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Mage vs Rogue (2nd Playthrough)


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15 réponses à ce sujet

#1
prostatus13

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Hey all, I'm debating between these two for my second (and final) playthrough, as I don't think I have time to play it again a 3rd time. Please only post if you have played with either of these, no warriors only.

Anyways, I'm leaning more towards mage because of the whole story with the templars and such, and the staffs and magic spells are really cool. On the other hand, rogues have really coolarmor and I can see myself being a great archer.

Which to go with? I was a warrior on my first playthrough if that wasn't obvious before, lol.

#2
jaybee93

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I like both these classes but I think I had more fun with my mage. Enough fun that I'm playing through as another mage, anyway (though I've tried all the classes once.) There's just more to do with a mage: lots of different specializations, ways to fight, to be a supporter, damager, etc.

But I'm sure some of the rogue specialists on the board will have a different answer.

#3
Swordfishtrombone

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I'd go with mage. I don't know about archers, but dual wielding rogues seem to me to be overpowered, which, while fun sometimes, may detract from the experience.

#4
rueless

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I vote mage. Both for storyline and for fun abilities. My first play was a rogue and she was great, but seriously, mages are so OP. My mage was spirit healer/CC and so fun! The animation for fist of the maker never gets old. (LOL)

#5
prostatus13

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Lol okay I guess Mage it is. What is the best specializations that don't involve healing?

#6
MoriarTC

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Main Focus on Primal & Force seems to pack the biggest bang for your buck so far. Mine was Primal + Arcane & Force + Blood as Specialisations. I would pick force first then Blood since at lower levels you dont have the health pool to play with it. If you have run Primal make sure you use a Melee member that can Stagger =)

#7
prostatus13

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Lol nice. Seems like there are no rogue fans on this forum!

#8
highcastle

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Yeah, definitely go mage. I'm having a hard time playing anything else, it's so addictive.

My favorite tree is Primal (take every skill/upgrade) for the insane damage it can deal. Also pick up Mind Blast and Crushing Prison from the Arcane Tree. Force Mage is decent mostly for the passive boost to your fortitude (yay no more interrupted casting attempts). The Pull spell is also useful for bringing huge mobs to a central point and slowing them to a crawl. A well-placed Winter's Grasp can freeze several enemies this way.

I tend not to play with Blood Magic too much, but more for story purposes (I've been RPing anti-malificarum Hawkes) than gameplay reasons.

#9
prostatus13

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Anyone else?

#10
SlamminHams

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I honestly dislike Mage or Warrior compared to Rogues and would vote for Rogue. I feel like that class lets you experience most any type of role this game has to offer. Being melee or ranged, being support/control, being DPS, being a tank/offtank.

All that said, Mages are quite good if built unconventionally early on. On my Mage, I opted for using the Blood Dragon Armor for the entire first act and stocked up on a plethora of single target abilities. It worked out amazingly well on top of being equal to my tank for survivability. Once you're able to get Blood Maigc and Fortitude from the Force Mage tree, it's not as important to wear plate.

biowarefans.com/dragon-age-2-talent-builder/#mzirIchfMyNYH1te

That was my build up until Act 2.  The general theme was to get as many single-target damaging abilities as I could, then upgrade them.  In combat, you burn through your mana then activate Blood Magic.  For stats, I raced to 18 Strength and Consitution to wear the DBA (on top of having the +1 Stats ring).  From there, I brought my Magic up to 20, then alternated between 2Mag/1Con and 1Mag/2Con.

At level 15, I respecced into heavy Force and Blood Magic, and now I'm working back to the single target abilities I previously had.

Modifié par SlamminHams, 23 mars 2011 - 01:21 .


#11
Ganen

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I did 2 playthroughs as a mage, one on hard other on nightmare, it was after I decided to build isabella around for a mighty dagger dps build and saw those outstanding twin blade attack numbers that made me curious of the rogue, particulary he assassination tree and as archer (due to varrics imba dps too)

I am currently level 13 and my asssassinate without even being upgraded is already one shoting ANY normal mob aswell as rogue and mage elites... seeing numbers over 1400 regulary, and I still dont have half of the critical dmg enhancing talents I will have by mid act 2 or so.
not to mention the already huge auto shot dps I output.

the onkly really anoying thing is enemy attacks stagering me (often chaining me and I die without intervention) but then again I didnt invest in my defence much (no constitution, armor or defence investment yet) all I have is evade and stealth.



to sum up if you enjoy playing as support a mage is good, and nightmare mode as spirit-force mage or primal-force mage is viable and fun.

