Abilities that do not work as described.
#1
Posté 22 mars 2011 - 08:14
Also, is there a search function on these boards somewhere? I feel like I wouldn't have been the first person to notice stuff like this.
#2
Posté 22 mars 2011 - 08:20
#3
Posté 22 mars 2011 - 09:16
#4
Posté 22 mars 2011 - 10:15
#5
Posté 23 mars 2011 - 01:49
I'm a bit astounded that they just have a gigantic list of all the things they couldn't fix. It's like a CS student that decided to be lazy in an assignment and just said "hey, most of this stuff works, there are a few problems but I'll just take a B or C or something on this assignment." Except instead of that they still charged $60.
#6
Posté 23 mars 2011 - 01:52
Rally seems to work OK for me.
Modifié par naughty99, 23 mars 2011 - 01:53 .
#7
Guest_Puddi III_*
Posté 23 mars 2011 - 01:57
Guest_Puddi III_*
#8
Posté 23 mars 2011 - 01:58
#9
Posté 23 mars 2011 - 04:54
#10
Posté 23 mars 2011 - 05:04
#11
Posté 23 mars 2011 - 05:11
Joy Divison wrote...
Winter's grasp will freeze you if you're too close to the bad guy
Ya, they neglect to mention it has a small AOE.
#12
Posté 23 mars 2011 - 05:44
I tested this by casting haste while I had the annulment talent in the Templar tree granting 50% magic resist, haste only lasted 8 or so seconds. I used a respec potion and cast haste again and it lasted the full 20 seconds.
#13
Posté 23 mars 2011 - 05:48
#14
Posté 23 mars 2011 - 05:53
Hiyowatha wrote...
It seems as of now your own magic resistance also effects friendly spells.
I tested this by casting haste while I had the annulment talent in the Templar tree granting 50% magic resist, haste only lasted 8 or so seconds. I used a respec potion and cast haste again and it lasted the full 20 seconds.
I was wondering why haste seemed to be so short in the later levels...
#15
Posté 23 mars 2011 - 06:24
Hiyowatha wrote...
It seems as of now your own magic resistance also effects friendly spells.
I tested this by casting haste while I had the annulment talent in the Templar tree granting 50% magic resist, haste only lasted 8 or so seconds. I used a respec potion and cast haste again and it lasted the full 20 seconds.
That is a wonderfully hilarious bug. Can't believe that slipped the QA...oh wait....
#16
Posté 23 mars 2011 - 06:40
Atmosfear3 wrote...
Hiyowatha wrote...
It seems as of now your own magic resistance also effects friendly spells.
I tested this by casting haste while I had the annulment talent in the Templar tree granting 50% magic resist, haste only lasted 8 or so seconds. I used a respec potion and cast haste again and it lasted the full 20 seconds.
That is a wonderfully hilarious bug. Can't believe that slipped the QA...oh wait....
Sounds like a morrowind bug lol. This game has so many bugs that if I go to bed after I finish playing, I start dreaming of bed bugs (horrible dream)
#17
Posté 23 mars 2011 - 06:47
this is the very reason im not buying their MMO... im fine with single player bugs, but all the exploits that will happen on thier MMO will be retarded
Modifié par Trapslick, 23 mars 2011 - 06:48 .
#18
Posté 23 mars 2011 - 10:56
#19
Posté 23 mars 2011 - 02:06
Is this related to friendly-fire on Nightmare or just a standalone bug? The bugs in this game are reaching Funcom levels of bad.Hiyowatha wrote...
It seems as of now your own magic resistance also effects friendly spells.
I tested this by casting haste while I had the annulment talent in the Templar tree granting 50% magic resist, haste only lasted 8 or so seconds. I used a respec potion and cast haste again and it lasted the full 20 seconds.
#20
Guest_m14567_*
Posté 23 mars 2011 - 02:14
Guest_m14567_*
Jodou wrote...
Is this related to friendly-fire on Nightmare or just a standalone bug? The bugs in this game are reaching Funcom levels of bad.Hiyowatha wrote...
It seems as of now your own magic resistance also effects friendly spells.
I tested this by casting haste while I had the annulment talent in the Templar tree granting 50% magic resist, haste only lasted 8 or so seconds. I used a respec potion and cast haste again and it lasted the full 20 seconds.
I think it is by design, why would magic resistance differentiate between hostile or beneficial magic sources.
#21
Posté 23 mars 2011 - 02:50
naughty99 wrote...
Disorienting Shot does not work, do not invest points in this one.
Only Varric's doesn't work (in fact his entire pinning shot never pins down, which is probably why it never disorients either).
Modifié par _Loc_N_lol_, 23 mars 2011 - 02:50 .
#22
Posté 23 mars 2011 - 02:50
#23
Posté 23 mars 2011 - 04:28
m14567 wrote...
Jodou wrote...
Is this related to friendly-fire on Nightmare or just a standalone bug? The bugs in this game are reaching Funcom levels of bad.Hiyowatha wrote...
It seems as of now your own magic resistance also effects friendly spells.
I tested this by casting haste while I had the annulment talent in the Templar tree granting 50% magic resist, haste only lasted 8 or so seconds. I used a respec potion and cast haste again and it lasted the full 20 seconds.
I think it is by design, why would magic resistance differentiate between hostile or beneficial magic sources.
I'll bet its a problem with the fact that they have friendly fire in this game because FF essentially does the same damage/effects as it does to enemies. Must be a bug in the code where its not differentiating between friend and foe.
#24
Posté 24 mars 2011 - 10:59
Edit: Damn typos.
Modifié par Jon abcd, 24 mars 2011 - 11:00 .
#25
Posté 25 mars 2011 - 06:03





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