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NPCs oblivious to your mage.... why?


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#51
SteelRaptor

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Aethena wrote...

aftohsix wrote...

 If they didn't have time to make multiple unique caves do you really think they had time to record extra dialogue for NPCs realizing you're a mage.
.


Because the game was rushed, which in and of itself tehre is no good excuse. But is an excuse of why everything in the game is lacking lol


But...but... they didn't make unique caves to supposedly give you more content! (Probably of the DLC variety, but nevertheless...) ;-)

#52
kyles3

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Rafe34 wrote...

kyles3 wrote...

As long as the game gives you a choice about who your character is, there are going to be compromises in how extensively the world can react to who your character is. You wanted choice, you got choice. Enjoy.

And besides, being a mage in DA2 is still the most interesting class choice from a storyline perspective because of all the unique dialogue you get. It's a huge improvement over DA:O.


Bull****.

This type of attitude is why we started settling for these kinds of things in the first place.

See: Baldur's Gate, where there were negative consequences to doing certain things, (wasn't that made by the same company, lol?) DA:O at least had a rational explanation why they couldn't touch your mage, DA2 doesn't even try. How on earth anyone can say DA2 is better is just completely beyond me. I can see people liking ME1 better than ME2, and vice versa, I can't see anyone besides a pure hack n slash gamer who would prefer DA2 over DAO.


I like my type of attitude. It allows me to enjoy a game for what it is instead of constantly measuring it up to some other game. What can I say, it works for me. 

#53
VonDodo

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Cyr8 wrote...
so it's a wonder that the Templars let you run around, especially with Knight Commander Meredith. There should have been at least a quest or scenario or simething at the beginning where you are granted a pardon or something, followed by resentment by the other mages that you are allowed to run about the city while they are stuck in the Gallows.

well actually there are few lines that explain they know u are an apostate and well...no spoilers here >_>
most of them on act3 and act2

And they makes no sense at all giving you exceptions that goes completely against the story of DAO and DA2....

and even makes no sense on a choice in end of chapter 2

#54
Erode_The_Soul

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This was something that really bothered me while playing through. I actually abandoned my MageHawke because I couldn't accept that no one noticed she was a mage. Well....that, and I despise Carver. But it was mostly the immersion breaking NPCs.

#55
Satyricon331

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My new theory is that warriors and rogues are so flashy and OTT that nobody can tell the difference anymore.

#56
Obadiah

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Satyricon331 wrote...

My new theory is that warriors and rogues are so flashy and OTT that nobody can tell the difference anymore.

Yes. My Spirit Warrior would walk around all semi-transparent - making deals with spirits 'n stuff. No one was any the wiser.

#57
marshalleck

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I like how my mage Hawke started throwing fireballs around the Gallows in broad daylight right in front of a bunch of city guards and Templars within the first hour of getting off the boat, and nobody alerted the Templars. What a fortunate turn of events.

#58
PirateT138

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Lazy game-making. There are games from years back where flinging fireballs in cities got you in hot water.

#59
AkiKishi

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PirateT138 wrote...

Lazy game-making. There are games from years back where flinging fireballs in cities got you in hot water.


One of those made by Bioware.

It would be funny if it was not so sad.

#60
bzombo

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Aethena wrote...

salbine wrote...

Aethena wrote...
Why is this? It kinda breaks the whole illusion of me hiding from templars when I can walk around with a staff on my back and mage clothing as though its an everyday thing.

Using magic right in front of templars doesn't tip them off, either. I figure the lyrium must make them selectively blind. The writers really screwed up. A world in which mages aren't supposed to be able to walk around freely and use magic doesn't work well for a game with a mage class. lol. But we're stuck with it now.


THe problem is that the game was rushed... Your ok with being a mage in Dragon Age Origins because your a Grey Warden, and Grey Wardens can be mages without having to go to the Circle or being an Apostate. 

The problem is is that the writers forgot I think that your no longer a Grey Warden,  your a Refugee, a nobody, at least until you become the Champion and sometimes Viscount. Which then I dont think many cared.

But I think they should of at least made it more threatening to be a mage before you became the champion

morrigan is not a grey warden.

#61
Rafe34

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bzombo wrote...

Aethena wrote...

salbine wrote...

Aethena wrote...
Why is this? It kinda breaks the whole illusion of me hiding from templars when I can walk around with a staff on my back and mage clothing as though its an everyday thing.

Using magic right in front of templars doesn't tip them off, either. I figure the lyrium must make them selectively blind. The writers really screwed up. A world in which mages aren't supposed to be able to walk around freely and use magic doesn't work well for a game with a mage class. lol. But we're stuck with it now.


THe problem is that the game was rushed... Your ok with being a mage in Dragon Age Origins because your a Grey Warden, and Grey Wardens can be mages without having to go to the Circle or being an Apostate. 

The problem is is that the writers forgot I think that your no longer a Grey Warden,  your a Refugee, a nobody, at least until you become the Champion and sometimes Viscount. Which then I dont think many cared.

But I think they should of at least made it more threatening to be a mage before you became the champion

morrigan is not a grey warden.


