Assassins - most annoying thing in the game since...
#1
Posté 22 mars 2011 - 09:48
1) They seem to have a small window on invulnerability when they vanish. Too many times I hit AoE attack as soon as they vanish only to have them pop up uninjured (bug?)
2) They seem to sometimes drop aggro when vanishing. I take one down to 50% HP, he vanishes and suddenly Anders explodes in a bloody shower of body parts
3) They use potions AND they steal your own potions as well
4) Their stealth cooldown seems a lot shorter than player stealth cooldown
5) They do massive damage and some use poisons and bleeds
6) Bioware gave them to EVERY faction (templar hunter... wtf..?)
/rant off
#2
Posté 22 mars 2011 - 09:58
They are annoying. That's why the only bombs I use are the revive ones so that bombs aren't on cooldown for whatever party member when my Hawke gets ninja alpha'd (again, lol) and needs reviving... I don't take Anders... lolz. He's annoying anyways and usually dies first when he does come, always running off and grabbing aggro even when set to "ranged" or told to "hold" and has too crappy of armor that I can't change him out off to survive any better.
#3
Posté 22 mars 2011 - 10:07
It is funny how they always end up near Anders or Varric when they use shadow they always go for the person with lowest health that is why I manually move Anders to avoid them. Anders seems to always be the one running near the threat and Varric tend to do as he told! This is regardless of me putting him ranged or passive.
It is like Anders like to die or something that's why glyphs are very useful on him and Goad from Varric. Shame my Hawke cannot do them move they do:devil:
Modifié par XOGHunter246, 22 mars 2011 - 10:09 .
#4
Posté 22 mars 2011 - 10:37
#5
Posté 22 mars 2011 - 11:04
To the OP how was Anders exploding please show a video as this is impossible lol or how would you rez him in bits
#6
Posté 22 mars 2011 - 11:36
When I started to put more constitution into my characters at each level up I don't have a problem with the assassins.
You probably just need more of a health buffer.
#7
Posté 22 mars 2011 - 12:11
Assassins do exhibit some of the cheatish problems I dislike in DA2. Like enemy mages being 10x more powerful with supergigamegaspells your "champion" will never *ever* have access to. Or like some common mercs being as immune to elements as elemental creatures themselves. Assassins ability to just insta-activate the stealth in a glorious damage-immune jump every 3 seconds, ignore Taunt's effects completely etc screams of "give me a mod where I can spank some well deserved nerf their way".
But... you get used to it after a bit, and they actually start to offer a nice change of pace from the norm. Just make sure you utterly destroy them every time you see one. Use anything that can paralyze them and then focus full power with CCC's and all you got on them. Typically in any fight that has assassins, the rest of the mobs are a mere afterthought anyway so there's no need to worry about them.
#8
Posté 22 mars 2011 - 12:19
In regards to assassins : if you think they're going for your squishy, try a glyph of paralysis on the suspected intended target. It will stop them and then you can run away!
#9
Posté 22 mars 2011 - 12:23
Recycled Human wrote...
In regards to assassins : if you think they're going for your squishy, try a glyph of paralysis on the suspected intended target. It will stop them and then you can run away!
Problem with this, at least in Nightmare, is that it's not reliable. Seems like half the time they just resist it outright, or hit home before the paralysis kicks in. Either way, at that point it's an automatic quick load, so I tend to avoid tactics that are based on luck.
#10
Posté 22 mars 2011 - 12:24
Zan Mura wrote...
They're insanely annoying yes, but given enough time you'll learn how to handle them well enough. Assassins operate mostly on proximity, ram that tank right into their midst and keep your other toons far away, and it's extremely unlikely they'll come anywhere near your softies. Unless of course one of them goes completely overboard with damage while the tank ignores them.
That was my experience as well. As soon as you see one, keep your ranged far far away once you see the vanishing animation. He will almost always go for the tank (or the dog) and if you really want to take 0 damage, you stonewall. You can always risk snuffing them out with AoE but in all honesty that has occasionally cost me a mage or generally squishy character (since I could never get to actually damage the assassin or make him appear) so I gave up trying after a while.
