Who at Bioware decided to butcher Anders into a sociopath?
#151
Posté 22 mars 2011 - 09:24
#152
Posté 22 mars 2011 - 10:46
Sociopaths/psychopaths/persons suffering from antisocial personality disorder have two things that are hallmarks of the disorder: 1) A total inability to feel normal emotions, particularly empathy; and 2) fearlessness. Anders demostrates in Awakenings and in DA II that he has empathy and feelings. He has emotions. The true psychopath (and yes, I like the older term, I think it more descriptive) has to fake emotions, because they don't feel them. When you run an FMRI on their brains the section that lights up for "normal" people regarding emotions don't light up for them. Psychopaths are organically different. Rule out psychopathy for Anders....he feels and he feels fear. In that regard, he is quite normal.
As to being crazy. Anders in DA II is always oriented as to time and place, he does not hallucinate visually and he doesn't hear voices that aren't there. He doesn't have delusions of persecution because they really ARE after him, and he doesn't suffer time loss or memory loss, even when the "spirit" takes over. He never declared himself to be the messiah, and is certainly coginizant of the fact that what he did trangressed the laws of his god and man and that he will suffer punishment for it. He is not psychotic. Please stop calling him crazy. You do honest to goodness psychotics a disservice by declaring Anders "mad."
You could make a case for his being severely depressed. Depressed males often commit suicide by cop (or in this case, Champion) and often turn their depression (and rage) outward on others rather than on themselves.
Certainly he suffers from a real (in the universe of Dragon Age) physical condition of spirit possession which affects his judgment somewhat -- however, he chose to meld deliberately to fight the opression of the mages. This does not, however, excuse his actions.
Anders, decided to kill a whole bunch of people in the Chantry in the name of his cause to start a war. He did not ask the permission of those he sacrificed; he threw them up on the altar of HIS beliefs and took their lives without their consent. He forced them to fuel his revolution. He made them into SLAVES.
That makes Anders no better than the worst Templar in the Chantry who beats up mages for fun. That makes him no better than the worst blood mage in Tevinter. He may as well have bought a whole bunch of elves and slaughtered them for a huge blood pool to effect his magic. He took their lives without thought for their future, their future children, their present children, their hopes their dreams....it was about what Anders wanted...it was never about anything else.
He is not a hero. He is a selfish, narcissistic murdering man. As I said, please don't give him the excuse of a real psychological disorder.
IMHO.
#153
Posté 22 mars 2011 - 11:56
I never felt more "betrayed" in all my years of gaming. Story wise, I thought it was well done.
Edit: I can only wonder how "broken" the the fans who romanced him were left. It's like Alistair taking the final hit on the Archdemon all over again.
Modifié par stephen1493, 23 mars 2011 - 12:00 .
#154
Posté 23 mars 2011 - 12:07
For argument's sake, could you say that it is Vengeance (aka Justice) who is the selfish, narcissistic murdering one? Then one could say that Anders is allowing Vengeance this one act of devastation because he knows that they will be killed for it, thus keeping Vengeance from doing anything more terrible. A side benefit would be that Anders is also free from his living-hell prison. I think the banter that he has with Merrill on the way to consult the Sundermount Demon suggests that Anders has less control over his abomination-ness than you give him credit for (and that banter gives me a lot more sympathy for him -- it's truly terrible).
On the main post point, I still think that if the VA had been the same, a lot of the personality changes would be less jarring.
#155
Posté 23 mars 2011 - 12:10
It was terrorism. He decided to be a fantasy setting terrorist instead of a fantasy setting Ghandi. There had to be a better way to help the mages.
....just an idea, but proving that a crazy creepy idol-sword had driven the Knight-Commander insane would have been a good first step.
#156
Posté 23 mars 2011 - 12:32
What Chantry?Foolsfolly wrote...
I too wanted to turn him over to the Chantry.
It was terrorism. He decided to be a fantasy setting terrorist instead of a fantasy setting Ghandi. There had to be a better way to help the mages.
....just an idea, but proving that a crazy creepy idol-sword had driven the Knight-Commander insane would have been a good first step.
I keed. I keed.
#157
Posté 23 mars 2011 - 01:21
Brockololly wrote...