We're not saying the problem wasn't there in DA:O. It was. Which makes it all the worse that it's STILL there in DA2.

It's also a ton less noticeable because the main conflict isn't Templars v. Mages, it's Everyone v. Blight. Templars could legitimately overlook an apostate fighting at the Grey Warden's side, (though some of them did not: see below), because they were facing their own annihilation.

Plus, there were reactions to Morrigan's being a mage. As I mentioned earlier, there is cut content where you can turn Morrigan over to the Templars.

As well, if you take Morrigan with you the first time you visit the Circle Tower, Wynne will attack you due to you having an apostate with you. The first time I played through DA:O, this occurred, and I didn't even realize that Wynne was a recruitable character until my second playthrough.

There's a pretty hilarious conversation with Morrigan and Ser Bryant, (the Templar leader at Lothering), where she says something like, "So, hypothetically, if I were a Mage, what would you do to me?" And Bryant says that he has his hands full, and doesn't care to deal with apostates right now. Everyone was less extreme about in-fighting between mages and templars because there was a Blight to deal with. Now that that's gone, the ugly side of things has once again come to the forefront- and that's the problem. 

It's the main issue in DA2, do you side with Mages, or Templars, and the fact that through the entirety of the game the Templars ignore Hawke if s/he is a mage completely breaks immersion.

Modifié par Rafe34, 22 mars 2011 - 06:35 .


#62
Sidac

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Commander Merideth does state why there is little reaction to you if you play a mage. Just have to listen.

#63
Rafe34

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Sidac wrote...

Commander Merideth does state why there is little reaction to you if you play a mage. Just have to listen.


Merideth states why AFTER you've become Champion. She's not going to touch you. Before you do so, before the end of Act 2, it makes no sense why the Templars don't arrest you.

#64
Sidac

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Rafe34 wrote...

Sidac wrote...

Commander Merideth does state why there is little reaction to you if you play a mage. Just have to listen.


Merideth states why AFTER you've become Champion. She's not going to touch you. Before you do so, before the end of Act 2, it makes no sense why the Templars don't arrest you.


Yes, she does tell you after you become champion but she does state that they havnt captured hake yet is because s/he has been helping more instead of hindering. Thus she turns a blind eye. She doesnt go "omg you were a mage all along?! well, your champ now so I cant try now!"

#65
Bryy_Miller

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Yeah, I thought Meredith's dialogue at the end was rather tie-uppy.

Modifié par Bryy_Miller, 22 mars 2011 - 06:58 .


#66
Satyricon331

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Sidac wrote...

Rafe34 wrote...

Sidac wrote...

Commander Merideth does state why there is little reaction to you if you play a mage. Just have to listen.


Merideth states why AFTER you've become Champion. She's not going to touch you. Before you do so, before the end of Act 2, it makes no sense why the Templars don't arrest you.


Yes, she does tell you after you become champion but she does state that they havnt captured hake yet is because s/he has been helping more instead of hindering. Thus she turns a blind eye. She doesnt go "omg you were a mage all along?! well, your champ now so I cant try now!"


It still doesn't make sense since you display magical abilities long before you help anyone - apart from the merchants edit:mercenaries or smugglers you side with at first - starting right when you land in Kirkwall.  

I think my theory makes much more sense. :wizard:

Modifié par Satyricon331, 22 mars 2011 - 08:04 .


#67
GODzilla

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It's really hilarious what people complain about. Okay, so what many basically want is that every single templar identifies Hakwe as a mage and possibly attack him, try to arrest him or at least ignore his questions and deny talking to him. Which would basically render all quests involving templars non functional.

People also assume that templares in DA2, who are currently struggling to keep control over the city and resolving an open conflict with the mages - peacefully if possible, not in open warfare - would care about Hawke, a single apostate and would lay down their duty to get him, attack him, or whatever it is you like.

It is clearly stated in the background story of the game that the templare originally didn't want control of the city and are somewhat overstrained in their ressources and abilities to garrison a whole city rather than just a chantry of mages.

I really wonder if some of you actually played the game or just went straight to the forum in order to complain. No thinking, no playing the game, no reading the books (found in the game), the main thing is complaining. Pathetic!

#68
CRISIS1717

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I have to agree with OP. Even fantasy has to have an element of realism and believability.

If the mages were actually being hunted and persecuted they wouldn't be wearing robes and carrying staffs. Any mages around the city and everywhere else would almost certainly be disguised and have any mage staff with them hidden or not carry it at all.

Dragon Age 2 certainly could have made it seem like there was a war being fought and an underground resistance of mages. You could just be walking around and see mages suddenly attacking Templars in the streets in a dynamic event and build up to the tension of the situation between the factions. However it looks like this plot was weak and a few sidequests went on about it and then suddenly the war started in Act III and then the game finishes soon after.

#69
Kendaric Varkellen

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GODzilla_GSPB wrote...

It's really hilarious what people complain about. Okay, so what many basically want is that every single templar identifies Hakwe as a mage and possibly attack him, try to arrest him or at least ignore his questions and deny talking to him. Which would basically render all quests involving templars non functional.

