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Question about Dispel Magic


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#1
Igasho

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As the title says:

In regards to the description of Dispel Magic, what exactly consists of a Hostile Magic Effect?  For example if you look at the long list of Status Effects we have the following:

STAGGERED, Can't Attack, Obscurred, BRITTLE, Paralyzed, Confused, Knockdown, DISORIENTED, Slowed, Dead, and Immobolized.

I typed them exactly as they appear in the game, from top to bottom.  I can understand Knockdown and Dead would obviously not fall under a "Hostile Magic Effect", but as for the other types, which would apply?

I'm using Anders as my main healer/buffer you could say, but I wanted to give him the ability to dispel effects on the rest of the party.  I'm typically stunned or disoriented a lot on my rogue (honestly I'm not sure how to tell the difference in the middle of battle), by specific enemies, and it'd be nice to remove these effects as soon as possible.  With the talent it will also heal that person just a bit, so not to shabby in my opinion.

I only recently started Act 2, so was curious if there was specific ones I should be focused on, or just put as many as I can for his tactics and hope for the best?

#2
lazuli

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Enemies don't typically use cross-class combos. If you're playing on Nightmare and Aveline hits your Rogue with a Shield Bash, that's about the only time you should be, for instance, affected by Stagger. Turn on all of the combat information so you can see when you're stunned. If you don't like all of the floating text, just look for the little white dots (stun).

#3
Running_Blind

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Well if it cured stun it'd be a great spell, but I'd doubt it, unless it just cures ones caused by a spell. In fact, I can't think of a time when I was affected by a hostile magic effect, unless elemental force counts.

#4
Atmosfear3

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There are a small number of enemy casters in the game that can apply hostile magics to you and your party. Most of them are elites such as commanders and LTs and obvious casters.

#5
SirValeq

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I remember testing this spell once and had mixed results in Nightmare. It did free my main character once or twice during a battle with some pride deamon who used some sort of aoe disable (I think it might have been the posessed Dalish Keeper) when I set a tactic to "Hawke -> Can't Attack". However, when I tried it on on some blood magic disable (again, can't remember when and where it was exactly) it didn't free Hawke even when I casted it manually. I have yet to test whether it will dispell for example the freezing effect when hit by a companion's Cone of Cold (I never used non-FF-friendly spells yet on Nightmare).

#6
MicManGuy

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I wonder, can it negate the slow effects of the Force mage abilities? If so, that'd be one way to get 1 more healing move.

Modifié par MicManGuy, 23 mars 2011 - 05:20 .


#7
kayangelus

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Out of curiosity, what are you supposed to target to stop a spell effect? I constantly have cases where some enemy is casting an area of effect spell (weird exploding electric sphere thing, what looks like Hemorrhage), and dropping a dispel magic on top of their spell doesn't do anything what so ever.

#8
Peter Thomas

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kayangelus wrote...

Out of curiosity, what are you supposed to target to stop a spell effect? I constantly have cases where some enemy is casting an area of effect spell (weird exploding electric sphere thing, what looks like Hemorrhage), and dropping a dispel magic on top of their spell doesn't do anything what so ever.


Dispel Magic won't remove AoEs. However, it will interrupt creatures who are in the middle of casting a spell.

#9
x-president

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I think it removes sustained enemy spells too.  Like when those Templar shave that blue aura, I use dispell on the main guy using it and it always seems to end it.

That's how I mainly used it.

#10
SuicidalBaby

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Dispel will force blood mages to reapply blood magic buying precious seconds to kill them. Dispel owns Enchanter mages and Arcane Horrors.

#11
jussyr

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Is it *supposed* to take off all the effects from sustained spells my other party members have up? Heroic Aura, for instance. Because that's a somewhat useless definition of 'hostile.'

#12
Zan Mura

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Since mages are so weak, barrier mages do nothing but barrier (and are thus harmless), and surprise mage attacks instagib your party making any kind of reaction ability useless as there won't be time for it anyway... Dispell is basically just extra candy you should only pick once you have nothing more important to play around with.

But it's a fun spell to have. Practically all of the powerful AoE's, including Barriers etc can be dispelled by targeting the mage casting them, or in the case of the Barrier, targeting the ground close to them. And there are *rare* cases when a mage spawns so far away nobody else can get to them in time, so you can use Dispell to interrupt them and buy time to kill them. But realistically you're better off just using some crowd control ability instead. Just stunning them or knocking them down will interrupt their spells just as surely.

Personally I just Petrify / Horror or flat out Vendetta / Assassinate the mages.

#13
SirJarenTor

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When I did my mage playthrough I really appreciated how easily you can dominate casters with Dispel Magic. It can shut down Blood Mages, Pride Demons, Lieutenants with annoying group buffs, etc. Sure, being able to use a hard CC on them like Petrify is just as easy, but using dispel instead frees the CC with the combo opportunities for hardier opponents. Mages squish juast as readily if you unexpectedly deprive them of all their buffs and shut them down mid cast.