Aller au contenu

Photo

Why doesn't this tactic work?


  • Veuillez vous connecter pour répondre
13 réponses à ce sujet

#1
AgenTBC

AgenTBC
  • Members
  • 414 messages
I'm trying to develop some more complex tactics on the tactics screen for my mages on Nightmare mode.  But I'm struggling to get the tactics to do what I want them to do at times.  Can someone explain why the following acts wonky:

1)  Enemy - STAGGERED     --->  jump to 3.
2)  Enemy - Any   ----->  Jump to 4.
3)  Enemy - Rank Elite or Higher   ---> Chain Lightning
4)  blah blah blah
5)  etc

It looks to me like that should cast chain lightning at any staggered enemy of rank elite or higher, but not cast chain lightning at a non-staggered elite enemy, and not cast chain lightning at staggered trash mobs.  However, what it does is immediately cast chain lightning at all elite enemies regardless of whether they are staggered.

Why?  IF the enemy is not staggered, tactic #2 should skip over the chain lightning spell.  But it doesn't.  No comprendo.

#2
tmp7704

tmp7704
  • Members
  • 11 156 messages
I'd guess "Enemy - Any" may require the character to actively target an enemy to execute. Try "Self - Any" instead?

#3
Malanek

Malanek
  • Members
  • 7 839 messages
Try...
1) Enemy - Rank lower than elite jump to 3
2) Enemy - Staggered -> Chain lightning
3) blah blah

#4
TeamLexana

TeamLexana
  • Members
  • 2 932 messages
I don't know, I think ultiately the CCC tatics are pretty hit and miss actually. Even simple Enemy: Status: Brittle can miss a large amount of the time because the warrior or rogue just can't catch it in time before the effect wears off. When they work, it's grand, when they don't which is more often then naught it sucks really hard.

#5
AgenTBC

AgenTBC
  • Members
  • 414 messages
Malanek: That should work for this specific case. But I'm trying to figure out why this one DOESNT work so that I can apply the lesson in the future.

#6
AgenTBC

AgenTBC
  • Members
  • 414 messages
Oh, one major peeve I have with the tactics is that "jump to tactic" appears to only be able to jump further down the list. I'd like to be able to jump anywhere on the list, including back to the top.

Guess they didn't want people setting up infinite loops by accident.

#7
nicodeemus327

nicodeemus327
  • Members
  • 770 messages

TeamLexana wrote...

I don't know, I think ultiately the CCC tatics are pretty hit and miss actually. Even simple Enemy: Status: Brittle can miss a large amount of the time because the warrior or rogue just can't catch it in time before the effect wears off. When they work, it's grand, when they don't which is more often then naught it sucks really hard.


That's been my experience with CCCs and tactics. The debuffs just don't last long enough. If the mage is in the middle of a staff animation for auto attack then they sometimes miss it.

#8
Waltzingbear

Waltzingbear
  • Members
  • 577 messages
You are right I had a problem trying to configure a similar configuration where it seem to just ignore some of the skip part and not really skip. There must be a problem with the code with some of the factors.

There's a more elegant way to configure the same thing you were trying to. Try:
Enemy - Rank Elite or Higher ---> Use parameter for next tactic
Enemy - STAGGERED ---> Chain Lightning

As for jumping up the tactcis; just set a tactic to jump all the way down and it will reset itself and get back to the start.

Modifié par Waltzingbear, 22 mars 2011 - 06:48 .


#9
dfscott

dfscott
  • Members
  • 34 messages

AgenTBC wrote...

I'm trying to develop some more complex tactics on the tactics screen for my mages on Nightmare mode.  But I'm struggling to get the tactics to do what I want them to do at times.  Can someone explain why the following acts wonky:

1)  Enemy - STAGGERED     --->  jump to 3.
2)  Enemy - Any   ----->  Jump to 4.
3)  Enemy - Rank Elite or Higher   ---> Chain Lightning
4)  blah blah blah
5)  etc

It looks to me like that should cast chain lightning at any staggered enemy of rank elite or higher, but not cast chain lightning at a non-staggered elite enemy, and not cast chain lightning at staggered trash mobs.  However, what it does is immediately cast chain lightning at all elite enemies regardless of whether they are staggered.

