Mage vs Rogue (2nd Playthrough)
#1
Posté 22 mars 2011 - 07:20
Anyways, I'm leaning more towards mage because of the whole story with the templars and such, and the staffs and magic spells are really cool. On the other hand, rogues have really coolarmor and I can see myself being a great archer.
Which to go with? I was a warrior on my first playthrough if that wasn't obvious before, lol.
#2
Posté 22 mars 2011 - 07:56
But I'm sure some of the rogue specialists on the board will have a different answer.
#3
Posté 22 mars 2011 - 08:08
#4
Posté 22 mars 2011 - 08:47
#5
Posté 22 mars 2011 - 09:47
#6
Posté 22 mars 2011 - 09:55
#7
Posté 22 mars 2011 - 10:28
#8
Posté 22 mars 2011 - 10:29
My favorite tree is Primal (take every skill/upgrade) for the insane damage it can deal. Also pick up Mind Blast and Crushing Prison from the Arcane Tree. Force Mage is decent mostly for the passive boost to your fortitude (yay no more interrupted casting attempts). The Pull spell is also useful for bringing huge mobs to a central point and slowing them to a crawl. A well-placed Winter's Grasp can freeze several enemies this way.
I tend not to play with Blood Magic too much, but more for story purposes (I've been RPing anti-malificarum Hawkes) than gameplay reasons.
#9
Posté 23 mars 2011 - 01:05
#10
Posté 23 mars 2011 - 01:16
All that said, Mages are quite good if built unconventionally early on. On my Mage, I opted for using the Blood Dragon Armor for the entire first act and stocked up on a plethora of single target abilities. It worked out amazingly well on top of being equal to my tank for survivability. Once you're able to get Blood Maigc and Fortitude from the Force Mage tree, it's not as important to wear plate.
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That was my build up until Act 2. The general theme was to get as many single-target damaging abilities as I could, then upgrade them. In combat, you burn through your mana then activate Blood Magic. For stats, I raced to 18 Strength and Consitution to wear the DBA (on top of having the +1 Stats ring). From there, I brought my Magic up to 20, then alternated between 2Mag/1Con and 1Mag/2Con.
At level 15, I respecced into heavy Force and Blood Magic, and now I'm working back to the single target abilities I previously had.
Modifié par SlamminHams, 23 mars 2011 - 01:21 .
#11
Posté 23 mars 2011 - 01:20
I am currently level 13 and my asssassinate without even being upgraded is already one shoting ANY normal mob aswell as rogue and mage elites... seeing numbers over 1400 regulary, and I still dont have half of the critical dmg enhancing talents I will have by mid act 2 or so.
not to mention the already huge auto shot dps I output.
the onkly really anoying thing is enemy attacks stagering me (often chaining me and I die without intervention) but then again I didnt invest in my defence much (no constitution, armor or defence investment yet) all I have is evade and stealth.
to sum up if you enjoy playing as support a mage is good, and nightmare mode as spirit-force mage or primal-force mage is viable and fun.
Im finding assassination archer to be very refreshing change tho, I dish out insane single target dps, and with armstice and goad, can pretty much control the battlefield well enough, tho I still make the need for CC by taking characters like merrill (her primal-blood mage combo is awesome for that, wounds of the past, horror, petrify.)
Modifié par Ganen, 23 mars 2011 - 01:22 .
#12
Posté 23 mars 2011 - 01:24
#13
Guest_iOnlySignIn_*
Posté 23 mars 2011 - 01:25
Guest_iOnlySignIn_*
Spoiler: Rogues also get extra badass cutscenes with the murder knife.
Rogue Hawke has the "No, you don't Assassinate me. I Assassinate YOU!" moments with enemy Assassins and that is pure badassery in my book. As a Rogue you also eat enemy Mages for breakfast. You have a bit of trouble with large mobs, but that's what Merrill is there for - she is a better DPS Mage than Hawke can ever hope to be.
Modifié par iOnlySignIn, 23 mars 2011 - 01:33 .
#14
Posté 23 mars 2011 - 01:29
iOnlySignIn wrote...
DW Rogue is indeed OP. I played both Rogue and Mage - Mage is more fun and challenging, but Rogue really makes you feel like a Champion. A Mage can mass murder crowds of mooks with AOE nuking, but a Rogue can one-shot Golems and slaughter any boss like cattle. Your pick. :-)
Spoiler: Rogues also get extra badass cutscenes with the murder knife. :-)
Right, I forgot about that one-shotting luitenants, so scratch the scratching of not knowing what I like best. Both are really cool to play.
#15
Posté 23 mars 2011 - 01:29
Jazharah wrote...
I have played through it as a mage as well as a rogue and I can't decide on which I like better. Actually, scratch that. In combat, Mage is the shizzle. Groups of 8-10 Qunari, swept together with Gravitic Pull (or however the skill is named), frozen with a cone of cold, scythed and left staggered by Fenris and finish them all off with a fist of the Maker. 3 seconds. All dead. Never gets old.
harder to pull off in nightmare tho.
especially gravitic ring, you have to have alot of room
but ye on hard and bellow, a force mage with strong aoe builds (walking bomb is imba) is devastating.
but even so, a archery rogue is safe godly dps... and also has very powerfull battlefield control options.
#16
Posté 23 mars 2011 - 01:36
You can one-shot lieutenants with a ranged Assassinate, debuff a crowd with Overpowering Fog and Confuse and set up some DISORIENT combos, close in for daggers assassination when one of your Mages gets a boss BRITTLE, leap out to ranged distance with Evade or Rush, then fire off a Punishing Lance to one shot several BRITTLE enemies in a straight line, etc.
Backstab doesn't do a tremendous amount of damage on Nightmare, but it lets you teleport around the battlefield. It's difficult to time exactly right, but if you can get in close to 10 melee hits and Explosive Strike on a STAGGERED enemy that will do pretty high damage as well.
If you will play on Casual or Normal, probably any party composition would work. On Hard or Nightmare, however, I'd recommend the following:
If you go with mage, i'd suggest
-2H warrior tank (Fenris worked great for me as Rogue Hawke, haven't played with Carver, but I know he is 2H)
-Anders (his group revive works across long distances, plus he has access to all the CCC spells from Primal and Elemental)
-Varric
If you go with Rogue, the following party composition was the best for me
-Fenris
-Anders
-Merrill
(Bethany cannot cast any Revive spell and she has no access to the Primal School CCC spells, so I could not use her)
Modifié par naughty99, 23 mars 2011 - 01:44 .





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