Aireoth wrote...
Thats my question, we all know that this game has the following massive problems:
A) Enemies recycled/poping out of thin air.
Recycled Areas.
C) Average plot : I will quantify this, by plot I mean the wholistic feeling of immersion, freedom to chose (and face consequences), reaction of characters in the world to you (and you to them) as well as your NPC companions stories, the plot was poor/average from bioware. This is better then most other developers, but we hold bioware to a higher standard, otherwise we might as well play Two Worlds.
D) Lack of Replay value : Tied to plot problems.
E) Lack of Polish: ie Lack of Finishers/Silly body explosions, under designed character models (darkspawn), under populated areas (city).
I am not going to touch on DAO, or how it differed and thus upset many of us. In reality the big problems are as above. What I don't get is peoples insistance that this game be defended, even upheld, as one of the greats from Bioware:blink:. Sure its fun compared to Two Worlds, but its a load of garbage compared to DAO, ME, ME2, KOTOR, BG, BG2.
I for one will not, and cannot defend or excuse this game. I know the Short Dev Cycle is to blame, but its biowares fault for trying to reinvent the wheel within that short cycle, rather then reusing resources from DAO. My only option is to try and hold Bioware accountable, and hope they listen to a long time fan (I visited their HQ in Edmonton when they first opened). If I don't, I can't expect them to be any better then every other cookie cutter developer.
:EDIT: pulled from response below because it helps clarify
I understand you enjoy the plot, as I said, I didn't find it bad, just poor compaired to other bioware games. To clairfy, picking up and item and bam, a quest to deliver it. Also having no actual effect on the plot or ending based on my choices. That also leads to only one play thru.
C) You felt that your choices, actions and friendships shapped the game? and thus D you could replay it to experience a different game? I am not trying to hash out the 'big evil' vs 'rags to riches', but the actual effect you had on the world itself through choice and action (thus making it yours). Perhaps I said it wrong in my post.
E) Are you (and others) saying that the city didn't feel empty? That the exploding bodies didn't seem a bit.. .out of place at times?
I am trying to keep opinions out of this, but of course they do factor in, as 'I have no issues with A and B' thats an opinion, it doesn't change the fact that it breaks the realism of the game, you just chose to ignore it. What I'm saying is, why defend it? Do you want your games to be well, better? Can you really say that fixing A & B (which are my biggest problems) would break the game?
Just because you and some folks are thinking that doesn't mean the rest of the universe should think like you. Recycled areas? Sure, that's bad. In the end it never really annoyed me and it didn't stop me from starting a new game right after finishing the first one (which never happened to me before)
I loved the story way more than the one in lord of the rings... heum, I mean DAO (I mean common, getting the support of elves dwarfes and those human dudes to go to the big city to make a last stand against the evil monsters? Isn't EXACTLY what happens in lord the ring, minus the hobbits and the ring?) Maybe it was lighter but it felt more personal, more realistic. I really felt like I played 10 years of Hawke's life. And thank god I didn't have to save the universe for 10 years of repetitive epicness.
Exploding bodies, hmm, so what? Who cares, I like blood, guts and brain matter exploding in my virtual face.
So sure, there are some flaws (like every freaking game in the history of the world, yeah, even Uncharted!), but after replaying Origins, I really think DA2 is a step forward. Doesn't mean Bioware can sit ont their asses give themselves a HIGH FIVE and do the same think in the 3 one. It's a good start.
More customization, bring back the ability to talk to your companion whenever you feel like it and not just 3 times per act, more maps, more impact due to your important decisions etc. I still enjoy the sh*t out of DA2
Modifié par Malakar1, 23 mars 2011 - 12:46 .