Uhh, why exactly did I pay $10 for the Soldiers Peak DLC?
#26
Posté 17 novembre 2009 - 07:21
#27
Posté 17 novembre 2009 - 07:22
#28
Posté 17 novembre 2009 - 07:23
$10 for a little extra content? That's a 5th of the retail games cost.
You think $10 was worth a 5th of what the game cost?
They'll keep shelling out these little add ons getting far more money than what they charged for the retail box.
Personally, I'd rather go out and buy another game where I'll receive a lot more content for what I'd end up shelling out for a few more hours of entertainment over time with Dragon Age DLC.
It's just not worth what they are charging.
#29
Posté 17 novembre 2009 - 07:56
The DLCs are over priced and will remain so, because evidently the market can bear the price.[/quote]
Yep, as long as most of us are willing to pay it they'll keep charging it. I think given the complaints at how little content there was in Warden't Keep relative to the price, we'll see future DLC either be cheaper or longer. It's not in their best interest to have this many dissatisfied customers, even if most people feel they got their money's worth.
[quote]Dnarris wrote...
$10 for a little extra content? That's a 5th of the retail games cost. [/quote]
It costs $7, which is closer to 1/7th the cost of the game. Consider also that the cost of the game was $49.99 when many newer games retail for $59.99 or more. In other words, you got the game CHEAPER because they were expecting to make additional money off the DLC. Would you rather have a $59.99 game with no optional content, or a cheaper game with the ability to purchase new material if you choose to?[/quote]
[quote]Dnarris wrote...
You think $10 was worth a 5th of what the game cost? [/quote]
Yeah, that's about right. The game costs $50, 1/5 of that is $10, so yeah... I do think $10 was worth a 5th of what the game cost
[quote]Dnarris wrote...
They'll keep shelling out these little add ons getting far more money than what they charged for the retail box.[/quote]
I think $7 is actually less than $50... I think the problem is that people are comparing the value in the DLC to the value of the game, which in my opinion is more an argument that the main game is EXCELLENT value than that the DLC is of poor value. In other words, compare Warden's Keep to any other game you could buy for $7, or any other anything you could buy for $7. It was better than the SubWay I had for lunch and much better than the pack of socks I picked up the other day too.
[quote]Dnarris wrote...
Personally, I'd rather go out and buy another game where I'll receive a lot more content for what I'd end up shelling out for a few more hours of entertainment over time with Dragon Age DLC.
It's just not worth what they are charging.[/quote]
That's the beauty of DLC: it's optional.
#30
Posté 17 novembre 2009 - 08:03
#31
Posté 17 novembre 2009 - 08:05
#32
Posté 17 novembre 2009 - 08:07
Alright, as I understand Warden's Keep is $7 and Stone prisoner is $15.
If you buy both that is $22 and nearly half the cost of the retail box at $49.99.
Is the additional content that is provided by these worthy of the cost of half of the retail price?
Granted, I will say that the game was easily worth the $49.99 that you pay for retail.
But, if the next DLC is $7 or $10 or another new character is released for $15 again.
Is it worth it?
It's pretty clear that the pricing is screwed up. If released over a long enough period of time I can see many consumers not really encompassing how much they've really spent on the game.
Compulsion for a product that you really enjoy is something easily developed and the cost certainly isn't worth it.
#33
Posté 17 novembre 2009 - 08:13
#34
Posté 17 novembre 2009 - 08:15
daem3an wrote...
The Stone Prisoner is free with all new copies of the game.
That's not quite the point my friend. We could be discussing future DLC with similar pricing for all that matters.
#35
Posté 17 novembre 2009 - 08:21
Kulharin wrote...
Uhh, why exactly did I pay $10 for the Soldiers Peak DLC?
I don't know why you paid $10. I only paid $7. Did they raise the price? It sold well enough that I thought they might lower it at some point rather than raise it.
Modifié par LSDS, 17 novembre 2009 - 11:20 .
#36
Posté 17 novembre 2009 - 08:23
Dnarris wrote...
The DLCs are over priced and will remain so, because evidently the market can bear the price.
$10 for a little extra content? That's a 5th of the retail games cost.
You think $10 was worth a 5th of what the game cost?
They'll keep shelling out these little add ons getting far more money than what they charged for the retail box.
Personally, I'd rather go out and buy another game where I'll receive a lot more content for what I'd end up shelling out for a few more hours of entertainment over time with Dragon Age DLC.