David Gaider wrote...
As for the other changes, we certainly did change his voice actor. The fact that he is no longer the same character, however, is because people change-- and he, in particular, has been through a lot since joining with Justice. He always had that streak of hatred towards the Circle. He just felt powerless to do anything about it.
My issue with Anders in DA2 wasn't so much that he ended up doing what he did and all, but rather the disconnect from the last time we saw Anders in Awakening to when we see him in DA2. So that when you meet him in DA2, added with the new voice actor, he seems almost entirely like a different character- so any latent feelings for Anders from Awakening sort of dry up pretty quickly. If maybe we saw him as more Awakening style Anders in the start, had him take on Justice and then followed him down his descent into mage terrorism, that would have been more impactful for the player, as opposed to just having him start out as a pretty much foreign entity, despite having met him already in Awakening.
I get that "people change" but its more interesting when you can more clearly see that change happen before your eyes and its not all done off screen in between games, which is what it felt like with Anders.
Although I agree with everything you say for me personally it was the different voice actor who killed the character for me. That just wasn't Anders. There are few things in movies/games/etc I hate more than recastings, unless there are really good reasons (like with Spartacus). With his "real" voice Anders and his story might have had a totally different impact on me, because I probably would have wanted to talk him more than when it was absolutely necessary. As it was he ended up being my second most neglected companion, because I just couldn't stand talking to him. He did look (a bit) like Anders, but the voice just took me out of the game every time.
#158
Posté 23 mars 2011 - 01:31
It's just weird to replace his voice actor. Isabella's replacement, however, was a great and improved one. I don't want to think about Anora when Isabella's going into her sexy talks.
#159
Posté 23 mars 2011 - 01:33
#160
Posté 23 mars 2011 - 01:45
A bad peace is even worse than war." -- Tacitus
At some point the line must be drawn and we must battle to fight for what is right and what we believe in no matter the costs. In this as much as we will hate the person who has started the war the war is needed.
Anders can be compared with however Timothy Mcveigh. A man who believed a bombing would start the war to as Thomas Jefferson said,
"Let them take arms. The remedy is to set them right as
to the facts, pardon and pacify them. What signify a few lives lost
in a century or two? The tree of liberty must be refreshed from
time to time, with the blood of patriots and tyrants.
It is its natural manure."
#161
Posté 23 mars 2011 - 01:55
#162
Posté 23 mars 2011 - 02:05
Brockololly wrote...
My issue with Anders in DA2 wasn't so much that he ended up doing what he did and all, but rather the disconnect from the last time we saw Anders in Awakening to when we see him in DA2. So that when you meet him in DA2, added with the new voice actor, he seems almost entirely like a different character- so any latent feelings for Anders from Awakening sort of dry up pretty quickly. If maybe we saw him as more Awakening style Anders in the start, had him take on Justice and then followed him down his descent into mage terrorism, that would have been more impactful for the player, as opposed to just having him start out as a pretty much foreign entity, despite having met him already in Awakening.
I get that "people change" but its more interesting when you can more clearly see that change happen before your eyes and its not all done off screen in between games, which is what it felt like with Anders.
This pretty much hits my main complaint. It's not that I have a problem with Anders fusing with Justice, becoming 'hardened' after years of hardship, blowing up the Chantry. The problem is that there doesn't seem to be anything left of his Awakening character, which makes him feel like an entirely different person. If they instead had kept certain aspects of his old personality intact, it would have made it easier to recognize the character as Anders (whom I loved in Awakening) while still letting the player feel sympathy for his situation.
#163
Posté 23 mars 2011 - 02:16
I mean c'mon guys, hints are constantly dropped through the whole game that he is losing control to justice.
Also I personally hated anders in awakening, I liked him far better in da2. His awakening character feels like a parody of the da2 character, his voice actor was terrible too.
#164
Posté 23 mars 2011 - 02:44
Il Divo wrote...
Brockololly wrote...
