Bring back Origins for Dragon Age 3 please.
#51
Posté 23 mars 2011 - 03:33
#52
Posté 23 mars 2011 - 03:46
#53
Posté 23 mars 2011 - 03:51
I'd rather sacrifice the variable origin story for a tighter, more cohesive overall story.
Modifié par Daryl_A, 23 mars 2011 - 03:51 .
#54
Posté 23 mars 2011 - 03:54
#55
Posté 23 mars 2011 - 04:27
I'd rather they put effort into produces one well developed main character than multiple origins. In a perfect world they'd be able to do both but we all know that isn't the case.
It wouldn't bother me at all if we never had more origins or played as grey wardens ever again (I was never that attached to the wardens, I guess).
#56
Posté 23 mars 2011 - 04:32
1 ) The Champion of Kirkwall
2 ) The Warden
The story will be told based on their individual perspective.
#57
Posté 23 mars 2011 - 04:57
I'm hoping that the warden and Hawke cross paths with Morrigan/Flemeth in the next one. I would be curious to see how choices made in DAO and DA2 would shake out in a third installment if that were the case.
Of course, if the warden was a martyr in DAO... wow, how do they wrap their arms around all this stuff?
Modifié par happy_daiz, 23 mars 2011 - 04:59 .
#58
Posté 23 mars 2011 - 05:01
#59
Posté 23 mars 2011 - 05:46
And while we at it... We have a Warden story, a human Champion story... I'd like to see a Qunari story, really. Imagine how many hours one can spend on character creation to adjust the horns perfectly...
#60
Posté 23 mars 2011 - 05:49
#61
Posté 23 mars 2011 - 05:51
#62
Posté 23 mars 2011 - 05:55
Modifié par Insoluble25x, 23 mars 2011 - 05:56 .
#63
Posté 23 mars 2011 - 06:16
Insoluble25x wrote...
I tried to give origins a chance but I lost interest, didn't even get half way through the game. I'm actually still playing DA2 since it's release.
That would be a personal problem.
The origins part of DAO brought out a unique racial experience than just +1dex/-1con most other medievel fantasy games with multiraces have done. I actually that the origins subtitle for the game was a nice mechanic and a good way to "evolve" RPGs.
So yeah I am going to be pro-option here and say having more races and origins would benefit this series more than a single canon character.
#64
Posté 23 mars 2011 - 06:43
#65
Posté 23 mars 2011 - 06:57
Not that I'd be opposed to origins again, of course ... But I don't think it's something they just have to do. Just slapping on some origins wouldn't make for a good game. Depends entirely on what story they want to tell. Besides, origins would not be ad unique and innovative the second time.
#66
Posté 23 mars 2011 - 07:03
I see many speculate about DA series to be a trilogy, where does that come from? It could be ofc but personally I think you have a rather big world that you can expand on in a couple of more games. Showing off Orelias, Terwinter, Antiva etc, and my personal favorite the "wastes" or whatever its called that lies beyond the Kocari wilds.
A real badlands type of place it seems to be, dont know but it intrigues me.
Modifié par Nick Fox, 23 mars 2011 - 07:06 .
#67
Posté 23 mars 2011 - 07:05
As far as Origin's go. They aren't the whole of the first game in any way. Nor would they have changed the over all aspect of DA 2 ( in so far as the Heavy story laden components go). What they would have done is offered yet another "customization" for RPG lover to explore with thier characters. Allowing you to choose even more particvualiars of WHO Hawke was and How he went about influencing World changing Events.
#68
Posté 23 mars 2011 - 07:06
#69
Posté 23 mars 2011 - 07:08
What?
#70
Posté 23 mars 2011 - 07:09
#71
Posté 23 mars 2011 - 07:16
Honestly, the origins were a good idea, and were fun to play, but after the start of the game, felt pretty meaningless. They didn't matter as much ad they could've, and I get that having them matter a lot would be really costly, so I don't blame Bioware for that. They were still fun and innovative, but I'd rather take one origin with more consequences and reactions through the game than several that don't matter as much.
The point of races and origins were to flavor the player's experiences with subtle differences not alter the experience greatly. Adding subtly to games requires TLC and for the time spent the subtly is easily dismissed by certain kinds of players.
#72
Posté 23 mars 2011 - 07:17
#73
Posté 23 mars 2011 - 07:40
#74
Posté 23 mars 2011 - 07:57
#75
Posté 23 mars 2011 - 08:20
I don't see how either is an argument against having choice.





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