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Another problem with DA2: Bioware making same mistakes they should know from DA:O


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#1
AlexXIV

AlexXIV
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So I went to the wounded coast to do some quests in Act1, and I get surprised by some mercenaries right at start. Wouldn't be so bad if not at the same time a banter is triggered which I didn't get at all over the combat noise. What's so hard at not putting banter triggers in the same spot as encounter triggers? Why is it that people complained about these things happening in DA:O, Bioware devs responding to it in on the forums telling us they will make sure it doesn't happen again, and yet it happens again? Is it just that they are so forgetful? No banter in combat please! And I am saying it despite the fact that I am sure it will happen in DA3 again, I'd even bet money on it.