It's just not worth what they are charging.
its a marketing strategy.
they could charge you 100$ for the box game, but noone would ever buy that. the outrage would be rather epic if they tried to.
however they can charge you 50$ for a box, then add DLC in increments of 10$ each and after 5 DLC they still have their 100$ out of you.
one way most people would be outraged over, one way most people find acceptable, yet in the end its the same thing.
its kind of funny how peoples psychology works on that isnt it.
anyways the way i see it is the DLC is optional and not required to play the game. if you play the original box game through and want to move on, then you are only out the 50$ and thats it. if you want to keep adding more content to the game and keep playing because you fell in love with it, then you have the option to spend more money on it to expand the game.
im not entirely upset with how DLC is handled, as long as they sell me a product i can play and enjoy without being forced to buy DLC.
#37
Posté 17 novembre 2009 - 08:29
#38
Posté 17 novembre 2009 - 08:32
F-C wrote..
its a marketing strategy.
they could charge you 100$ for the box game, but noone would ever buy that. the outrage would be rather epic if they tried to.
however they can charge you 50$ for a box, then add DLC in increments of 10$ each and after 5 DLC they still have their 100$ out of you.
one way most people would be outraged over, one way most people find acceptable, yet in the end its the same thing.
its kind of funny how peoples psychology works on that isnt it.
anyways the way i see it is the DLC is optional and not required to play the game. if you play the original box game through and want to move on, then you are only out the 50$ and thats it. if you want to keep adding more content to the game and keep playing because you fell in love with it, then you have the option to spend more money on it to expand the game.
im not entirely upset with how DLC is handled, as long as they sell me a product i can play and enjoy without being forced to buy DLC.
I have full comprehension of why they are doing it.
I have merely stated that they are charging more than I would agree as quantatively worthwhile.
$22 seems a lot to charge for the amount of content you receive compared to the amount of content you received for $50.
If were able to accurately section the game up as Wild Maiden has suggested, I would guarantee the value of those sections would exceed the value of the content provided in DLC.
At this time the whole discussion has, however, been overstated.
#39
Posté 17 novembre 2009 - 08:32
No, I get your point. The DLC model is putting dollar signs in the eyes of developers.Dnarris wrote...
That's not quite the point my friend. We could be discussing future DLC with similar pricing for all that matters.daem3an wrote...
The Stone Prisoner is free with all new copies of the game.
I don't think it's great value for the price, regardless of the cost of a happy meal. When it comes to dlc I will buy it if I will use it and I feel it's worth it. I haven't bought any of the Fallout dlc even though I love that game, because I'm just not playing that game right now so spendng more money on it seems dumb. Maybe by the time I want to play it again the price will have dropped.
Currently the vast profits generated from the higher dlc price point (vs. price of content in the core game) renders any sales lost due to customers not willing to pay it completely inconsequential. To use the horse armor analogy again, sure there were lots of complaints, a lot of people probably think their voices were heard, but as of earlier this year that dlc was still selling daily.
#40
Posté 17 novembre 2009 - 08:38
daem3an wrote...
No, I get your point. The DLC model is putting dollar signs in the eyes of developers.
I don't think it's great value for the price, regardless of the cost of a happy meal. When it comes to dlc I will buy it if I will use it and I feel it's worth it. I haven't bought any of the Fallout dlc even though I love that game, because I'm just not playing that game right now so spendng more money on it seems dumb. Maybe by the time I want to play it again the price will have dropped.
Currently the vast profits generated from the higher dlc price point (vs. price of content in the core game) renders any sales lost due to customers not willing to pay it completely inconsequential. To use the horse armor analogy again, sure there were lots of complaints, a lot of people probably think their voices were heard, but as of earlier this year that dlc was still selling daily.
That is indeed, pretty much the idea of their reasoning behind DLC. However, the more upsetting fact is that micropayments is becoming a more common occurence bordering on a current trend.
If we accept prices like these for the little content that they add we'll see the standard develop to something such as this. I really believe that the DLC should be marketed based on the value of the content added set by some detailed standard.
However, as I said before they'll charge whatever the market will bear and I hate to see the market upholding these prices.
Modifié par Dnarris, 17 novembre 2009 - 08:39 .
#41
Posté 17 novembre 2009 - 08:47
AshedMan wrote...
