HA! 100th post, didn't even do that on purpose.
Modifié par SuicidialBaby, 26 mars 2011 - 12:59 .
Modifié par SuicidialBaby, 26 mars 2011 - 12:59 .
Panznerr wrote...
So has anyone found a good build yet for Blood Mage? Besides the equipment which is obivious
Modifié par Graunt, 27 mars 2011 - 05:05 .
Modifié par Grumpy Old Wizard, 27 mars 2011 - 05:40 .
Grumpy Old Wizard wrote...
Oh, what are all the enemies not affected by Hemorrhage?
Edit: Another question. If you cast Blood Slave on an enemy and then
run away, does he stay and fight, like Dog does? If so, that enables an
interesting strategy coupled with walking bomb.
Modifié par Graunt, 27 mars 2011 - 05:56 .
Slave Statues in Meredith fight are.I have yet to see a single IMMUNE while using it that I can remember
Grumpy Old Wizard wrote...
Edit: Another question. If you cast Blood Slave on an enemy and then run away, does he stay and fight, like Dog does? If so, that enables an interesting strategy coupled with walking bomb.
Modifié par SuicidialBaby, 27 mars 2011 - 10:17 .
Modifié par SuicidialBaby, 27 mars 2011 - 10:19 .
Colma wrote...
It affects mage spells' damage just like a staff of the same power as far as I can tell. I've tested it with the visual add item mod. So end game you will be doing less damage per spell, but you will be a f-ing machine gun of doom.
Tested it with Merril:
As soon as she swings the hammer, the spell is cast, and as soon as she resets (as in the hammer attack animation is over) she can immediately cast the same spell again.
Modifié par Colma, 27 mars 2011 - 03:59 .
SuicidialBaby wrote...
Grumpy Old Wizard wrote...
Edit: Another question. If you cast Blood Slave on an enemy and then run away, does he stay and fight, like Dog does? If so, that enables an interesting strategy coupled with walking bomb.
I've used Blood Slave during the Qunari attack. It took control of everything except the mages. The slave instantly went for the nearest enemy and began attacking, I did not notice any special attacks though. Blood Slave was upgraded and yes the bomb portion worked on grunts and about 50% of the time on normals. I did have a lovely experience of still having my normal slave after combat. When the spell finished, the slave died. It obliterated my entire group.
Walking bomb, then slave on the same target is so cheese when followed by a pull of the abyss then goad the slave. everything stands up and starts hitting the slave, BOOM! I had an assasin hit the slave with that Twin fangs, I was laughing so hard.
Modifié par SuicidialBaby, 28 mars 2011 - 09:57 .
Modifié par SuicidialBaby, 02 avril 2011 - 08:40 .