a clue.  I will dismiss your premise everytime because it is invariably flawed.  Like I said before, go write your own non-FF guide.

for those that missed Rox's "challenge": He believes that someone who only plays Nightmare is incapable of giving any advice or information to those that play on any other difficulty, while having never completed a FULL Nightmare run himself, and that this compendium should cater to all difficulties.

Modifié par SuicidialBaby, 03 avril 2011 - 10:45 .