My issue with Anders in DA2 wasn't so much that he ended up doing what he did and all, but rather the disconnect from the last time we saw Anders in Awakening to when we see him in DA2. So that when you meet him in DA2, added with the new voice actor, he seems almost entirely like a different character- so any latent feelings for Anders from Awakening sort of dry up pretty quickly. If maybe we saw him as more Awakening style Anders in the start, had him take on Justice and then followed him down his descent into mage terrorism, that would have been more impactful for the player, as opposed to just having him start out as a pretty much foreign entity, despite having met him already in Awakening.
I get that "people change" but its more interesting when you can more clearly see that change happen before your eyes and its not all done off screen in between games, which is what it felt like with Anders.
This pretty much hits my main complaint. It's not that I have a problem with Anders fusing with Justice, becoming 'hardened' after years of hardship, blowing up the Chantry. The problem is that there doesn't seem to be anything left of his Awakening character, which makes him feel like an entirely different person. If they instead had kept certain aspects of his old personality intact, it would have made it easier to recognize the character as Anders (whom I loved in Awakening) while still letting the player feel sympathy for his situation.
+1
Seems like they wrote, designed and voiced a new character and slapped the name Anders and a half-assed plot about Justice on the end.
#165
Posté 23 mars 2011 - 02:54
#166
Posté 23 mars 2011 - 04:03
#167
Posté 23 mars 2011 - 05:29
Basically this. If we were shown more of the change, ie. meeting Anders and seeing him become Janders instead of it just being Janders from the get go. I mean if you go back and listen to his dialogue with Justice in Awakening it is pretty heavily foreshadowed, its just in DAII I never ever see Anders, just Janders.FLStyle wrote...
Il Divo wrote...
Brockololly wrote...
My issue with Anders in DA2 wasn't so much that he ended up doing what he did and all, but rather the disconnect from the last time we saw Anders in Awakening to when we see him in DA2. So that when you meet him in DA2, added with the new voice actor, he seems almost entirely like a different character- so any latent feelings for Anders from Awakening sort of dry up pretty quickly. If maybe we saw him as more Awakening style Anders in the start, had him take on Justice and then followed him down his descent into mage terrorism, that would have been more impactful for the player, as opposed to just having him start out as a pretty much foreign entity, despite having met him already in Awakening.
I get that "people change" but its more interesting when you can more clearly see that change happen before your eyes and its not all done off screen in between games, which is what it felt like with Anders.
This pretty much hits my main complaint. It's not that I have a problem with Anders fusing with Justice, becoming 'hardened' after years of hardship, blowing up the Chantry. The problem is that there doesn't seem to be anything left of his Awakening character, which makes him feel like an entirely different person. If they instead had kept certain aspects of his old personality intact, it would have made it easier to recognize the character as Anders (whom I loved in Awakening) while still letting the player feel sympathy for his situation.
+1
Seems like they wrote, designed and voiced a new character and slapped the name Anders and a half-assed plot about Justice on the end.
Losing his voice actor didn't help though, I had just beaten Awakening again and hearing a different voice probably did as much to say that DAII Anders != DAA Anders as did the new writing direction. Isabela's wasn't as bad given how minor of a role she played but Anders was around for all of my DAA playthrough so the difference is much more noticeable.
#168
Posté 23 mars 2011 - 08:59
#169
Posté 23 mars 2011 - 01:15
This is where Justice comes in: Anders in Dragon Age 2 isn't just Anders, it's Anders AND Justice. Justice's traits, and development, need to be considered as well. Justice's lack of patience, Justice's drive, the unwillingness to simply sit around and let the situation continue, is what was added to Anders. DA2 Anders isn't a completely different person: DA2 Anders is Awakening Anders who just can't stand by and do nothing.
#170
Posté 23 mars 2011 - 01:42
The reason? The reason we wanted to develop his character that way was because that's where we wanted to take him. I'm not sure we need more reasons than that, do we?
Ha ha yes you do
#171
Posté 23 mars 2011 - 01:45
Maybe this is the only answer you want to give us, but that doesn't make it any more informative. We may infer that you wanted to do it because... well, you did it.David Gaider wrote...
The reason? The reason we wanted to develop his character that way was because that's where we wanted to
take him. I'm not sure we need more reasons than that, do we?
Why did you want to develop Anders in this way? Why did you think it would be interesting? What exactly was the dynamic you were going for, and do you think you achieved it? Is fan reaction what you expected (or hoped, or wanted)?
