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This entire game is recycled


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#1
Vali

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So I have just finished playing the game, and despite the great moments in the story telling, I am just amazed at how much of this game is just layers and layers of the same recycled stuff.

When I first heard the claims of the recycled environments, I was worried.
When I first heard about the small gigabyte size, I was worried.

But people dismissed those worries! Bioware told us the small size was due to them having found ways to "refine" their programming techniques to make the space more efficient. They said that claims of  recycled environments was simply the story letting you revisit those locations, and nothing more.

Bunch of stupid, stupid lies. I don't think I have ever felt this cheated on a game before.

Oh that cave in Sundermount? Hey, this cave is exactly like all the other dozen caves in the area, and even like the caves in other areas!
That mansion in Kirkwall? Once you've seen one, you've seen them all!
That tunnel with the exact same layout, the same size, the same crevasse with the exact same twists and turns and even foliage? Oh, you only visit those about 20 times throughout the game.
That apostate/ qunari/ theives/ mercenary hideout with the same wooden structures and walkways? With the same chest locations and hidden passages? 10+ times, at least.

Recycled maps in games have always been somewhat of a tolerable thing best kept to a minimum. I thought I was used to it. DA2 essentially slapped me in the face with its disregard to keep things fresh. I really felt almost speechless when I finished the game. It used the cheapest trick in the book shamelessly and it was still half the length of Origins. This flaw to me is to fatal that I don't even have the heart to finish pointing out the other bad aspects of this ridiculous game.

I think I'm done with DA, permanetly. I can't see myself doing another playthrough; one was painful enough. This will be my first time doing a single playthrough in a Bioware game.


Reinveil-
These types of threads continue to blow my mind for a number of reasons:

1.)
The defenders that immediately chime in with "but the whole game takes
place in a city, of course the environments repeat!" How they can not
understand that critics are talking about the interiors/dungeons and not
the city locations is mind-boggling - did you guys really go through
the entire game not noticing that every single house, mansion, tunnel,
and basement is the exact same map? Were you huffing glue while you
were playing?

2.) The defenders that counter with "yeah, but x
game reused maps too!" You understand that by using this argument,
you're basically conceding the point, yes? And that it makes you look
like you have some sort of buyer's remorse/denial issue? Did you not
learn as a child that "yeah but he did it too" isn't a valid defense?
Many games reuse assets, but if you think the kind of lazy design that
permeates DAII is an industry standard, I don't think you play very many
games.

3.) The defenders that claim trolling or elitism. All
AAA games face a certain amount of backlash after release, something I'm
sure Bioware knows well. However, it's been especially bad for DAII.
If you'd take your fingers out of your ears and stop saying
"LALALALALALALA" for a moment, you'd notice that an awful lot of people
are talking about the same issues...almost as if the criticism
is...gasp...valid! Even weirder are the folks that make claims that the
detractors hate Bioware or are "trying to take them down" or ruin their
reputation. You know, for the hell of it ("Yeah, I had a good time
with Dragon Age...but Bioware's had it too good, we need to do something
about this"). Did it not cross their minds that perhaps we just want
more than a half-assed, lazy effort for $60? Especially from a
developer we know is capable of better?

How any consumer can try
and justify paying more for less, regardless of the reason, is beyond my
realm of understanding. It's okay to admit to yourself that maybe,
just maybe, the game is flawed and there is room for improvement.
There's nothing wrong with criticism, so long as it's kept civil and
constructive.




Modifié par Vali, 23 mars 2011 - 01:42 .


#2
AustinKain

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Umm TROLL there is a fan review thread, and if your done then you should never be seen in these forums again.

GOODBYE!!!!!!!

#3
Broken1477

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Posted Image

Modifié par Broken1477, 22 mars 2011 - 05:02 .


#4
Cody211282

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AustinKain wrote...

Umm TROLL there is a fan review thread, and if your done then you should never be seen in these forums again.

GOODBYE!!!!!!!


How is it trolling to tell the truth?

#5
lazuli

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Yeah, you're not trolling. There may be other threads for discussing this, but an overflow of these isn't such a bad thing. It sends a message to Bioware.

#6
Deylar

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Haven't you heard. Bioware is going green.

#7
Tiax Rules All

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Yes well, the OP is pretty right on though. There are VERY few maps in this game. Highly detailed and nice maps but... very few of them. Re-used beyond belief.