#11
Posté 22 mars 2011 - 12:24
The best way to deal with them (I play on nightmare) is to get them targetting your tank. If they do the flip/vanish thing on the tank, that usually means they are going to target it for the sneak attack. Throw up Stonewall a few seconds after it and you will completely nullify it. I've had them switch targets at random even after the kick though, so you might want to do everything you can to get a few hits in with the tank and a Taunt before they can vanish ASAP. They do seem to ignore Taunt sometimes though so good luck.
The worst part other than being able to one shot pretty much anyone other than the tank and 2h warriors (if you spend 5-10 points in constitution other classes can usually survive with like 10% health remaining) is that they constantly steal your potions.
If you're in a smaller area where your other characters are too close to the tank to make absolutely sure that they are going to attack it, you need to do what you can to lock it down immediately with a spell like Horror and then go all out on the assassin with your whole party.
If you're in a larger area like a city and you have plenty of room to retreat back, do it. It may seem like cheesing but sometimes you almost have to do it to get by 2-3 assassins at a time. If one of them gets fixated on a DPS, kite! Kite, kite, kite... and have everyone else attack it.
#12
Posté 22 mars 2011 - 01:03
#13
Posté 22 mars 2011 - 01:07
Someone else mentioned the mind blast skill, does that have any reliability for knocking assassins out of stealth?
#14
Guest_m14567_*
Posté 22 mars 2011 - 01:49
Guest_m14567_*
#15
Posté 22 mars 2011 - 01:49
#16
Posté 22 mars 2011 - 02:13
Must be a luck thing on the glyphs because I always see the green swirl around the back of my Mage when I do this and when it ends the assassin just reappears.
#17
Posté 22 mars 2011 - 02:15
#18
Posté 22 mars 2011 - 02:17
#19
Posté 22 mars 2011 - 07:39
Catt128 wrote...
Templar Hunters, killing my party members in one hit since 2011 :/
Lol gotta love their cheapness or not... Assasins to me are the hardest mobs other then Bosses like Rock Wraith.
Remember a Nightmare run at low level to get Anders I needed alot of reloads... as I had even more squisy party member Bethany...
Modifié par XOGHunter246, 22 mars 2011 - 07:45 .
#20
Posté 23 mars 2011 - 12:03
So far I've found these abilities useful on Nightmare, enemies on lower difficulties seem to have a lower fortitude so they should be even more effective:
Upgraded Glyph of Repulsion
Upgraded Tremor (as a bonus if you STAGGER them you'll be able to follow their movements because of the symbol)
Mind Blast
I'd imagine the Force mage spells would be particularly useful for this, basically any targetable or self-centered AoE with high force should work. The hard part is knowing where they are, sometimes when they go into stealth I'll cluster my party together, wait a second and use the ability on my own position, the friendly fire is usually preferable to a back stab.
Also, Templar.
I've also found that if Isabella uses Across the Bow (Throw the Gauntlet should work too)
#21
Posté 23 mars 2011 - 12:11
#22
Posté 23 mars 2011 - 12:32
Its worse with the carta/dwarves since theyre easy to miss on the battlefield.
#23
Posté 23 mars 2011 - 02:45
Its much more annoying than the Assassin stealth move, because you can at least hit the Assassins when they are in stealth. You can't hit Rage Demons when they are underground.
#24
Posté 23 mars 2011 - 03:45
DA Trap Star wrote...
I'm beginning for find rage demons more annoying on Nightmare. They do that stupid cheesy move where they go in the ground and reappear with a automatic it.
Its much more annoying than the Assassin stealth move, because you can at least hit the Assassins when they are in stealth. You can't hit Rage Demons when they are underground.
They are rather similar, yes. But I've found that Rage demons don't quite come in packs the way assassins do, and their attacks aren't nearly as powerful. They're AoE yes, but you should be keeping the softies away from the front lines anyway.
#25
Posté 23 mars 2011 - 04:12
I just hate those health bars. I would't mind them instakilling my support, that's what backstab is for, but even grumpy old AD&D knew better to give them rogues d6 health per level.
Those are not rogues, those are secret agents of bundeswehr on steroids.
And don't get me started on rogues in templar full plate. Arrrrrrh.
Modifié par DamnThoseDisplayNames, 23 mars 2011 - 04:15 .





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