Bioware fell in the bad boss battle design?
#1
Posté 22 mars 2011 - 10:13
It would've been better if it was like the warden's fight against Loghain but just made it a tougher fight (because that one was a little too easy).
Anyway, that's how I felt after that fight.
#2
Posté 22 mars 2011 - 10:17
Modifié par Urbanus Venator, 22 mars 2011 - 10:17 .
#3
Posté 22 mars 2011 - 10:27
#4
Posté 22 mars 2011 - 10:31
#5
Posté 22 mars 2011 - 10:31
Urbanus Venator wrote...
Just out of curiousity, did you fight him in single combat one on one, or your party against him and his Qunari?
Obviously in single combat
The only tactic required really is kiting well enough. On the other hand I think it was suppose to be this game Ser Cuthrion. Crazy amazingly hard.
...yet it wasnt ...not really...
#6
Posté 22 mars 2011 - 10:33
Radwar wrote...
I'm talking about the battle against the Arishok. I believe an incredibly bad boss fight is when you make the boss too strong compared to the player (thus removing anything exciting about the fight in this type of game). It's really bad when the player has to resort to running in circles accross the room, attack a little, run, drink potion, attack a little, run, etc. It's just tedious and not exciting at all.
It would've been better if it was like the warden's fight against Loghain but just made it a tougher fight (because that one was a little too easy).
Anyway, that's how I felt after that fight.
You expected the millitary commander and one of three leaders of the Most powerful Millitant nation in all thedas, whose warriors are extremely well trained from birth.. Their leader, you expected him to be "Just another fight?"
Their Warriors are like... Trained from birth, they are taught what they need to know for their role in the Qun.. His is Leader of the Millitary.. He would be extremely well trained..
Whereas Hawkes combat experience is... what? A bit of circle level training as a mage from his father or a new recruit in the ferelden army? If they made him just another fight then A) It would be rediculous and
Modifié par XxDeonxX, 22 mars 2011 - 10:34 .
#7
Posté 22 mars 2011 - 10:36
Morocius wrote...
Have to agree even on the higher difficulties it's not that hard, just very long and linear. The one on one fight atleast, didn't try the other option. On the upside all other bosses (i can think of) are fairly amusing.
My point wasn't that it was a hard fight, it's that it's tedious and dull which a good boss fights isn't supposed to be. What's exciting about running in circles for more than half the time the fight lasts?
#8
Posté 22 mars 2011 - 10:37
#9
Posté 22 mars 2011 - 10:38
XxDeonxX wrote...
Radwar wrote...
I'm talking about the battle against the Arishok. I believe an incredibly bad boss fight is when you make the boss too strong compared to the player (thus removing anything exciting about the fight in this type of game). It's really bad when the player has to resort to running in circles accross the room, attack a little, run, drink potion, attack a little, run, etc. It's just tedious and not exciting at all.
It would've been better if it was like the warden's fight against Loghain but just made it a tougher fight (because that one was a little too easy).
Anyway, that's how I felt after that fight.
You expected the millitary commander and one of three leaders of the Most powerful Millitant nation in all thedas, whose warriors are extremely well trained from birth.. Their leader, you expected him to be "Just another fight?"
Their Warriors are like... Trained from birth, they are taught what they need to know for their role in the Qun.. His is Leader of the Millitary.. He would be extremely well trained..
Whereas Hawkes combat experience is... what? A bit of circle level training as a mage from his father or a new recruit in the ferelden army? If they made him just another fight then A) It would be rediculous andPeople would complain he is to weak.
No I expected the fight to not be completely dull. It would've been a better fight if he gave you a great challenge without having to flee like a wimp most of the time.
#10
Posté 22 mars 2011 - 10:41
#11
Posté 22 mars 2011 - 10:46
Wulfram wrote...
Dragon Age combat is built for fighting as a party, and thus struggles at one on one battles
+1
#12
Posté 22 mars 2011 - 10:47
..up until that final fight...then it all just sort of fizzled out in a empty hollow husk shadow of it's former self...
#13
Posté 22 mars 2011 - 10:47
#14
Posté 22 mars 2011 - 10:56
Icinix wrote...
Everything about the Arishok was brilliant...
..up until that final fight...then it all just sort of fizzled out in a empty hollow husk shadow of it's former self...
I agree
#15
Posté 22 mars 2011 - 11:00
#16
Posté 22 mars 2011 - 11:01
DA:O fights were tank and spank. Which is arguably worse. And still MMOish.Maconbar wrote...
I didn't like several of the boss fights because they seemed too much like mmo boss fights. They didn't feel that way in DA:O.
#17
Posté 22 mars 2011 - 11:01
I guess it wasn't obvious from my post that i agree with that.Radwar wrote...
Morocius wrote...
Have to agree even on the higher difficulties it's not that hard, just very long and linear. The one on one fight atleast, didn't try the other option. On the upside all other bosses (i can think of) are fairly amusing.
My point wasn't that it was a hard fight, it's that it's tedious and dull which a good boss fights isn't supposed to be. What's exciting about running in circles for more than half the time the fight lasts?
#18
Posté 22 mars 2011 - 11:29
Xewaka wrote...
DA:O fights were tank and spank. Which is arguably worse. And still MMOish.Maconbar wrote...
I didn't like several of the boss fights because they seemed too much like mmo boss fights. They didn't feel that way in DA:O.
Sometimes there is red light, you have to not be in the red light
#19
Posté 22 mars 2011 - 11:55
For once the Qunari were too easily defeated, then they take noble hostages when they just should have killed them all. Also the templars should have made a push at the Viscount's castle first and failed like in the destiny trailer. And Hawke should have taken over and made a successful rush on the castle to show that Hawke could do what the templars and the Viscount couldn't. That was the message of the destiny trailer, but in the game you never had that feeling. It was the weak ending of a great plot. And if you consider how Act3 continued to be a bit weaker than Act2 you can't shake off the feeling that Bioware started to run out of time there.
Modifié par AlexXIV, 22 mars 2011 - 11:57 .
#20
Posté 22 mars 2011 - 12:02
For me the High Enchanter fight had to be the stupidest in the game. Ugh. Well, and Pride demons.
#21
Posté 22 mars 2011 - 12:25
#22
Posté 22 mars 2011 - 12:28
#23
Posté 22 mars 2011 - 12:34
AlexXIV wrote...
I really don't like the MMO battle design which makes you feel you fight raid bosses. It's bad enough in MMOs where you can't really avoid it, but in a single player game there should not be enemies with ridiculously high health pools. Especially when they use rather poor tactics. Better raise the enemy AI, and have them a more 'realistic' healthpool.
Problem is, you can't do that, without overhauling the combat as a whole to something based on playerskill and reflexes. In other words, you can't do that, as long as there's a crowd of self proclaimed old school roleplayers outside your building, demanding Baldurs Gate 3.
#24
Posté 22 mars 2011 - 12:38
#25
Posté 22 mars 2011 - 12:46
When dueling him, it was more of an FPS fight were circle strafing him won the fight, and his massive health pool was tedious.
Also regarding boss fights......the last 2 were probably the easiest in the game i found...other than the above.





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