Pacifien wrote...
jeweledleah wrote...
bolded assumes that the world of Mass Effect is this sort of enviroment.
Actually, my assumption is that the Mass Effect universe is incredibly open about sexuality such that a thread like this wouldn't exist in its timeframe. However, the people who play Mass Effect make issues about sexuality more sensitive than it needs to be.
jeweledleah wrote...
you see them as isolated, existing separately in each and every playthrough, so its ok for them to act like a different person have or not have a potential for something, because its a different playthrough. to me that turns them from distinct interesting characters into marionettes that we position as we chose. just becasue I'm not using a potential for something doesn't mean it's not there and doesn't exists. its not a game of pick a boo to me.
I like to think the decisions I make in the game lead to very different experiences with each playthrough. Letting the Destiny Ascension be destroyed takes me on a path that one would not see if you had saved the Destiny Ascension. Romancing Kaidan with a female Shepard from Mass Effect 1 is distinctly different than starting a romance with a male Shepard in Mass Effect 3. As sexuality is only a very small part of what defines a person's personality, Kaidan will still be Kaidan no matter what type of Shepard romanced him, but the experience of the romance should be different.
That's my ideal roleplaying game, but as mighty as BioWare can be, it has not met my expectations with any of their games quite yet.
but if sexuality unacceptance reasons do not exist in a world of Mass effect, then we cannot use "hiding one's sexuality because they would be afaird of negative reaction" as a reason why it only comes up years later, now can we (not to mention all these pesky displays of atraction that both Ash and Kaidan exibit, untill you nip that romance in a bud)??
which means, a different reason would have to be created. a different sort of story. do they develop that atraction later on? is it initiated ala Garrus with Kaidan/Ashley being surprised but gradualy growing interested? how does it affect shepards of the oposite gender that didn't pursue the romance in a first game? how do we write a dialogue that keeps to the precedent of prior games, keeps consistent?
can it be done? anything can be done with enough time, money and skill. but we already have different writers trying to write established characters, there are already so many variables in the game to account for that I don't see them giving this particular subplott attention it deserves. and I'm sorry but "you just never asked me before" is not good writing.
and btw - personaly I would have prefered that Ander's past lovers
were people we've never met, becasue its the specific past lover that
they gave him that changes everything....selectively of course.
edited to add, becasue I forget things when I'm sleepy.
in Groundhog day - the choices main character makes affect the how the rest of the day goes and what happens to everyone asa result. he also affects the people around them and can change them somewhat. but in the beginning of the day - paramenters don't change. participants don't change, they are exactly the same each and every day.
you can renegade/paragon characters. it affects them. but you cannot change their sexuality. it was either there to begin with, or it wasn't sso if it wasn't avaialbe before, but becomes available later one - it has to be written in such a way as to not contradict prior behavior.
P.S. I wish people would stop using meta gaming as a dirty word. when writers are writing a character, I highly doubt they are writing it as 10, 20 whatever different characters. they have singular parameters and then work out how this character would have evolved and respond depending on the variables players can chose. but its still the same singular character, so essentialy - writers are ultimate metagamers.
Modifié par jeweledleah, 24 mars 2011 - 07:44 .