When I first heard the claims of the recycled environments, I was worried.
When I first heard about the small gigabyte size, I was worried.
But people dismissed those worries! Bioware told us the small size was due to them having found ways to "refine" their programming techniques to make the space more efficient. They said that claims of recycled environments was simply the story letting you revisit those locations, and nothing more.
Bunch of stupid, stupid lies. I don't think I have ever felt this cheated on a game before.
Oh that cave in Sundermount? Hey, this cave is exactly like all the other dozen caves in the area, and even like the caves in other areas!
That mansion in Kirkwall? Once you've seen one, you've seen them all!
That tunnel with the exact same layout, the same size, the same crevasse with the exact same twists and turns and even foliage? Oh, you only visit those about 20 times throughout the game.
That apostate/ qunari/ theives/ mercenary hideout with the same wooden structures and walkways? With the same chest locations and hidden passages? 10+ times, at least.
Recycled maps in games have always been somewhat of a tolerable thing best kept to a minimum. I thought I was used to it. DA2 essentially slapped me in the face with its disregard to keep things fresh. I really felt almost speechless when I finished the game. It used the cheapest trick in the book shamelessly and it was still half the length of Origins. This flaw to me is to fatal that I don't even have the heart to finish pointing out the other bad aspects of this ridiculous game.
I think I'm done with DA, permanetly. I can't see myself doing another playthrough; one was painful enough. This will be my first time doing a single playthrough in a Bioware game.
Reinveil-
These types of threads continue to blow my mind for a number of reasons:
1.)
The defenders that immediately chime in with "but the whole game takes
place in a city, of course the environments repeat!" How they can not
understand that critics are talking about the interiors/dungeons and not
the city locations is mind-boggling - did you guys really go through
the entire game not noticing that every single house, mansion, tunnel,
and basement is the exact same map? Were you huffing glue while you
were playing?
2.) The defenders that counter with "yeah, but x
game reused maps too!" You understand that by using this argument,
you're basically conceding the point, yes? And that it makes you look
like you have some sort of buyer's remorse/denial issue? Did you not
learn as a child that "yeah but he did it too" isn't a valid defense?
Many games reuse assets, but if you think the kind of lazy design that
permeates DAII is an industry standard, I don't think you play very many
games.
3.) The defenders that claim trolling or elitism. All
AAA games face a certain amount of backlash after release, something I'm
sure Bioware knows well. However, it's been especially bad for DAII.
If you'd take your fingers out of your ears and stop saying
"LALALALALALALA" for a moment, you'd notice that an awful lot of people
are talking about the same issues...almost as if the criticism
is...gasp...valid! Even weirder are the folks that make claims that the
detractors hate Bioware or are "trying to take them down" or ruin their
reputation. You know, for the hell of it ("Yeah, I had a good time
with Dragon Age...but Bioware's had it too good, we need to do something
about this"). Did it not cross their minds that perhaps we just want
more than a half-assed, lazy effort for $60? Especially from a
developer we know is capable of better?
How any consumer can try
and justify paying more for less, regardless of the reason, is beyond my
realm of understanding. It's okay to admit to yourself that maybe,
just maybe, the game is flawed and there is room for improvement.
There's nothing wrong with criticism, so long as it's kept civil and
constructive.
Modifié par Vali, 23 mars 2011 - 01:42 .





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