I am aware that we have no particular right to an answer at all, since you post here in your free time because you seem to like interacting with the community (though sometimes we seem to do your head in as well). I am not demanding more of an answer, simply asking for one.
EDIT: Actually, looking back on the short story written for Anders, maybe this is exactly the reaction DG expeected. The newly-joined Anders-Justice thinks of killing chantry sisters in agony. Gah...
Modifié par Estelindis, 23 mars 2011 - 03:29 .
#172
Posté 23 mars 2011 - 02:00
#173
Posté 23 mars 2011 - 02:11
What occurs to Anders is given a lot of logical reason. But emotionally, what happens to him was lacking in reason. We're just told "Hey, Anders really was just insanely hateful before, enough that he could even corrupt a spirit of Justice!" And... I'm sorry, but the character of Anders in Awakening was displayed as cynical, wry, comical, but also desirous of just finding a way to be happy. He didn't like Templars but he had reasons and he didn't feel sympathy over their deaths, but he didn't try to cause them. And I GET why he took Justice in, why the two were bad for each other. I do. I really get it and it makes sense in a plot direction. Where it stops making sense is that Justice seems like himself if you take him into the Fade. He's absolutely set on 'what is right'. And even though he's in a place he's more comfortable in, his concern is for the stability of the dream. You know what moment in DAII I really felt I heard Awakening!Anders in? The debate between Fenris and Anders on why Fenris's master and the templars hadn't killed the other. Fenris says, "How have the Templars managed to not kill you?" and Anders quips back, "Because -I'm- charming." And for that brief instant, it was like we were back in Awakening with THAT Anders.
I just feel a huge disconnect between Awakening and DAII Anders that cannot be explained by Justice unless we also get some sort of story about how Justice himself was becoming corrupt. Even though, again, he didn't seem corrupt in the Fade part of DAII. I adored Anders in Awakening and wished we could have romantic partners in it. Instead, DAII made me wish Nathaniel had just made a come back and he and Fenris could have brooding competitions rather than Anders being a psycho. Did the writers really not ever feel the sensation that they were bringing home a newly engaged person to their kids and telling their kids to call this new person mommy/daddy now even though the kid KNOWS this strange new person is NOT their mommy/daddy and why are they being told that it is? Because that's kinda how it feels. I can call him Anders now, but I actually felt a painful twinge listening to his banter from Awakening. I immediately went "God, he died. He died way before any of my characters murder knifed him. He died before the game even started. That Anders no longer exists". And so I'll call the DAII character "Anders" because I've gotten that that's what I'm supposed to do. But considering the characters were the only thing I actually liked about Awakening...I'll always feel that disappointment that we didn't have our sarcastic mage who just wanted a chance to be happy back. I'd take him and his selfishness any day over the murderer he became.
I say this having honestly done my best to do a completely pro-Anders playthrough and see his romance and actually left Fenris behind half of the time because anytime Fenris was in the party I felt like "Crap, I know I've already romanced Fenris twice but.... he's so much better...." I like to think I really tried to understand Anders and his new motives and I sorta get them. Logically, I certainly see the screwed up way of thinking that led to where he is now. Legally, I'll always see him as a murderer. And emotionally, I'll now always see him as a betrayer and a deluded killer. It really is summed up in the end song's lyrics. "I'm not calling you a liar, just don't lie to me. I'm not calling you a thief, just don't steal from me. I'm not calling you a ghost, Just stop haunting me." Ironically, I only actually listened to the credits to hear the song AFTER the Anders romance playthrough. And it just echoed in me. Because I felt...the Anders romance was as hollow as the romance the song portrays. You don't call him what he is... but you know what he is. And in the Rivalmance, Anders even admits there was no one in Kirkwall he wouldn't kill. He's not saying "Except you" to Hawke. The mage most of us loved was gone before the game. We never had a chance to save him. Maybe that's the really pathetically sad part.
#174
Posté 23 mars 2011 - 02:48
#175
Posté 23 mars 2011 - 02:58
Of course this is all my opinion. You're free to disagree and I expected this kind of hate the moment I reached the end game. I just believe it's intentional to a point.





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