Im finding assassination archer to be very refreshing change tho, I dish out insane single target dps, and with armstice and goad, can pretty much control the battlefield well enough, tho I still make the need for CC by taking characters like merrill (her primal-blood mage combo is awesome for that, wounds of the past, horror, petrify.)

Modifié par Ganen, 23 mars 2011 - 01:22 .


#12
Jazharah

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I have played through it as a mage as well as a rogue and I can't decide on which I like better. Actually, scratch that. In combat, Mage is the shizzle. Groups of 8-10 Qunari, swept together with Gravitic Pull (or however the skill is named), frozen with a cone of cold, scythed and left staggered by Fenris and finish them all off with a fist of the Maker. 3 seconds. All dead. Never gets old.

#13
Guest_iOnlySignIn_*

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DW Rogue is indeed OP. I played both Rogue and Mage - Mage is more fun and challenging, but Rogue really makes you feel like a Champion. A Mage can mass murder crowds of mooks with AOE nuking, but  a Rogue can one-shot Golems and slaughter any boss like cattle. Your pick. :-)

Spoiler: Rogues also get extra badass cutscenes with the murder knife.

Rogue Hawke has the "No, you don't Assassinate me. I Assassinate YOU!" moments with enemy Assassins and that is pure badassery in my book. As a Rogue you also eat enemy Mages for breakfast. You have a bit of trouble with large mobs, but that's what Merrill is there for - she is a better DPS Mage than Hawke can ever hope to be.

Modifié par iOnlySignIn, 23 mars 2011 - 01:33 .


#14
Jazharah

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iOnlySignIn wrote...

DW Rogue is indeed OP. I played both Rogue and Mage - Mage is more fun and challenging, but Rogue really makes you feel like a Champion. A Mage can mass murder crowds of mooks with AOE nuking, but  a Rogue can one-shot Golems and slaughter any boss like cattle. Your pick. :-)

Spoiler: Rogues also get extra badass cutscenes with the murder knife. :-)


Right, I forgot about that one-shotting luitenants, so scratch the scratching of not knowing what I like best. Both are really cool to play.

#15
Ganen

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Jazharah wrote...

I have played through it as a mage as well as a rogue and I can't decide on which I like better. Actually, scratch that. In combat, Mage is the shizzle. Groups of 8-10 Qunari, swept together with Gravitic Pull (or however the skill is named), frozen with a cone of cold, scythed and left staggered by Fenris and finish them all off with a fist of the Maker. 3 seconds. All dead. Never gets old.


harder to pull off in nightmare tho.

especially gravitic ring, you have to have alot of room
but ye on hard and bellow, a force mage with strong aoe builds (walking bomb is imba) is devastating.

but even so, a archery rogue is safe godly dps... and also has very powerfull battlefield control options.

#16
naughty99

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I have been enjoying playing as Rogue Hawke on Nightmare a great deal, because you have so many different kinds of abilities, and yes, you can have a lot of fun putting talent points into both DW and Archery.

You can one-shot lieutenants with a ranged Assassinate, debuff a crowd with Overpowering Fog and Confuse and set up some DISORIENT combos, close in for daggers assassination when one of your Mages gets a boss BRITTLE, leap out to ranged distance with Evade or Rush, then fire off a Punishing Lance to one shot several BRITTLE enemies in a straight line, etc. 

Backstab doesn't do a tremendous amount of damage on Nightmare, but it lets you teleport around the battlefield. It's difficult to time exactly right, but if you can get in close to 10 melee hits and Explosive Strike on a STAGGERED enemy that will do pretty high damage as well.

If you will play on Casual or Normal, probably any party composition would work. On Hard or Nightmare, however, I'd recommend the following:

If you go with mage, i'd suggest
-2H warrior tank (Fenris worked great for me as Rogue Hawke, haven't played with Carver, but I know he is 2H)
-Anders (his group revive works across long distances, plus he has access to all the CCC spells from Primal and Elemental)
-Varric

If you go with Rogue, the following party composition was the best for me
-Fenris
-Anders
-Merrill
(Bethany cannot cast any Revive spell and she has no access to the Primal School CCC spells, so I could not use her)

Modifié par naughty99, 23 mars 2011 - 01:44 .