People also assume that templares in DA2, who are currently struggling to keep control over the city and resolving an open conflict with the mages - peacefully if possible, not in open warfare - would care about Hawke, a single apostate and would lay down their duty to get him, attack him, or whatever it is you like.

It is clearly stated in the background story of the game that the templare originally didn't want control of the city and are somewhat overstrained in their ressources and abilities to garrison a whole city rather than just a chantry of mages.

I really wonder if some of you actually played the game or just went straight to the forum in order to complain. No thinking, no playing the game, no reading the books (found in the game), the main thing is complaining. Pathetic!


There's nothing hilarious about it, mages are supposed to be feared in the Dragon Age lore and apostates are hunted which the game doesn't reflect. We don't ask to be constantly attacked by templars or anything like that, but not having any reaction at all just cheapens the whole experience. After all DA II is supposed to be a RPG, you know that kind of game where immersion is important.

And actually we have played the game, else we wouldn't have noticed the issue. It breaks immersion for those of us who actually care about the game's lore.
In case you haven't noticed, there are several fights right in front of a templar where you speak to the templar right afterwards and there isn't even a single notion about Hawke or one of his companions being a mage. This simply feels wrong.

#70
kyles3

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Kendaric Varkellen wrote...

It breaks immersion for those of us who actually care about the game's lore.


If your immersion is so easily broken, maybe you don't care enough about the lore. :P

Modifié par kyles3, 22 mars 2011 - 09:43 .


#71
Galad22

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This does annoy me in few places. Especially when you cast firestorms around Cullen.

He is a knight-captain and still he doesn't seem to have a clue. How exactly did he got into that position?

#72
Sen4lifE

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Aethena wrote...

So I noticed this in DA:O, and its even more apparent in DA:2.... Perhaps I'm missing something.

So if your mage your either A: An Apostate or B: Bound to the Circle never to leave...

During the beginning you run into Aveline and her husband and her husband knew right away that your sister (and you if you chose mage) are a mage... Yet not a single other NPC or Templar who are TRAINED FOR YEARS to sniff out apostates and recognize them, notice that your a mage...

Why is this? It kinda breaks the whole illusion of me hiding from templars when I can walk around with a staff on my back and mage clothing as though its an everyday thing.

There are even quests where you show yourself as a mage (despite the obvious staff on ur back and mage clothing), by making your hand light up... /facepalm

Then again I suppose I could just say its my Halloween costume :innocent: Thats what all the cool kids are doing these days right? dressing up as mages *thumbs up*


The staff on the back is not canonical, where else are they going to put it game-wise?

You're not exactly summoning demons to pray on villages, you're not as obvious as most hunted apostates.  A lot of apostates are not noticed throughout the game.

#73
marshalleck

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kyles3 wrote...

Kendaric Varkellen wrote...

It breaks immersion for those of us who actually care about the game's lore.


If your immersion is so easily broken, maybe you don't care enough about the lore. :P

That doesn't make any sense at all. An apostate mage flinging fireballs in the Gallows in the middle of the day should be sending up alarms from all quarters of the city. The Templars *should* be in a frenzy if that sort of thing is going on right under their noses. Instead it's ignored because the NPCs aren't scripted to react to the player in any way other than through cinematic dialogue sequences.

I mean even guards in Oblivion can react to a player running around city streets causing chaos. This is something that Bioware has struggled with for a long time, since before Dragon Age. 

Modifié par marshalleck, 22 mars 2011 - 09:54 .


#74
Sen4lifE

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Rafe34 wrote...

kyles3 wrote...

As long as the game gives you a choice about who your character is, there are going to be compromises in how extensively the world can react to who your character is. You wanted choice, you got choice. Enjoy.

And besides, being a mage in DA2 is still the most interesting class choice from a storyline perspective because of all the unique dialogue you get. It's a huge improvement over DA:O.


Bull****.

This type of attitude is why we started settling for these kinds of things in the first place.

See: Baldur's Gate, where there were negative consequences to doing certain things, (wasn't that made by the same company, lol?) DA:O at least had a rational explanation why they couldn't touch your mage, DA2 doesn't even try. How on earth anyone can say DA2 is better is just completely beyond me. I can see people liking ME1 better than ME2, and vice versa, I can't see anyone besides a pure hack n slash gamer who would prefer DA2 over DAO.


Then you make the game.

#75
marshalleck

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Sen4lifE wrote...

You're not exactly summoning demons to pray on villages, you're not as obvious as most hunted apostates.  A lot of apostates are not noticed throughout the game.


My Hawke set off a fireball right in a guard's face an hour after he stepped off the boat. Remember when you're getting denied entrance to the city? If you make a comment about being allowed in on business, the crowd gets rowdy and attack the guards. Combat ensues, your mage starts shooting off fireworks, and the city guards and templars just stand there right in the middle of a fireball explosion and don't react in any way. It couldn't be any more obvious, and yet nothing. It doesn't register at all. It's obscene. 

Modifié par marshalleck, 22 mars 2011 - 09:58 .