#8
Cody211282

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Deylar wrote...

Haven't you heard. Bioware is going green.


You can only recycle so much before you can't get anything back, thats why bottles have the numbers on them.

Maybe Bioware wasn't paying attention.

#9
Luminary1919

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In my language your name is something funny that is said to someone who complains too much. Made me laugh, thanks for that.

That aside I completely agree. Although I will give Bioware another chance. Their past games are almost holy to me.

#10
Deylar

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Cody211282 wrote...
You can only recycle so much before you can't get anything back, thats why bottles have the numbers on them.

Maybe Bioware wasn't paying attention.

Next they will be installing solar panels on the CD.

#11
Cody211282

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Tiax Rules All wrote...

Yes well, the OP is pretty right on though. There are VERY few maps in this game. Highly detailed and nice maps but... very few of them. Re-used beyond belief.


They still aren't as detailed as DA:O was, look at the inside of the circle tower then look at low town.

#12
Serpieri Nei

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 Welcome to Dragon Age Light - where you pay the same for less.

#13
Tiax Rules All

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Serpieri Nei wrote...

 Welcome to Dragon Age Light - where you pay the same for less.


pretty much this, cept I paid MORE for DA2

#14
sporkmunster

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How is he a troll? it's all true.

#15
Cody211282

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Serpieri Nei wrote...

 Welcome to Dragon Age Light - where you pay the same for less.


Actauly I paied $50 for DA:O and $60 for DA2(not to mention the value of the dollar taking a nose dive since them), so I paid more and got less.

#16
NRO TYN

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Damnit! dont blame the puppet, blame the puppeter (EA).

#17
Cody211282

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I would also like to point out how fanboys aren't even trying to stick up for the game anymore, they just call anyone who doesn't think it's perfect a troll.

II That Burn In Ya Ass II wrote...

Damnit! dont blame the puppet, blame the puppeter (EA).


I blame them both, Bioware basicly lied for most the dev cycle of this game.

Modifié par Cody211282, 22 mars 2011 - 05:16 .


#18
acidproof

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Yeah, I'm not sure I'd preorder another DA game. ME3 will probably the last Bioware made game I preorder. Honestly, I never thought I'd say that.

#19
Waage25

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II That Burn In Ya Ass II wrote...

Damnit! dont blame the puppet, blame the puppeter (EA).


NO this has BIOWARE written all over it so i blame both.

#20
Vali

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Well, I'm glad to see "fan reviews" are appreciated, and not sheep reviews.

I'm with Cody. I'm fairly certain it's not even paying same for less. I think I paid  more for less.

#21
Sen4lifE

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Vali wrote...

So I have just finished playing the game, and despite the great moments in the story telling, I am just amazed at how much of this game is just layers and layers of the same recycled stuff.

When I first heard the claims of the recycled environments, I was worried.
When I first heard about the small gigabyte size, I was worried.

But people dismissed those worries! Bioware told us the small size was due to them having found ways to "refine" their programming techniques to make the space more efficient. They said that claims of  recycled environments was simply the story letting you revisit those locations, and nothing more.

Bunch of stupid, stupid lies. I don't think I have ever felt this cheated on a game before.

Oh that cave in Sundermount? Hey, this cave is exactly like all the other dozen caves in the area, and even like the caves in other areas!
That mansion in Kirkwall? Once you've seen one, you've seen them all!
That tunnel with the exact same layout, the same size, the same crevasse with the exact same twists and turns and even foliage? Oh, you only visit those about 20 times throughout the game.
That apostate/ qunari/ theives/ mercenary hideout with the same wooden structures and walkways? With the same chest locations and hidden passages? 10+ times, at least.

Recycled maps in games have always been somewhat of a tolerable thing best kept to a minimum. I thought I was used to it. DA2 essentially slapped me in the face with its disregard to keep things fresh. I really felt almost speechless when I finished the game. It used the cheapest trick in the book shamelessly and it was still half the length of Origins. This flaw to me is to fatal that I don't even have the heart to finish pointing out the other bad aspects of this ridiculous game.

I think I'm done with DA, permanetly. I can't see myself doing another playthrough; one was painful enough. This will be my first time doing a single playthrough in a Bioware game.





All games do this.  Get your research out.

#22
Cody211282

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Sen4lifE wrote...

Vali wrote...

So I have just finished playing the game, and despite the great moments in the story telling, I am just amazed at how much of this game is just layers and layers of the same recycled stuff.

