Aller au contenu

Photo

Insanity run NG or NG+ ?


  • Veuillez vous connecter pour répondre
18 réponses à ce sujet

#1
Badpanzer

Badpanzer
  • Members
  • 1 921 messages
I have level 30 saves for all classes but I have never completed an Insanity run and I would like to.
Therefore my question for the forumites is which is easier?  NG or NG+.
(If it matters I will likely be an adept)

Cheers in advance :)

#2
Kronner

Kronner
  • Members
  • 6 249 messages
NG is easier for sure, at least in the beginning. After the Disabled Collector Ship mission, they are pretty much the same in terms of difficulty.

IMHO NG+ is a lot more fun though.

#3
Badpanzer

Badpanzer
  • Members
  • 1 921 messages
Thanks for the advice...I think I will start NG and see how it goes...its my first serious attempt at insanity so easier is better.
I would be interested in other players ideas on a bonus power for the adept on insanity as well...Im thinking shield drain maybe...?

#4
Kronner

Kronner
  • Members
  • 6 249 messages
Stasis is pretty good bonus power for an Adept. Your squadmates can provide the defense stripping ability, allowing you to do whatever you want with your biotics.

#5
Badpanzer

Badpanzer
  • Members
  • 1 921 messages
Sadly I dont have any of the DLC yet(except the Cerberus stuff)so I dont have Stasis yet.
I have decided to use energy drain at least for a while,I just finished Freedom's Progress so Im on the way!
Thanks again for the tips :)

#6
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
NG is always easier than NG+ earlier because you are facing level 1 guys with levels 1 upgrades instead of facing level 30 guys with level one gear/upgrades.

If you don't have DLC then Energy drain is good on most missions, barrier is also handy to have, Reave can be good, and ammo powers can also have their place.

As a personal note, get LotSB because it is very worth it, and stasis fills a void in the Adepts(well most classes) powers that just makes it golden. LotSB is also the BEST story DLS, and probably the BEST DLC available for ME.

#7
Badpanzer

Badpanzer
  • Members
  • 1 921 messages
Yes I would like to get LotSB and Arrival at least as they seem to be adding to the overall story...plus Stasis and the Locust and Kasumi of course :wub:

Meanwhile Ive just finished Mordin's recruitment and Im trying to decide who to grab next...usually I go after Garrus but Im a bit worried the last shutter will be to hard for me.
Im also one point away from Jacob's squad ammo which would be handy at the shutters...perhaps I should hit Purgatory first?

Cheers :)

#8
naledgeborn

naledgeborn
  • Members
  • 3 964 messages
Since you'll be playing an Adept on Insanity I'd go with Barrier for BP. It's a great defensive power giving the Adept much needed survivability. Also it's instacast and benefits from the Adept passive and biotic upgrades.

#9
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
Check my sig for some tips, tricks and videos about the Adept class on Insanity.

First time Insanity is not very Adept friendly, but a good way to figure out what powers and tactics work best against certain enemies. Barrier and Energy Drain are excellent bonus powers, can't go wrong there (Stasis is the best IMHO, get LotSB).

Also try to get to the Collector Ship asap. An Adept with 3 biotic upgrades and a bonus weapon is an entirely different beast to what you've at the start. Recruit Mordin, Jack, Garrus and Grunt (Horizon triggered), buy biotic upgrade(s), pick up Zaeed if you haven't and recruit another squadmate (one only). Do some Assignments to trigger the Collector Ship mission and your Adept will rock most of the game (on Insanity). Collector Ship mission will be triggered when you have recruited 6 squadmates and have completed 5 missions or assignments after Horizon btw.

#10
termokanden

termokanden
  • Members
  • 5 818 messages
I prefer never to play NG+ simply because you don't level up anymore. It takes some of the fun away.

(should add that I reach 30 on 1 playthrough because of bonuses and DLC)

Modifié par termokanden, 23 mars 2011 - 04:41 .


#11
Kronner

Kronner
  • Members
  • 6 249 messages
I dunno, level up system in ME2 was never fun for me. I mean, 7 skills (including bonus skill), and I can max 5.
Additionally, I was often forced to wait 4 levels before I could actually spend the points on what I wanted. That's just sad.

So if I am going to be so limited in building my Shepard, I prefer to have all points and weapons right from the start :)

Modifié par Kronner, 23 mars 2011 - 05:11 .


#12
termokanden

termokanden
  • Members
  • 5 818 messages
Yeah they made the move from having too many points to spend to a system where you can't even buy a single upgrade half the levels, and at the same time you have half the max level you did in ME1.

