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How To Make a Piece of Equipment Invisible?


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13 réponses à ce sujet

#1
Cambios

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Is there a templateresref code or something to make a piece of equipment invisible?

I have tried savegame editing and changing a piece of armor's templateresref code to "arm_nuda" but that apparently just destroys the piece of armor.

I'd like to be able to have some characters that cast spells with no visible gloves, a conan-like warrior with no visible chest armor, etc.

#2
Cambios

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Anyone?

#3
Jazharah

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The only thing I can think of is to take it off?

I assume you don't mean see-through chests and such, in that case it's solved with a simple '?' instead of any other tag.

My guess is that armors like that will come out soon enough as soon as a toolset is released *crosses fingers*, since it would require editing meshes or importing them. Then again, it may be fixed with an alpha texture, but I don't see that working well.

#4
kotli

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Tried linking it to a non existence model/texture?

#5
Cambios

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kotli wrote...

Tried linking it to a non existence model/texture?


Do you know any templateresrefs for such a thing?

#6
Jazharah

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Cambios wrote...

kotli wrote...

Tried linking it to a non existence model/texture?


Do you know any templateresrefs for such a thing?


That's basically the '?' I referred to before - it makes the bodypart invisible.

#7
Cambios

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Jazharah wrote...

Cambios wrote...
Do you know any templateresrefs for such a thing?


That's basically the '?' I referred to before - it makes the bodypart invisible.


Oh! I didn't know you literally meant the ? symbol. I thought you were asking also! Hehehe.

Ok, so I just went and tried that, and it works somewhat.

1) The stat values for the armor appear to have been maintained. My armor had a +attack bonus, and after changing the templateresref fo ? my attack and armor values stayed the same.

2) Set bonus, however, went away.

3) Visually, it produced the desired effect. A bare chested, manly, Conan-like Hawke.

4) The chest slot was empty.

The empty chest slot but maintained stats prompted a few tests:

1) I zoned a few times, including zoning into and out of my house. Stats were maintained, chest slot remained empty, bare chest remained.

2) I was able to equip another chest armor, and it added whatever stats and armor value to my totals.

3) If I then removed that chest armor, I still retained the bonus/stats/armor from the original piece I turned into a ?


Conclusions:
  • Changing a piece of armor's templateresref to ? "destroys" the armor, but whatever stat/ability/attribute/armor effects were in place are remained and basically made permanent on your character.
  • Set bonuses are lost.
  • You can put new pieces of armor on in the same slot and benefit from it.
All in all, I think this is probably not a good solution since it is so abusable and you lose the set bonus (which is a bummer).

Basically, I guess I have to hope there is either a truly invisible templateresref somewhere, or there is a way to set a piece of armor not to show up.

Any ideas?

Modifié par Cambios, 22 mars 2011 - 06:43 .


#8
hazenvirus

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If your looking to remove the object model I guess I'll refer you to my model swapping guide. Except all you have to do is delete the path or model id and then when the item calls for its art model it finds nothing hence an invisible item.

This will make all the armor of the same type invisible but if your using hawke exclusive armor like the champion set it won't effect NPCs anyway.

http://social.biowar...7/index/6557648

Modifié par hazenvirus, 22 mars 2011 - 07:52 .


#9
Cambios

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Hazen, as I noted in your thread I try to stay away from that method of model swapping for such things because I don't want it to affect my entire game. I only want to affect a single game. That is why I prefer the saved game editing for this route.

I definitely appreciate your suggestion, but I'm hoping for a less global solution that can be done via savegame edit.

Modifié par Cambios, 22 mars 2011 - 08:43 .


#10
hazenvirus

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Well you could just save out a item_variations_yourcurrentplaythrough.gda make the specific edit and just move it in or out of the overide folder when you want to have that item appear or disappear.

You can have several of the same gda files in your override folder and as long as they have different names like item_variations_a.gda and item_variations_b.gda the game will merge them when it utilizes the files. This allows you to make small changes when you want to you can easily remove changes you dislike.

Otherwise I'm just not sure your going to find a savefile solution considering the game uses the templateresref to access all the required resources and properties like item_variations and itm_base. So having no templateresref as you said basically destroys the item or it doesn't exist.

I suppose you could try putting in a templateresref for something like a rune or junk item though. They don't actually have a ingame model so you might be able to work with the item once your ingame via the item icon without it disappearing.

Modifié par hazenvirus, 22 mars 2011 - 08:55 .


#11
Cambios

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Those are two good suggestions. I'll give them a shot.

#12
SapphireFire

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If you do decide to give model swapping a try, I remember in Act 1you could buy a transparent glove in the Black Emporium called "Invisible Gloves" or something like that. I'm not sure if that glove is still there in the later acts, but that might be what you're looking for.

#13
Cambios

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SapphireFire wrote...

If you do decide to give model swapping a try, I remember in Act 1you could buy a transparent glove in the Black Emporium called "Invisible Gloves" or something like that. I'm not sure if that glove is still there in the later acts, but that might be what you're looking for.


Cool item, but it doesn't work for chest armor. If you set the chest armor's templateresref to the same one as the invisible gloves, it actually makes your entire torso invisible :).

And then in game you have a pair of gloves equipped in your chest slot.

#14
Cambios

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Anyone else have a suggestion for this?