I'm at the point where my critical strike chance is absurd through talents. With Devious Harm, Pinpoint Strikes, and the Predator talent, it seems to me I could continue to increase cunning to absurd levels to have some extremely nasty brittle+assassination crits. Right now I have 34 dex with 41 cunning at level 16. Assassination crits in the 8 to 9k range for brittle targets. On dragons most of my damage will be crits through the Predator talent. Short of making sure I have enough Dex for weapons and armor, has anyone tried increasing cunning to absurd levels?
Massive Cunning for an Assassination/Shadow Rogue?
Débuté par
Danik0226
, mars 22 2011 07:19
#1
Posté 22 mars 2011 - 07:19
#2
Posté 22 mars 2011 - 07:40
I went this route with my DW Rogue. Like you said, various talents will give you the ability to reliably crit about 90% of the time through various situational striking, the most important being the ability to crit from a flanking position. So once I had finalized my gear in act 3, I subtracted out how many points I would need to wield the best daggers (42 DEX) and dumped the rest into cunning. Along with the assassin ability that doubles your cunning bonus to critical damage and some gear that added to this bonus as well, I was hovering right around 300%. On normal (my first play through) this basically meant everything exploded in one or two shots. My final cunning score was somewhere in the mid 80's.
Modifié par blueyedsoul, 22 mars 2011 - 07:41 .
#3
Posté 22 mars 2011 - 07:41
The problem with that wouldn't be the crit chance but the hit chance. Your chance to actually hit the target would start going down if you'd stop investing in dexterity.
There's bound to be a high level where you'd start hitting a diminishing return (or no return at all) from the critical chance you receive from dexterity.
There's bound to be a high level where you'd start hitting a diminishing return (or no return at all) from the critical chance you receive from dexterity.
#4
Posté 22 mars 2011 - 07:42
That's a good point too; +Attack gear is important if you go this route.
#5
Posté 22 mars 2011 - 07:42
Or abilities.
#6
Posté 22 mars 2011 - 07:45
havnt done a rogue playthrough yet but does this apply to Archers just as much?
#7
Posté 22 mars 2011 - 07:48
Pretty much the same with a slight difference that Unforgiving Chain at full potential adds 20% crit chance; but this brings the same argument I made before that at some point you'd just have a redundant amount of crit.
Modifié par Waltzingbear, 22 mars 2011 - 07:54 .
#8
Posté 22 mars 2011 - 07:52
would it be safe to say to put two cun to every agl? (for example)
sorry for all the questions, I just havnt figured out the rogue builds, Im still fumbling with Varric and Isabela's builds and havent' started the rogue but will start an archer one next.
sorry for all the questions, I just havnt figured out the rogue builds, Im still fumbling with Varric and Isabela's builds and havent' started the rogue but will start an archer one next.
#9
Posté 22 mars 2011 - 07:55
Also it might be worth mentioning because Duelist is less attractive to
archers that Duelists receive a big attack bonus especially for enemies affected by Throw the Gauntlet so it's worth using that on bosses if you can without drawing their full frenzy.
But a duelist loses the bonuses from the Shadow tree so I think it pretty much evens out at the end or even comes out lower damage wise (although you'd have a very big defense score).
archers that Duelists receive a big attack bonus especially for enemies affected by Throw the Gauntlet so it's worth using that on bosses if you can without drawing their full frenzy.
But a duelist loses the bonuses from the Shadow tree so I think it pretty much evens out at the end or even comes out lower damage wise (although you'd have a very big defense score).
#10
Posté 22 mars 2011 - 08:07
@404
I wouldn't advise it. Not at the start at least because you have a really big chance to miss at the start game. At I believe level 10 or so you'd get a decent enough attack score to be able to invest more into cunning.
You are talking however about companions' builds so it's a bit different. Varric doesn't really have a way to ensure a guaranteed crit so he can never have too much dex.
About the same deal with Isabella. I think that keeping a balanced ratio of dex and cunning is the right way to go unless you want her to tank and then it's more cunning.
I wouldn't advise it. Not at the start at least because you have a really big chance to miss at the start game. At I believe level 10 or so you'd get a decent enough attack score to be able to invest more into cunning.
You are talking however about companions' builds so it's a bit different. Varric doesn't really have a way to ensure a guaranteed crit so he can never have too much dex.
About the same deal with Isabella. I think that keeping a balanced ratio of dex and cunning is the right way to go unless you want her to tank and then it's more cunning.
Modifié par Waltzingbear, 22 mars 2011 - 08:18 .
#11
Posté 22 mars 2011 - 09:25
Yeah, stacking Cunning is the way to go. You don't need Dexterity any higher than what is required to equip your best available daggers. Once you've got guaranteed hit and crit with Pinpoint Strikes and active abilities, crit damage is the way to go. Shadow is the better second spec from around 14-20, but after that Duelist becomes viable as well.
Throw the Gauntlet is garbage, of course, and Parry isn't much better. Vendetta is very useful, however, both for closing gaps and for exploiting staggers when Merciless Strike is on cooldown. 20% attack and defense are substantial passive boosts, giving you more options for direction in the Specialist tree, and making Dexterity that much less of a requirement.
Shadow still gives better burst, of course, especially if you're willing to go through the trouble of setting up obscure effects for the full Disorienting Criticals bonus on Assassinate. Definitely preferable for Archers, who don't want Vendetta and don't care about the defense bonus. Shadow is also fine if you want to dump a single point into it and put your excess into Goad or whatever. Duelist is a fine second spec for a dagger rogue, however, once you've got the points to get all the essentials from the DW and Assassin trees as well.
Throw the Gauntlet is garbage, of course, and Parry isn't much better. Vendetta is very useful, however, both for closing gaps and for exploiting staggers when Merciless Strike is on cooldown. 20% attack and defense are substantial passive boosts, giving you more options for direction in the Specialist tree, and making Dexterity that much less of a requirement.
Shadow still gives better burst, of course, especially if you're willing to go through the trouble of setting up obscure effects for the full Disorienting Criticals bonus on Assassinate. Definitely preferable for Archers, who don't want Vendetta and don't care about the defense bonus. Shadow is also fine if you want to dump a single point into it and put your excess into Goad or whatever. Duelist is a fine second spec for a dagger rogue, however, once you've got the points to get all the essentials from the DW and Assassin trees as well.
Modifié par CLime, 22 mars 2011 - 09:27 .
#12
Posté 22 mars 2011 - 11:41
Well yes, my rogueHawke is entirely based on crits. It's a pure burst dmg build where all the really important moves will always deliver a crit anyway, and anything that doesn't will be used exclusively with Pinpoint Strikes to guarantee that crit anyway. So I've very little use for crit chance %, and attack% is high enough as it is as well. Currently through items, talents and cunning I believe the crit dmg % is somewhere around 290+. And believe me it shows.
#13
Posté 22 mars 2011 - 03:05
Note that character % values (attack, defense etc) are vs mobs that are the same level as you, so if your higher than normal for your stage of the game you can drop lower in the % attack value and still be fine.





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