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Assassins - most annoying thing in the game since...


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#1
wowpwnslol

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Origins monsters with grab/overwhelm attacks on nightmare mode.

1) They seem to have a small window on invulnerability when they vanish. Too many times I hit AoE attack as soon as they vanish only to have them pop up uninjured (bug?)

2) They seem to sometimes drop aggro when vanishing. I take one down to 50% HP, he vanishes and suddenly Anders explodes in a bloody shower of body parts

3) They use potions AND they steal your own potions as well

4) Their stealth cooldown seems a lot shorter than player stealth cooldown

5) They do massive damage and some use poisons and bleeds

6) Bioware gave them to EVERY faction (templar hunter... wtf..?)



/rant off

#2
TeamLexana

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They steal your potions? So that's where they went! I was looking at them and was like wtf, shouldn't I have more than this?

They are annoying. That's why the only bombs I use are the revive ones so that bombs aren't on cooldown for whatever party member when my Hawke gets ninja alpha'd (again, lol) and needs reviving... I don't take Anders... lolz. He's annoying anyways and usually dies first when he does come, always running off and grabbing aggro even when set to "ranged" or told to "hold" and has too crappy of armor that I can't change him out off to survive any better.

#3
XOGHunter246

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Use glyphs with anders and mind blast works a treat yes Assassins are annoying but I find the Templer Hunters more annoying.

It is funny how they always end up near Anders or Varric when they use shadow they always go for the person with lowest health that is why I manually move Anders to avoid them. Anders seems to always be the one running near the threat and Varric tend to do as he told! This is regardless of me putting him ranged or passive.

It is like Anders like to die or something that's why glyphs are very useful on him and Goad from Varric. Shame my Hawke cannot do them move they do:devil:

Modifié par XOGHunter246, 22 mars 2011 - 10:09 .


#4
TeamLexana

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I think Anders is broken and needs to be patched to be honest. I've never had so much trouble keeping a ranged character out of enemy face hump range before with a good tatic list set for them and it sounds like I'm not the only one.

#5
XOGHunter246

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Yeah I don't know what is up with him sometimes just micro manage him for now to keep him alive. Seriously Hawke Rogues should of been able to do that super kick the ai Assassins do does and that move that one hit people who are not warriors. I find them to be a pain but I just manage my team myself in these situations by moving them where I want them. Otherwise it's another injury for Anders lol another tip make his tactics use glyphs on Rogues and Mages it can be helpful.

To the OP how was Anders exploding please show a video as this is impossible lol or how would you rez him in bits :).

#6
Chiramu

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Get more constitution?
When I started to put more constitution into my characters at each level up I don't have a problem with the assassins.
You probably just need more of a health buffer.

#7
Zan Mura

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They're insanely annoying yes, but given enough time you'll learn how to handle them well enough. Assassins operate mostly on proximity, ram that tank right into their midst and keep your other toons far away, and it's extremely unlikely they'll come anywhere near your softies. Unless of course one of them goes completely overboard with damage while the tank ignores them.

Assassins do exhibit some of the cheatish problems I dislike in DA2. Like enemy mages being 10x more powerful with supergigamegaspells your "champion" will never *ever* have access to. Or like some common mercs being as immune to elements as elemental creatures themselves. Assassins ability to just insta-activate the stealth in a glorious damage-immune jump every 3 seconds, ignore Taunt's effects completely etc screams of "give me a mod where I can spank some well deserved nerf their way".

But... you get used to it after a bit, and they actually start to offer a nice change of pace from the norm. Just make sure you utterly destroy them every time you see one. Use anything that can paralyze them and then focus full power with CCC's and all you got on them. Typically in any fight that has assassins, the rest of the mobs are a mere afterthought anyway so there's no need to worry about them.

#8
Recycled Human

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In regards to anders : do you think it's the heal spell that keeps putting him in the middle of fights? Not only did they slap a cooldown on the spell they gave it a range...

In regards to assassins : if you think they're going for your squishy, try a glyph of paralysis on the suspected intended target. It will stop them and then you can run away!

#9
Zan Mura

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Recycled Human wrote...

In regards to assassins : if you think they're going for your squishy, try a glyph of paralysis on the suspected intended target. It will stop them and then you can run away!


Problem with this, at least in Nightmare, is that it's not reliable. Seems like half the time they just resist it outright, or hit home before the paralysis kicks in. Either way, at that point it's an automatic quick load, so I tend to avoid tactics that are based on luck.

#10
BanditGR

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Zan Mura wrote...

They're insanely annoying yes, but given enough time you'll learn how to handle them well enough. Assassins operate mostly on proximity, ram that tank right into their midst and keep your other toons far away, and it's extremely unlikely they'll come anywhere near your softies. Unless of course one of them goes completely overboard with damage while the tank ignores them.


That was my experience as well. As soon as you see one, keep your ranged far far away once you see the vanishing animation. He will almost always go for the tank (or the dog) and if you really want to take 0 damage, you stonewall. You can always risk snuffing them out with AoE but in all honesty that has occasionally cost me a mage or generally squishy character (since I could never get to actually damage the assassin or make him appear) so I gave up trying after a while.

#11
sonsonthebia07

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I agree. The assassins are horrible enemies. They are the hardest in the game to deal with for me, I understand the element of crazy damage dealing but when they also give them 10x the health of other enemies...

The best way to deal with them (I play on nightmare) is to get them targetting your tank. If they do the flip/vanish thing on the tank, that usually means they are going to target it for the sneak attack. Throw up Stonewall a few seconds after it and you will completely nullify it. I've had them switch targets at random even after the kick though, so you might want to do everything you can to get a few hits in with the tank and a Taunt before they can vanish ASAP. They do seem to ignore Taunt sometimes though so good luck.

