Cuthlan wrote...
You played DA:O incorrectly.
Sorry.
This.
Yes, it's one character, and yes, it's a somewhat insignificant death, and no, most people probably didn't do it the first time around.
But Dragon Age is supposed to be about choice. Origins was all about choices. So was Awakening. DA2 was marketed as allowing you to import your choices, your world state, from prior games. But you can't actually do that with every choice.
Is it Biowares right to do this? Sure. Do people have to like it? No, not at all. It's perfectly okay not to like it. And the fact that people don't like it shouldn't be ridiculed.
If she's that important to the story, fine. If she was deemed unkillable by Bioware, they should have simply not given the option to kill her. If that option was never there, I doubt anybody would be complaining "I defiled the ashes but didn't get to kill Leliana!!!". They could have just made her leave the party, or given a major approval hit, or whatever. But at some point, someone at Bioware decided it would be a good idea to have Leliana attack you if you defiled the ashes, and that making you kill her would be good for the game. It's not like there was a "kill Leliana" mod.
This choice may, overall, have been taken by relatively few people, and may be insignificant in the long run. I don't dispute either of those ideas. But what if Zevran always alive becomes canon, or Nathanial always alive? Or Alistair always king, or the DR done, or the Architect always alive, or . . . .you get the point.
Bioware can retcon whatever they like, and can justify it however they like (feign death, big bucket of ashes, magical lyrium room, maker loves her, whatever). We don't have to like it, and those who don't like it can, and should, let Bioware know that.