I was not impressed. Why on Earth did they decide to do a whole Warden's Keep and then not move your party's camp there? Why do they want me to travel to two separate locations just to manage my party and then to manage the items my party is using. It seems like really sloppy planning and execution in what is otherwise an extremely well-executed game.
Yeah that doesn't make a lot of sense. The party camp follows the PC around and seems to be set up near whatever map location we last chose. But it doesn't make much sense to set up camp away from WK. Shouldn't camp be set up right at the keep whenever the PC travels there?
Or just take the map location away entirely after completing the quest and have the chest and vendors join us at the party camp. Either way would have made more sense to me than traveling between the two sites in order to use the chest.
#42
Posté 17 novembre 2009 - 08:49
LSDS wrote...
VanDraegon wrote...
Uhh, why exactly did I pay $10 for the Soldiers Peak DLC?
I don't know why you paid $10. I only paid $7. Did they raise the price? It sold well enough that I thought they might lower it at some point rather than raise it.
You misquoted me. I am not the OP of this thread.
#43
Posté 17 novembre 2009 - 09:11
daem3an wrote...
I enjoyed it, I just don't get why they deliberately lock the player out. What a bizarre decision. It's as if they're saying "you've had enough fun with this dlc. If you want more fun, buy more dlc." As I said before, imagine if horse armor disappeared after your first horse died and could never be used again.
Oh dear lord no! Don't mention horses!
#44
Posté 17 novembre 2009 - 09:11
When you're a fan of a company you stupidly expect them to do right by the consumer all the time. I actually won't buy any new dlc for this game until I know more about it. Of course that's what we all should be doing, but I'm not (quite) naive enough to suggest that will make a difference to the pricing model Bioware goes with.Dnarris wrote...
That is indeed, pretty much the idea of their reasoning behind DLC. However, the more upsetting fact is that micropayments is becoming a more common occurence bordering on a current trend.daem3an wrote...
No, I get your point. The DLC model is putting dollar signs in the eyes of developers.
I don't think it's great value for the price, regardless of the cost of a happy meal. When it comes to dlc I will buy it if I will use it and I feel it's worth it. I haven't bought any of the Fallout dlc even though I love that game, because I'm just not playing that game right now so spendng more money on it seems dumb. Maybe by the time I want to play it again the price will have dropped.
Currently the vast profits generated from the higher dlc price point (vs. price of content in the core game) renders any sales lost due to customers not willing to pay it completely inconsequential. To use the horse armor analogy again, sure there were lots of complaints, a lot of people probably think their voices were heard, but as of earlier this year that dlc was still selling daily.
If we accept prices like these for the little content that they add we'll see the standard develop to something such as this. I really believe that the DLC should be marketed based on the value of the content added set by some detailed standard.
However, as I said before they'll charge whatever the market will bear and I hate to see the market upholding these prices.
I don't think it sucks, but in a game like this I do expect more from a $7 dlc package. I spent about 2 hours with WK, but it wasn't a huge adventure or a particularly compelling mystery. The thieves den in Oblivion had some nice features and added lasting value. The fact that Warden's keep is purposely closed off to you the first time you leave seems cynical. It's hard not to be disappointed with that at least.
I'll just add that for me, gear or abilities aren't a great incentive to pay more. I got a belt with my CE and have yet to find another one in game that has better bonuses, that's just annoying. I paid more to render a good chunk of in-game gear useless.
Modifié par daem3an, 17 novembre 2009 - 09:13 .
#45
Posté 17 novembre 2009 - 09:24
#46
Posté 17 novembre 2009 - 10:39
#47
Posté 17 novembre 2009 - 11:05
The flashback storyline was good, plus:
1. you get a permanent storage box outside of your inventory
2. you get a new high level store and blacksmith
3. you can get the blood magic specialization, which is not the same as blood mage.
4. You get the armor and starfang
5. [Spoilers in grey text] If you let Avernus live I think you will get something in a future DLC. He is cooking away in there.
Modifié par lumpkin, 17 novembre 2009 - 11:06 .
#48
Posté 17 novembre 2009 - 11:14
In addition to wich the armour, i already have better
#49
Posté 17 novembre 2009 - 11:21
#50
Posté 17 novembre 2009 - 11:22
VanDraegon wrote...
You misquoted me. I am not the OP of this thread.
I'm sorry about that. Thank you for telling me. I fixed it in the previous post.





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