The worst part other than being able to one shot pretty much anyone other than the tank and 2h warriors (if you spend 5-10 points in constitution other classes can usually survive with like 10% health remaining) is that they constantly steal your potions.

If you're in a smaller area where your other characters are too close to the tank to make absolutely sure that they are going to attack it, you need to do what you can to lock it down immediately with a spell like Horror and then go all out on the assassin with your whole party.

If you're in a larger area like a city and you have plenty of room to retreat back, do it. It may seem like cheesing but sometimes you almost have to do it to get by 2-3 assassins at a time. If one of them gets fixated on a DPS, kite! Kite, kite, kite... and have everyone else attack it.

#12
Trapslick

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honestly... assassins aren't that bad if you have a zero squishy tolerance for your party.. as for your healer, invest in a bit of con and rock armor, this will be plenty to survive a backstab. also, if you have that red ring glitch where you can still see where they are when they vanish, its a great time to use barrier.

#13
Recycled Human

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I play nightmare and maybe I've just been lucky but my glyph of paralysis tactic worked every time. I'd wait for them to stealth then pop a glyph over my Mage, stealth my rogues and sit my tank in the center. This is only if the assassin targets a squishy or stealths too close to my Mage.

Someone else mentioned the mind blast skill, does that have any reliability for knocking assassins out of stealth?

#14
Guest_m14567_*

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I've never seen either glyph of repulsion or glyph of paralysis work on assassin coming out of stealth with a stab. I'm I just being unlucky? Also when I tried casting petrify on an assassin it always gets resisted (is this a creature immunity issue?). I find horror works better on assassins which from my experience almost never gets resisted.

#15
Trapslick

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mindblast works wonders in nightmare as long as you use it properly... just keep in mind that stun negates all threat, so aveline will have a tough time grabbing the aggro again

#16
Recycled Human

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I know petrify works on them, it's how my archer rogue was able to drop them so fast. Petrify + mark of death with assassinate or arrow lance = dead assassin. It can ge resisted but that's why I typically roll two mages.

Must be a luck thing on the glyphs because I always see the green swirl around the back of my Mage when I do this and when it ends the assassin just reappears.

#17
heretica

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Templar Hunters, killing my party members in one hit since 2011 :/

#18
lazuli

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I like to stack the deck in my favor. Group everyone up in a Fatiguing Fog after the Assassin disappears. Use Taunt if available, or Goad etc. Have the dog summoned. Use a decoy if you have it. Stealth your Rogue. This is all if you cannot petrify it and destroy it before it disappears. That's obviously the ideal solution.

#19
XOGHunter246

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Catt128 wrote...

Templar Hunters, killing my party members in one hit since 2011 :/


Lol gotta love their cheapness or not... Assasins to me are the hardest mobs other then Bosses like Rock Wraith. 

Remember a Nightmare run at low level to get Anders I needed alot of reloads... as I had even more squisy party member Bethany...

Modifié par XOGHunter246, 22 mars 2011 - 07:45 .


#20
Running_Blind

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They're not invincible when they are in stealth, they can still be damaged by attacks and most importantly, you can knock them out of stealth with an attack that has enough force to make them stagger (as in animation, not the STAGGER CCC set up).

So far I've found these abilities useful on Nightmare, enemies on lower difficulties seem to have a lower fortitude so they should be even more effective:

Upgraded Glyph of Repulsion
Upgraded Tremor (as a bonus if you STAGGER them you'll be able to follow their movements because of the symbol)
Mind Blast

I'd imagine the Force mage spells would be particularly useful for this, basically any targetable or self-centered AoE with high force should work. The hard part is knowing where they are, sometimes when they go into stealth I'll cluster my party together, wait a second and use the ability on my own position, the friendly fire is usually preferable to a back stab.

Also, Templar.

I've also found that if Isabella uses Across the Bow (Throw the Gauntlet should work too)

#21
Vuokseniska

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i found them very annoying until i put some con into them... 20 con total seems to be enough

#22
WorstEver

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Ive had assassins take out my two handed tank with one backstab a few times when he had over 25 constitution.

Its worse with the carta/dwarves since theyre easy to miss on the battlefield.

#23
DA Trap Star

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I'm beginning for find rage demons more annoying on Nightmare. They do that stupid cheesy move where they go in the ground and reappear with a automatic it.

Its much more annoying than the Assassin stealth move, because you can at least hit the Assassins when they are in stealth. You can't hit Rage Demons when they are underground.

#24
Zan Mura

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DA Trap Star wrote...

I'm beginning for find rage demons more annoying on Nightmare. They do that stupid cheesy move where they go in the ground and reappear with a automatic it.

Its much more annoying than the Assassin stealth move, because you can at least hit the Assassins when they are in stealth. You can't hit Rage Demons when they are underground.


They are rather similar, yes. But I've found that Rage demons don't quite come in packs the way assassins do, and their attacks aren't nearly as powerful. They're AoE yes, but you should be keeping the softies away from the front lines anyway.

#25
DamnThoseDisplayNames

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What rages me the most is their health and a strange sence of invulnerability just the exact time it goes lower than 10%. Chopy chopy to death, and then they just don't die. Four spells or talents, rythming tryplete + mages casting + shield assault but they don't die, even if before I lowered them to 10% with those same things and time. And I thinik I saw them drinking potions while being petrified.
I just hate those health bars. I would't mind them instakilling my support, that's what backstab is for, but even grumpy old AD&D knew better to give them rogues d6 health per level.
Those are not rogues, those are secret agents of bundeswehr on steroids.

And don't get me started on rogues in templar full plate. Arrrrrrh.

Modifié par DamnThoseDisplayNames, 23 mars 2011 - 04:15 .