Why?  IF the enemy is not staggered, tactic #2 should skip over the chain lightning spell.  But it doesn't.  No comprendo.


That doesn't do what you want because here's the way that gets evaluated:

1) Ok, let's see if we have a staggered enemy.... yep, there his is in front of our warrior!  Target him and jump to 3.
3) Ok, now we're looking for an elite or higher enemy... yep, there's an elite mage in the back, Target him and cast Chain Lightning on him.

Waltzingbear wrote...
You are right I had a problem trying to configure a similar configuration where it seem to just ignore some of the skip part and not really skip. There must be a problem with the code with some of the factors.

There's a more elegant way to configure the same thing you were trying to. Try:
Enemy - Rank Elite or Higher ---> Use parameter for next tactic
Enemy - STAGGERED ---> Chain Lightning


This ensures that the same enemy is both Elite and Staggered before casting.

#10
AgenTBC

AgenTBC
  • Members
  • 414 messages
Yep, I changed it to that, thanks.

#11
AgenTBC

AgenTBC
  • Members
  • 414 messages
NEW BONUS TACTICS QUESTION!

Is there any way to adequately use tactics in conjunction with the rogue abilities which depend on a series of normal strikes followed by an activated ability? Sebastien's is called Arrow of Justice or something; I can't recall offhand the name of the dual wield one. But there doesn't seem to be a way to tell the game to only use it after X number of successful blows. Is there any way to use these in an automated fashion and still have them not go off right away and thus be wasted?

#12
CheeseToasty

CheeseToasty
  • Members
  • 1 messages

I don't know, I think ultiately the CCC tatics are pretty hit and miss actually. Even simple Enemy: Status: Brittle can miss a large amount of the time because the warrior or rogue just can't catch it in time before the effect wears off. When they work, it's grand, when they don't which is more often then naught it sucks really hard.


Try to set up your BRITTLE tactic so that the warrior will be standing right next to the target, avoiding having to run. Try something like this combo I use for upgraded pinning shot (which disorients) :

Varric :
Enemy - attacking Aveline : Use condition for next tactic
Enemy - using a melee attack : Use Pinning Shot

Aveline :

Enemy - Disoriented : Use Assault

With the above, Varric will favour targeting enemies attacking Aveline with melee, meaning they'll be right next to her. He will also target other random melee enemies with it, but only on the rare occasion when Aveline isn't being attacked in hand-to-hand.

#13
Waltzingbear

Waltzingbear
  • Members
  • 577 messages
I don't have the Sebastian DLC so I've no idea what his abilities are like.
About Unforgiving Chain- at 10 stacks it adds 20% chance to crit and the damage from Explosive Strike isn't that high without the STAGGERED multiplier.
I don't know of any way to make a rogue only use that when it's fully loaded but it is only really worth using on a STAGGERED target so I don't think you have a real problem there.

#14
AgenTBC

AgenTBC
  • Members
  • 414 messages
Explosive Strike adds 50% damage for each basic attack that hits before you use it, up to 10. 500% damage even against non-staggered is not at all a bad deal... but the problem is you'd have to be constantly micromanaging the rogue to use it at appropriate times, and if you're doing that you can't watch anybody else.

Something which depends on how many hits you've dealt before you activate it is the kind of thing which benefits most from automation so it seems weird that you can't automate it. Are we supposed to sit there counting blows while everybody else dies?

Would be very easy to have added an additional tactic which would fire off an ability after X number of basic attacks on a target, and given there are a number of abilities which make use of this mechanic I think it probably should have been included. It's not a hugely serious matter that it wasn't but it does make rogues even more micro-intense than they would already be.