- Friendly Fire (0-100%) : Percent damage allies take from Area of Effect abilities
- Damage Scaling (50%-300%): Amount of Damage the Player and companions do to enemies
- Enemy Damage Scaling (50%-300%): Amount of Damage enemies do to the Player and companions
- Enemy Spell Immunity (0%-100%): Scales spell immunity from enemies being affected by all spell types to only one damage type hurting certain enemies (for instance)
- Knockdown Immunity Timer (0-6s): Determines how long users will be immune to knock[back/down] effects after being hit by one.
- Potion Usage (On/Buff Only/Off): Determines which types of potions, if any, a player can use
- Potion Cooldown (0-360 seconds): Determines how long potions remain on cooldown after being used
- Ability Cooldown (50%-300%): Determines how long player abilities stay on cooldown
- Enemy Cooldown (50%-300%): Determines how long enemy abilities stay on cooldown
- Out-of-Combat Cooldown (0-100%): Determines how long abilities stay on cooldown if you are out of combat.
- Pause (On/Off): Determines whether a player can pause the action at any time during the game
- Out of Combat Health Regeneration (0-100%): Determines how fast HP is regenerated while out of combat.
- AI Tactics (On/Off): Determines whether AI tactics are locked or not [forcing users to play all companions]
Modifié par Luke Barrett, 22 mars 2011 - 09:48 .





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