Nug Pie wrote...
BTW, even allowing for that video, you can see how much warriors are gimped in games like this. They were more akin to Superman in that they were both tough and high DPS.
Yet it's "conventional wisdom" you can't have high toughness (defence, bag-o-hitpoints) and high DPS simultaneously, as then "why play a wimpy mage" or a thief, for that matter.
So this fearsome weapon is turned into basically a giant wiffle bat. Meanwhile the thief's backstab is blown all out of proportion (it's supposed to be powerful because they sneak up on you unawares from behind, and you are not moving, something doubly impossible on an actual battlefield) just to give the thief something to do besides picking locks.
In the "conventional wisdom" trade-off, they are worse toughness and even higher DPS, with wimpy mages being highest DPS and lowest toughness.
You'll note they also deviate from reality in preventing you from smashing open locks (again to inflate a thief's importance). Then, finally, they give the thief a magical disappearing power denied other classes.
You can tell I'm not a fan of the several magnitudes difference of gimpitude given to standard fighters vs. simple reality, and the ridiculously bloated (again vs. simple reality) double-bonuses given to thieves, just to "balance" them in a gameplay sort of way.
Should I try to go see Sucker Punch at 12:01 AM tonight?
Fair enough, my point was more that you can swing a 2 handed weapon fast and gracefully, not that it is the right way to use one,
Also u are rght about the non-reality of the weapons but at the same time.... a wizard did it





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