A) Enemies recycled/poping out of thin air.
C) Average plot : I will quantify this, by plot I mean the wholistic feeling of immersion, freedom to chose (and face consequences), reaction of characters in the world to you (and you to them) as well as your NPC companions stories, the plot was poor/average from bioware. This is better then most other developers, but we hold bioware to a higher standard, otherwise we might as well play Two Worlds.
D) Lack of Replay value : Tied to plot problems.
E) Lack of Polish: ie Lack of Finishers/Silly body explosions, under designed character models (darkspawn), under populated areas (city).
I am not going to touch on DAO, or how it differed and thus upset many of us. In reality the big problems are as above. What I don't get is peoples insistance that this game be defended, even upheld, as one of the greats from Bioware:blink:. Sure its fun compared to Two Worlds, but its a load of garbage compared to DAO, ME, ME2, KOTOR, BG, BG2.
I for one will not, and cannot defend or excuse this game. I know the Short Dev Cycle is to blame, but its biowares fault for trying to reinvent the wheel within that short cycle, rather then reusing resources from DAO. My only option is to try and hold Bioware accountable, and hope they listen to a long time fan (I visited their HQ in Edmonton when they first opened). If I don't, I can't expect them to be any better then every other cookie cutter developer.
:EDIT: pulled from response below because it helps clarify
I understand you enjoy the plot, as I said, I didn't find it bad, just poor compaired to other bioware games. To clairfy, picking up and item and bam, a quest to deliver it. Also having no actual effect on the plot or ending based on my choices. That also leads to only one play thru.
C) You felt that your choices, actions and friendships shapped the game? and thus D you could replay it to experience a different game? I am not trying to hash out the 'big evil' vs 'rags to riches', but the actual effect you had on the world itself through choice and action (thus making it yours). Perhaps I said it wrong in my post.
E) Are you (and others) saying that the city didn't feel empty? That the exploding bodies didn't seem a bit.. .out of place at times?
I am trying to keep opinions out of this, but of course they do factor in, as 'I have no issues with A and B' thats an opinion, it doesn't change the fact that it breaks the realism of the game, you just chose to ignore it. What I'm saying is, why defend it? Do you want your games to be well, better? Can you really say that fixing A & B (which are my biggest problems) would break the game?
Modifié par Aireoth, 22 mars 2011 - 07:49 .





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