When I first heard the claims of the recycled environments, I was worried.
When I first heard about the small gigabyte size, I was worried.

But people dismissed those worries! Bioware told us the small size was due to them having found ways to "refine" their programming techniques to make the space more efficient. They said that claims of  recycled environments was simply the story letting you revisit those locations, and nothing more.

Bunch of stupid, stupid lies. I don't think I have ever felt this cheated on a game before.

Oh that cave in Sundermount? Hey, this cave is exactly like all the other dozen caves in the area, and even like the caves in other areas!
That mansion in Kirkwall? Once you've seen one, you've seen them all!
That tunnel with the exact same layout, the same size, the same crevasse with the exact same twists and turns and even foliage? Oh, you only visit those about 20 times throughout the game.
That apostate/ qunari/ theives/ mercenary hideout with the same wooden structures and walkways? With the same chest locations and hidden passages? 10+ times, at least.

Recycled maps in games have always been somewhat of a tolerable thing best kept to a minimum. I thought I was used to it. DA2 essentially slapped me in the face with its disregard to keep things fresh. I really felt almost speechless when I finished the game. It used the cheapest trick in the book shamelessly and it was still half the length of Origins. This flaw to me is to fatal that I don't even have the heart to finish pointing out the other bad aspects of this ridiculous game.

I think I'm done with DA, permanetly. I can't see myself doing another playthrough; one was painful enough. This will be my first time doing a single playthrough in a Bioware game.





All games do this.  Get your research out.


Oh not like this they don't hell at least FPS's have the comon decentcy to make new maps for every level.

#23
Junri

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Fairly sure it was BioWare's decision too. They decided to put more quests in instead of having fewer quests with more environments. Honestly, I would have preferred the latter.

#24
Sen4lifE

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Cody211282 wrote...

Sen4lifE wrote...

Vali wrote...

So I have just finished playing the game, and despite the great moments in the story telling, I am just amazed at how much of this game is just layers and layers of the same recycled stuff.

When I first heard the claims of the recycled environments, I was worried.
When I first heard about the small gigabyte size, I was worried.

But people dismissed those worries! Bioware told us the small size was due to them having found ways to "refine" their programming techniques to make the space more efficient. They said that claims of  recycled environments was simply the story letting you revisit those locations, and nothing more.

Bunch of stupid, stupid lies. I don't think I have ever felt this cheated on a game before.

Oh that cave in Sundermount? Hey, this cave is exactly like all the other dozen caves in the area, and even like the caves in other areas!
That mansion in Kirkwall? Once you've seen one, you've seen them all!
That tunnel with the exact same layout, the same size, the same crevasse with the exact same twists and turns and even foliage? Oh, you only visit those about 20 times throughout the game.
That apostate/ qunari/ theives/ mercenary hideout with the same wooden structures and walkways? With the same chest locations and hidden passages? 10+ times, at least.

Recycled maps in games have always been somewhat of a tolerable thing best kept to a minimum. I thought I was used to it. DA2 essentially slapped me in the face with its disregard to keep things fresh. I really felt almost speechless when I finished the game. It used the cheapest trick in the book shamelessly and it was still half the length of Origins. This flaw to me is to fatal that I don't even have the heart to finish pointing out the other bad aspects of this ridiculous game.

I think I'm done with DA, permanetly. I can't see myself doing another playthrough; one was painful enough. This will be my first time doing a single playthrough in a Bioware game.





All games do this.  Get your research out.


Oh not like this they don't hell at least FPS's have the comon decentcy to make new maps for every level.


Yes, and in those levels, they recycle all of their models such as trees in the scenery, buildings, textures, skyboxes, etc.

Shuffling things around is the same as recycling.  They do not start from scratch every level, no one does this.

It happens to be more noticable in an RPG due to the size.  Play an MMORPG, they are much, much worse about it.


Please people, educate yourself a little in how a game's enviroment is designed before you keep spamming the forum with "DA2 HAS RESYKLS!"

Modifié par Sen4lifE, 22 mars 2011 - 05:24 .


#25
Vali

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II That Burn In Ya Ass II wrote...

Damnit! dont blame the puppet, blame the puppeter (EA).


I wish I can feel that way, but Bioware devs lied straight to our face on this one though.

If they said nothing, it would've been leagues better than claiming "Oh, that's not true!"