Just realized I posted this in the wrong place. >.> stupid me for having multiple tabs open.
Modifié par Cole of Sera, 22 mars 2011 - 07:26 .
Modifié par Cole of Sera, 22 mars 2011 - 07:26 .
Modifié par Musou1776, 22 mars 2011 - 08:03 .
Modifié par Musou1776, 22 mars 2011 - 08:01 .
Modifié par Musou1776, 22 mars 2011 - 08:42 .
Musou1776 wrote...
Well you might not be able to avoid a bug with a passive ability, I just know this works with activated abilities.
Somebody else had posted a long convoluted work around involving stashing all your usable items (potions), saving your game, reloading that game, respecing, saving again, reloading that game and then grabbing your potions out, but I never tested it as it seemed too involved for what I wanted to do.
Modifié par Cole of Sera, 22 mars 2011 - 10:38 .
SapphireFire wrote...
A dev mentioned a few days ago that they working on a patch for this and other bugs. He also said that this bug happens when you have usable items (potions, poisons, grenades, etc) in your inventory. So basically, if you want to avoid the bug, go back to your old save. Go to Hawke's storage and put every usable item into there besides Maker's Sigh. When Maker's Sigh is the only usable item in the inventory, then use it.
Aklis wrote...
I completely lost the will to play after I discovered this bug. I didn't discover it until the next time that I respecced, which happened to be several hours later. I didn't have any permanent saves, so, if I want to play without five-six extra abilities and the option for a second specialization at level 10, I'll have to go back quite far.
Would it have been so damn hard to delay the game a month and fix the bugs?
Jarlaxlecq wrote...
if you respec again do you end up keeping those extra abilites or does it reset to the proper amount, i'm pretty sure its the latter, just respec one more time taking heed to follow the work around listed above. (and dont get so melodromatic in your posts kkthxbye)