Still somehow addicted to earning points. I can't help it.

#13
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
It depends on the class. I enjoy leveling Adepts and Engineers, you're feeling more powerful while leveling up and new skills become available. Improvement stops around level 20. Level 20-30 is the worst part. Due to the skill tree, it's best to save the less useful ability to max last. Completing 10 missions just to equip your squad with Cryo Ammo is lame.

For Soldiers, Sentinels and Vanguards, the unique power is what matters most. And, when using an imported ME1, save means it can be maxed before Shep gets to the Normandy. The only thing I'm interested in playing a Vanguard, is when you pick up the Claymore - everything else is just for show. :)

#14
termokanden

termokanden
  • Members
  • 5 818 messages
Yep, 20 - 30 is the most boring part. I tend to save the boring upgrades for those last levels, and that just makes it worse.

I miss Jade Empire. Some people keep reminding me. Sadly my copy is hiding in another country :(

#15
Badpanzer

Badpanzer
  • Members
  • 1 921 messages
Thanks for all the good tips folks...Ive made it through Horizon at level 9 with only modest dying involved and Im feeling pretty confident now...the rest of the missions should be doable I think:)

Its a totally different feel from my Veteran runs...husks with armour....:o...very nasty indeed.
I found the toughest fight to be the one that happens just before the defence gun area...mass husks,collectors,harby and a scion..very tough and it took me a few deaths to get that area nailed down.
I didnt respec my special power so energy drain didnt help at Horizon however it was a huge bonus during the Korlus battles against the Suns...I recomend it at least as a one point power...not very rpg friendly though being a tech power on a biotic.

My thanks to all the posters on the forum..without your good advice Insanity would be truly insane :P

#16
Khaos2000

Khaos2000
  • Members
  • 96 messages
I just finished my first full insanity run through (Well wasn't even a full run was just trying to get the achievement) and I discovered how people can lose people on the end mission! I wanted to see Legion's conversations so after Horizon I went and did Firewalker and random planet missions until Collector Ship spawned and then Derelict Reaper.

Worked great, except I was still recruiting people when the IFF was successfully installed. The only two loyal people I had were Kasumi and Zaeed of all people... so I ended up losing Kasumi (Non-loyal Miranda as leader) during tech expert, then lost Mordin to the bugs, Lost Jack and Miranda to the Reaper, and lost Tali during hold the line. So if you just burn through the game, you -are- going to lose people :)

On topic again, NG+ with my vanguard... way way way harder than just NG at Insanity. My Adept was able to do NG+ without -too- much difficulty though. Infiltrator had it easiest though, and I expect my soldier might not have to much trouble.

The biggest thing on Insanity to remember is that the AI will flank you a LOT more, and once your shields are down, STAY IN COVER!

I have heard there are reave builds that are heavy on health but I don't think I'd want to risk it on insanity personally. Now to find the 6 data points on Aite and I will have all the achievements...

#17
Bourne Endeavor

Bourne Endeavor
  • Members
  • 2 451 messages
My only complaint about a NG+ is you lose the morality benefit from a Mass Effect import. This essentially restricts your Shepard to being one-dimensional if you intend to have solve the conflicts. With that ME import you have a significantly larger liberty to play around with the system. As for the challenge aspect. I had nary a qualm with my Soldier save for Grunt's mission and that was because I did it first, and I was not dying but my squad was... constantly. Otherwise the game was cake. I imagine the challenge for be more apparent with the Vanguard and Adept mind you.

#18
Badpanzer

Badpanzer
  • Members
  • 1 921 messages
Well I just finished the collector ship with my level 13 adept,Thane and Miranda.
3xwarps really did help a lot.:lol:
So far shielded enemies have given me far more trouble than those with barriers or armour...the Blue Suns mercs have overrun me more often than the collectors.. so far anyway.

I grabbed shotgun training instead of AR...I may regret that but it seemed a good idea at the time:P

The best tip for an insanity adept are... post here and ask for tips(thanks all) and watch theaveragegatsby's excellent video's on the subject.

Insanity adept is hard but its also doable and very satisfying...there is just something really cool about bouncing a Krogan off the roof :devil:

Cheers :)

#19
RGFrog

RGFrog
  • Members
  • 2 011 messages
Take energy drain as your bonus. Strips shields and boosts your barrier. Otherwise take two squadies with overload. I prefer miri as one as she can warp combo with you.

Often I'll take Garrus as well. With Miri using the tempest and Garrus the Incisor in addition to both their overloads, they make short work of shields and barriers.