For whatever reason, whenever the talk trigger is present and working, the desired NPCs won't turn hostile when I trigger them to, whether by script or in the conversation itself. I thought it might be because the talk trigger was still present, so I set a plot flag and made sure it was destroyed on command, but that doesn't seem to trigger properly either. For whatever reason, these NPCs who were attacking just fine earlier, have no interest in doing so now.
Anyone got any ideas? Is this a known issue with talk triggers or something?
EDIT: It seems the talk trigger isn't to blame, or at least the issue persists when it's disabled.
I am honestly at a loss. There's just nothing there that should be outright preventing the team from turning hostile, either via script or conversation.
Modifié par sea-, 22 mars 2011 - 06:29 .





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