I don't want to suddenly get 0 gamerscore or something like that because I decided to make everything look like Champion armor or something similar.
Can you get into trouble for modding Xbox saves?
Débuté par
th3warr1or
, mars 22 2011 06:48
#1
Posté 22 mars 2011 - 06:48
#2
Posté 22 mars 2011 - 07:08
You could get a temporary console ban. Most likely you won't, but it is possible.
#3
Posté 22 mars 2011 - 07:09
But isn't modding for Dragon Age allowed, even supported by BioWare?
#4
Posté 22 mars 2011 - 07:11
Officially, no.th3warr1or wrote...
But isn't modding for Dragon Age allowed, even supported by BioWare?
The header in the forum reads:
Modding the game is not supported by BioWare and can harm the game. Do so at your own risk.
Modifié par Sunnie22, 22 mars 2011 - 07:12 .
#5
Posté 22 mars 2011 - 07:32
Sunnie22 wrote...
Officially, no.th3warr1or wrote...
But isn't modding for Dragon Age allowed, even supported by BioWare?
The header in the forum reads:
Modding the game is not supported by BioWare and can harm the game. Do so at your own risk.
Yes, but that disclaimer is just there to exclude liability on Bioware's part in case a mod proofs to be harmful. That doesn't mean however that modding is illegal. On the contrary, one might argue that Bioware providing a forum dedicated to modding is an act of acquiesence (meaning they accept that their game is modded without spelling it out). On the xbox, things might be different due to the specific terms of use of dear Microsoft.
I think this lack of clarity in the legal mumbo-jumbo nicely summons up how ambiguous most developpers feel about modding: They hate it because it might harm dlc sales, they feel unconfortable because modding is beyond their control and might even give their game a bad reputation (nudity mods, pixel porn, ...). On the other hand, they appreciate it because it adds to the life-span of a game, provides new ideas (e.g. some things modders added to DAO actually have been copied by Bioware for DA II) and is a factor in some people's decision whether to buy a game or not.
Modifié par agrocato, 22 mars 2011 - 07:33 .
#6
Posté 22 mars 2011 - 07:57
Don't worry about your gamerscore. No one actually cares what it is.
#7
Posté 22 mars 2011 - 07:57
What about in Dragon Age Origins? Didn't they specifically release the developer kit for modders to use?
#8
Posté 22 mars 2011 - 07:58
Game save eiditing is against MS ToS, doing so could result in serveral consequences -
- Gamerscore in games edited set to 0 and unable to unlock again, and labled a cheater in your profile
- Having you GamerTag banned for a set duration
- Having your console banned
Mod/Game save edit at your own risk, I recommend doing it offline so there would be no trouble at all. Anyway editing armour is very simple so good luck.
- Gamerscore in games edited set to 0 and unable to unlock again, and labled a cheater in your profile
- Having you GamerTag banned for a set duration
- Having your console banned
Mod/Game save edit at your own risk, I recommend doing it offline so there would be no trouble at all. Anyway editing armour is very simple so good luck.
#9
Posté 22 mars 2011 - 08:05
Yes, for PC. No for Console.th3warr1or wrote...
What about in Dragon Age Origins? Didn't they specifically release the developer kit for modders to use?
And currently no for DA2 for anything.
Even when/if Bioware releases an update for the toolset to support DA2, they officially only support the toolset, they do not support mods.
#10
Posté 24 mars 2011 - 12:08
It's one thing for them to use their toolsets internally, when, if there's a problem, the level/character designer can walk down the hall and talk to a programmer to resolve the problem, or just avoid doing that thing in the editor.
It's another thing entirely to try to guarantee that no possible mod tens of thousands of end users pushing the envelop of possible changes might make with the toolset will cause no problems, either in gameplay, saves, or whatnot, to say nothing of mere visual oddities.
Having said that, it seems odd they'd design something like, say, Wynn's new outfit to be one single model, body and outfit. This is 2011, not 2001. Their tools should seamlessly allow the creation of armor that fits and auto-scales to bodies.
It's how I'd build the stuff.
It's another thing entirely to try to guarantee that no possible mod tens of thousands of end users pushing the envelop of possible changes might make with the toolset will cause no problems, either in gameplay, saves, or whatnot, to say nothing of mere visual oddities.
Having said that, it seems odd they'd design something like, say, Wynn's new outfit to be one single model, body and outfit. This is 2011, not 2001. Their tools should seamlessly allow the creation of armor that fits and auto-scales to bodies.
It's how I'd build the stuff.
Modifié par Nug Pie, 24 mars 2011 - 12:09 .





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