So what does that leave? Oh, I guess I can eat up a ring slot and a neck that I could have gained 70 health from. Sounds like a bargain to me just to get 40 health, less armor than what I would have had as well as abssymal magic resists! Not having any rune slots is just a bonus too. I can't wait until people finally wake up and realize just how truly awful plate is for a Mage, despite the pretty graphics.
Here's just an example:
@lvl 11
Enchanted Helm -Non,rare-2.93g
42 Armor
+23 Attack
+10 Health
Requirements: 18 str/con
vs
The Resolutionist's Cap (Cloth)
123 Armor
2 Rune Slots
+1 Magic
+4 Mana/Stamina regen
Requirements: 32 Magic, 32 Wilpower.
There comes a point where sacrificing everything else just to gain a few more health from a lesser item is a major waste. The health you gained is much less than the damage mitigation both physical and magical that you lose. You also can't miss with spells, and I've never once seen a "miss" with the ranged staff attack, and it seems like the attack rating is only for the melee sequences. Giving the finger to "the man" does not matter if the end result is pointless.
I'm not just "theorycrafting" either. I have not worn plate on either of my playthroughs and by the time I hit ACT 3, I have more health than Aveline and much higher armor rating. The only thing she has over me is stun, knockdown and critical immunity. For a ranged character, I have the highest survivability out of anyone in the group and I never run out of health or mana.
Edited by Graunt, 23 March 2011 - 04:51 AM.





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